Very strange prim movement
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Blot Brickworks
The end of days
Join date: 28 Oct 2006
Posts: 1,076
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07-19-2008 06:54
Just logged on and all was well.I bought a puppy from SLX and before I rezzed it I decided to check my boundary walls to set them to physical,so the puppy doesn't run away.LOL The first prim I checked was set to phantom so I changed it.When I closed the tab it shot behind another prim ,ie: it moved position,no problem SL does that sometimes,right? I dragged it back and the rotations had changed.I reset them and closed, this time the prim did a wobbly dance and made a clicking sound and lost rotation settings bigtime. I have tried 3 times to sort it but it refuses to do as i ask.Its gone barking mad,if my new puppy behaves this way I will kick him out. I have seen prim movement but never like this and whats with the noise? Has anyone any ideas? (not a mega prim)
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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07-19-2008 07:12
If you make prims 'physical' as opposed to 'non-phantom', then they are going to be subject to gravity. They are going to fall, and they will makes noises appropriate to the material setting as they bump into other prims.
Or am I misreading your post?
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Viktoria Dovgal
…
Join date: 29 Jul 2007
Posts: 3,593
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07-19-2008 07:13
For things like walls, you have it right that you want to turn off phantom, but you don't want to turn on physical. Save physical for items that you _want_ to move around when pushed etc.
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Blot Brickworks
The end of days
Join date: 28 Oct 2006
Posts: 1,076
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07-19-2008 07:17
Right this must be it ,I don't know why I put it to physical,I should know this ,What a chump I am.Cheers! I will try again.
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Blot Brickworks
The end of days
Join date: 28 Oct 2006
Posts: 1,076
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07-19-2008 07:32
Thanks job done.I have a lot of stuff set to phantom because I heard that it cut lag.I must admit I really don't think I have ever tried to turn a thing physical before.I won't be doing so again in the near future,This puppy has got off to a bad start!!
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 Blots Plot @ THE OLD MERMAID INN http://slurl.com/secondlife/Dunbeath /206/85/26 http://phillplasma.com/2009/05/01/blots-plot-the-old-mermaid-inn/
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Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
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07-19-2008 07:32
From: Blot Brickworks Right this must be it ,I don't know why I put it to physical,I should know this ,What a chump I am.Cheers! I will try again. hehe I remember when I did this the first time in my case it was a ball, I was in the NCI sandbox and that dang thing went bouncing and rolling down into the water, I went running after it, I felt like such a fool LOL but.. it was fun none the less now I just make cube physical and throw them around when I am frustrated hehe or make my own makeshift bowling ally, and try to knock the pins down 
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Puppet Shepherd
New Year, New Tricks
Join date: 14 Feb 2007
Posts: 725
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07-19-2008 08:14
Make sure to put something small in front of the doorway so the puppy can't get over it, but so people can still walk over it. Puppies are very forgiving. Except for mine. She ran away again, never to be returned.  I don't know whether to rez puppy #3 or just give up on trying to have puppies of my own and chase the chickens in the yard instead.
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Beezle Warburton
=o.O=
Join date: 10 Nov 2006
Posts: 1,169
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07-19-2008 08:15
From: Puppet Shepherd Make sure to put something small in front of the doorway so the puppy can't get over it, but so people can still walk over it. Puppies are very forgiving. Except for mine. She ran away again, never to be returned.  I came back one day to find my cats wandering around at the bottom of the fishpond. o.O
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Blot Brickworks
The end of days
Join date: 28 Oct 2006
Posts: 1,076
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07-19-2008 08:21
Yes Simba seems to be a nosy little tyke too.
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Dante Tucker
Purple
Join date: 8 Aug 2006
Posts: 806
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07-19-2008 09:05
From: Rhaorth Antonelli now I just make cube physical and throw them around when I am frustrated hehe If you own a "booster" type gadget, cubes are the most fun to kick across a sim. It's really funny when they get returned to you from 3 sims over hehehe
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