|
Jade Angkarn
Always a Night Owl
Join date: 6 Oct 2006
Posts: 209
|
03-03-2009 02:52
It shows at about 22.2 to 22.3 ms.
But... the Sim times listed underneath don't add up to a total of 22.3 ms.
The highest listed time is Script time which is showing at about 7-8 ms. Everything else is really low, under 1 ms. So why is Total Frame time hovering so high?
Does the sim need a restart?
|
|
Drongle McMahon
Older than he looks
Join date: 22 Jun 2007
Posts: 494
|
03-03-2009 03:18
Could it be this? http://jira.secondlife.com/browse/SVC-3867 In which case a simple sim restart may not be enough. Estate managers can deal with this, but if it's mainland ....????
|
|
HoneyBear Lilliehook
Owner, The Mall at Cherry
Join date: 18 Jun 2007
Posts: 4,500
|
03-03-2009 03:18
From: Jade Angkarn It shows at about 22.2 to 22.3 ms. But... the Sim times listed underneath don't add up to a total of 22.3 ms. The highest listed time is Script time which is showing at about 7-8 ms. Everything else is really low, under 1 ms. So why is Total Frame time hovering so high? Does the sim need a restart? Without fail, each time I've had a new sim, I've had to restart it daily in the first week. I'm not sure why, but after about 7-10 days, it settled down. That's four sims now, including one that had been established, an OS, and two full sims. Horrible performance the first few days.
_____________________
Virtual Freebies now has its own domain! URL=http://virtualfreebiesblog.com The Mall at Cherry Park - new vendors, new look!
|
|
Awnee Dawner
object returned to sim
Join date: 7 Apr 2008
Posts: 206
|
03-03-2009 04:47
hey! new since serverrelease 1.25.x : http://wiki.secondlife.com/wiki/Statistics_Bar_Guide#Reading_the_Numbers-> Total Frame Time (1.25 simulator and later) -> Spare Time (only on 1.25 Simulator and 1.22.3 and later viewers)
_____________________
>> yes <<
|