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how many temp on rez prims is reasonable?

Brez Landar
Registered User
Join date: 24 Oct 2008
Posts: 34
12-19-2009 11:49
Hi there,

My landlord reports performance problems on my sim (of which I own half) and so has politely requested that i remove ALL temp prims, and given me a temp prim counter to be used until count is zero. This is surely not reasonable or possible, thinking about everything that uses temp rez, what do you consider a reasonable amount of temp prim usage for half a sim, 1875 permanent prims? I think I'm going to have to leave and am so upset.
Thanks
Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
12-19-2009 11:55
From: Brez Landar
Hi there,

My landlord reports performance problems on my sim (of which I own half) and so has politely requested that i remove ALL temp prims, and given me a temp prim counter to be used until count is zero. This is surely not reasonable or possible, thinking about everything that uses temp rez, what do you consider a reasonable amount of temp prim usage for half a sim, 1875 permanent prims? I think I'm going to have to leave and am so upset.
Thanks


Generally speaking, temp rezzers, used to keep an item "permanently rezzed" by constant swapping, is very hard on a region. As such, many landlords to not like them due to that performance hit.
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
12-19-2009 11:56
Temp-on-rez shouldn't be used for anything that's not temporary.

It's intended for things like bullets, that have a momentary use and then disappear. If you're using them for things that stays around, it's really not appropriate, and reasonable for your landlord to disallow. However, there are plenty of landlords who don't care, so you could move if you don't like it.

I suspect that prim limits should be higher -- all Class 4 servers have been retired, haven't they? I doubt prim count is a major source of lag these days.

BTW, there are "holodeck" products and freebies that let you have a multipurpose room where you can change the furniture to suit your current needs, such as changing between living room and bedroom. These do not use temp-rez. They save prims by eliminating the stuff you're not using at the time. The biggest limitation is that the furniture has to be copy/mod. IM me ingame if you'd like a free one.
Faithless Babii
Iam F.A.B
Join date: 5 Feb 2007
Posts: 1,079
12-19-2009 12:05
If youre using temp prim rezzers for items that stay out all the time...it surely means youre using more than your allocated prims...why be upset? use what youve got...or youre sucking the life out of the sims resources...and the person, if there is one..who has the rest of the sim probably has to walk around like they are in treacle..is that fair or reasonable?

Your landlord sounds to be a fair person...trying to make the sim good for all parties...use your prims and dont steal more using prim rezzers...

EDITED TO ADD
If youve got a landlord that bothers to look into these things. and take appropiate action...id stick with them :)
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Kara Spengler
Pink Cat
Join date: 11 Jun 2007
Posts: 1,227
12-19-2009 12:22
From: Brez Landar
Hi there,

My landlord reports performance problems on my sim (of which I own half) and so has politely requested that i remove ALL temp prims, and given me a temp prim counter to be used until count is zero. This is surely not reasonable or possible, thinking about everything that uses temp rez, what do you consider a reasonable amount of temp prim usage for half a sim, 1875 permanent prims? I think I'm going to have to leave and am so upset.
Thanks


How many is reasonable? For getting around prim limits and/or for something that is permanent? Oh, somewhere between 0 and 0.000001 (rounded down).
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'O predictable experience,
O predictable experience,
Never shalt we define thee.
Our users think that means no lagging,
But we say they want no shagging.
O predictable experience,
O predictable experience,
We love you null expression.'
Novis Dyrssen
Girl Geek
Join date: 6 May 2007
Posts: 1,452
12-19-2009 12:29
That prim amount suggests you live on a homestead, and these are not as tolerant with heavy usage as normal sims are, so the landlord's request is reasonable.

How many are reasonable? Depends on what they're used for. If constantly re-rezzed to simulate permanent structure, they are totally inappropriate because that's what your prim allowance is for. If used for, say, nature effects (saw a pine tree that dropped temp cones lately, quite cool), I'd say some are fine.
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Brez Landar
Registered User
Join date: 24 Oct 2008
Posts: 34
12-19-2009 12:49
From: Faithless Babii
If youre using temp prim rezzers for items that stay out all the time...it surely means youre using more than your allocated prims...why be upset? use what youve got...or youre sucking the life out of the sims resources...and the person, if there is one..who has the rest of the sim probably has to walk around like they are in treacle..is that fair or reasonable?

Your landlord sounds to be a fair person...trying to make the sim good for all parties...use your prims and dont steal more using prim rezzers...

EDITED TO ADD
If youve got a landlord that bothers to look into these things. and take appropiate action...id stick with them :)



I'm using Butterflies, pollen, stars and snow emitters. not too evil surely???
Novis Dyrssen
Girl Geek
Join date: 6 May 2007
Posts: 1,452
12-19-2009 12:53
From: Brez Landar
I'm using Butterflies, pollen, stars and snow emitters. not too evil surely???


And why are you using temp rezzers for those? *scratches head* Can all be done with particles and these don't take up sim resources.
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Kara Spengler
Pink Cat
Join date: 11 Jun 2007
Posts: 1,227
12-19-2009 12:55
From: Brez Landar
I'm using Butterflies, pollen, stars and snow emitters. not too evil surely???

Who writes a temp rezzer for those? The logical thing to use would be a particle emitter since they do not need a 3d effect.
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Those Lindening Lindens!

'O predictable experience,
O predictable experience,
Never shalt we define thee.
Our users think that means no lagging,
But we say they want no shagging.
O predictable experience,
O predictable experience,
We love you null expression.'
Kara Spengler
Pink Cat
Join date: 11 Jun 2007
Posts: 1,227
12-19-2009 12:56
From: Novis Dyrssen
these don't take up sim resources.

Well, technically, they do. Just a different resource limit.

If you reach that limit on one plot though you are using WAY too many particles. :)
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Those Lindening Lindens!

'O predictable experience,
O predictable experience,
Never shalt we define thee.
Our users think that means no lagging,
But we say they want no shagging.
O predictable experience,
O predictable experience,
We love you null expression.'
Brez Landar
Registered User
Join date: 24 Oct 2008
Posts: 34
12-19-2009 13:37
From: Kara Spengler
Well, technically, they do. Just a different resource limit.

If you reach that limit on one plot though you are using WAY too many particles. :)


I'm not actually talking about using a temp rezzer. I am talking about temporary rezzed items, I may be confused about this. I am not using temp rezzers, but my butterflies for example are on a trigger and only funtion when there are avi's around, and they are 3D. I have had other butterflies returned to me by my landlord for causing lag, and this is the issue. He says there are too many temp on rez items, and too many particles.
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
12-19-2009 13:47
Your landloard shouldn't be concerned about particles, because they affect the viewer of those who are looking, but don't affect the server in any significant way.

About the butterflies ... it's an interesting case. It makes sense to make them disappear when nobody is around -- that's being polite and sensible with resources. But I'm guessing that they are using temp-rez prims, or your landlord wouldn't be concerned. It would be better if the butterflies used normal (non-temp) prims and deleted themselves when nobody's around.

As a compromise, if your prim limit is say 200, and your butterfiles take 50 prims, and you use only 150 prims, then maybe you could pitch that to your landlord as a compromise.

On the other hand, if the butterfly scripts are hoggy (which is quite possible), they may not be acceptable at all, given the size plot you have.
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
12-19-2009 14:36
From: Brez Landar
... half a sim, 1875 permanent prims ...
Homestead sim + temp rezzors = very bad mojo.
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
12-19-2009 14:57
a reasonable number is <100/hr/sim avg. (that's about 3 public access vehicles that disappear when the driver gets up) and does not include those brought by outside sources

temp prims are made to be temporary, not repeatedly rezzed to sidestep normal prim limits on a sim...
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Nuclear Foton
Reductio ad absurdum
Join date: 4 Nov 2006
Posts: 63
12-19-2009 15:26
From: Qie Niangao
Homestead sim + temp rezzors = very bad mojo.


Any sim + temp rezzers is not good. As Void said, using temp rezzed prims to circumvent prim limits has it's cost.
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
12-20-2009 05:33
From: Nuclear Foton
Any sim + temp rezzers is not good. As Void said, using temp rezzed prims to circumvent prim limits has it's cost.
Right, but on a full-primmed sim, the worst that can happen is that it lags that sim and everybody on it suffers, whereas on a Homestead a temp-rezzer gets to lag two (or theoretically three) other sims, for which LL may send the owner a warning for inappropriate use of Homesteads. (Well, they said they would. Don't know if it actually ever happens.)