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Pack System For Large Builds - Place You Wish Here!!

Melnik Balogh
Registered User
Join date: 24 Jun 2007
Posts: 14
04-26-2009 12:34
PACK SYSTEM WITH HUD :eek:

I have a thought about a new product. A "packer" for large builds, with hud!!
(maybe even sim wide) It has to be stable and work in High lag regions...
and without parts flying all over the place!! (like moast packers do) :mad:

-features:
* "link" the build to the packer. This means if you move the packer,
the whole bild moves with the packer (easier to place your build)

* make packer invisible, instead of removing scripts when build
is in place. this way can allway's move or quick remove your build.

* temp rez. make it possible to place the build "temp rezz" this
way it does'nt add to you prim count on your land.

* ...
:rolleyes:

If you have any additional wishes/features PLEASE PUT THEM HERE..!!
Just copy the text above this and add additional features. (start at "*..." )
after a month or so i will pass the whole wishlist to a SL software developper
as idea for new product.

thank you... :cool:
Rygel Ryba
Registered User
Join date: 12 Feb 2008
Posts: 254
04-26-2009 13:04
From: Melnik
* make packer invisible, instead of removing scripts when build
is in place. this way can allway's move or quick remove your build.

* temp rez. make it possible to place the build "temp rezz" this
way it does'nt add to you prim count on your land.


The first thing above should be optional. If it is actuall a permanent build and is going to be there a while (unlike a holodeck where the build will just be out for a hour or so while you are using it) then those scripts should be able to be removed. The open listens to some extent and for sure the mere presence of scripts that are sitting there and doing nothing for a long period of time adds to the script time on the sim. Not a lot - but when the lindens start limiting sims (and lots) to certain amount of total scripts, these are going to pointlessly count against it all. If you make it so you can still clean up the scripts if desired but it hides for short lived rezzes (much like the holodeck systems in world to) then that would be a good plan.

Temp rezzing of large, many prim builds is going to add a lot of lag on the sim - once a minute, it will have to reload the entire "scene" once every 59 seconds. Temp rez is good for something that is "temporary" but for a permanent structure it's wasteful of system resources and little less than cheating. (NOTE: The "cheating" part is really just an opinion at this point, but I would also expect that since this has been a relatively hot topic of debate lately - that lindens will start to make rules about it. You don't want to create a product that is in jeopardy of being removed/deleted because of an HOG action... [HOG - Hand of God]).

---

Not to further dissuade you - but there are a lot of these already on the market. I'm not saying that they can't be done better - most assuredly they can. But it's a heavy competition market. There are free ones (Ilse's Big Build Rezzer), there are paid ones (Rez Faux), and there are Holodeck ones (Horizons) - and each of those have smaller developers in direct competition with them. So, fair warning - once you make it, it will take a good amount of time and advertising and placement just to grab a little piece of the market. Since I've been on SL (about 15 months now) there have been at least 3 new holodeck system makers come onto the scene and all but one of them is gone completely.

So - while I wish you luck - make sure you think it through and come up with something that'll be unique for your product (besides temp rezzing full structures - shiver). And once you have that, you'll be able to make a good go with your project.

Good Luck!
Newfie Pendragon
Crusty and proud of it
Join date: 19 Dec 2003
Posts: 1,025
04-26-2009 13:58
*coughs* Builder's Buddy! *coughs*


- Newfie
Melnik Balogh
Registered User
Join date: 24 Jun 2007
Posts: 14
04-26-2009 14:20
From: Rygel Ryba
The first thing above should be optional. If it is actuall a permanent build and is going to be there a while (unlike a holodeck where the build will just be out for a hour or so while you are using it) then those scripts should be able to be removed. The open listens to some extent and for sure the mere presence of scripts that are sitting there and doing nothing for a long period of time adds to the script time on the sim. Not a lot - but when the lindens start limiting sims (and lots) to certain amount of total scripts, these are going to pointlessly count against it all. If you make it so you can still clean up the scripts if desired but it hides for short lived rezzes (much like the holodeck systems in world to) then that would be a good plan.

Temp rezzing of large, many prim builds is going to add a lot of lag on the sim - once a minute, it will have to reload the entire "scene" once every 59 seconds. Temp rez is good for something that is "temporary" but for a permanent structure it's wasteful of system resources and little less than cheating. (NOTE: The "cheating" part is really just an opinion at this point, but I would also expect that since this has been a relatively hot topic of debate lately - that lindens will start to make rules about it. You don't want to create a product that is in jeopardy of being removed/deleted because of an HOG action... [HOG - Hand of God]).

---

Not to further dissuade you - but there are a lot of these already on the market. I'm not saying that they can't be done better - most assuredly they can. But it's a heavy competition market. There are free ones (Ilse's Big Build Rezzer), there are paid ones (Rez Faux), and there are Holodeck ones (Horizons) - and each of those have smaller developers in direct competition with them. So, fair warning - once you make it, it will take a good amount of time and advertising and placement just to grab a little piece of the market. Since I've been on SL (about 15 months now) there have been at least 3 new holodeck system makers come onto the scene and all but one of them is gone completely.

So - while I wish you luck - make sure you think it through and come up with something that'll be unique for your product (besides temp rezzing full structures - shiver). And once you have that, you'll be able to make a good go with your project.

Good Luck!



thank you for you input, i will pass it to a professional developer, he knows whats possible and what not.

thanks
Alazarin Mondrian
Teh Trippy Hippie Dragon
Join date: 4 Apr 2005
Posts: 1,549
04-26-2009 18:26
From: Newfie Pendragon
*coughs* Builder's Buddy! *coughs*

What he said. No HUD but it's free and does the job admirably. Tweaking Builder Buddy so that it could pack an entire sim in one box might be useful.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
04-26-2009 20:34
From: Alazarin Mondrian
What he said. No HUD but it's free and does the job admirably. Tweaking Builder Buddy so that it could pack an entire sim in one box might be useful.

shouldn't be hard... just code the actual positions instead of making them relative, and add warpPos
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Clarissa Lowell
Gone. G'bye.
Join date: 10 Apr 2006
Posts: 3,020
04-26-2009 20:35
I don't build so I have no clue what the tech specs are but the others have said it would work...Just wanted to say it sounds timely and handy for all the sims lining up for the trek to Ursula.
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Alazarin Mondrian
Teh Trippy Hippie Dragon
Join date: 4 Apr 2005
Posts: 1,549
04-27-2009 05:11
From: Void Singer
shouldn't be hard... just code the actual positions instead of making them relative, and add warpPos

That might be easy for you but I haven't a clue when it comes to scripts.
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
04-27-2009 06:23
Rez-Foo, For The Win, Always.
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Nina Stepford
was lied to by LL
Join date: 26 Mar 2007
Posts: 3,373
04-27-2009 10:31
why the hud? what would the hud do?
before you answer, bear in mind that i should be considered competition ;)
From: Melnik Balogh
PACK SYSTEM WITH HUD :eek:

I have a thought about a new product. A "packer" for large builds, with hud!!
(maybe even sim wide) It has to be stable and work in High lag regions...
and without parts flying all over the place!! (like moast packers do) :mad:

-features:
* "link" the build to the packer. This means if you move the packer,
the whole bild moves with the packer (easier to place your build)

* make packer invisible, instead of removing scripts when build
is in place. this way can allway's move or quick remove your build.

* temp rez. make it possible to place the build "temp rezz" this
way it does'nt add to you prim count on your land.

* ...
:rolleyes:

If you have any additional wishes/features PLEASE PUT THEM HERE..!!
Just copy the text above this and add additional features. (start at "*..." )
after a month or so i will pass the whole wishlist to a SL software developper
as idea for new product.

thank you... :cool:
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Treasure Ballinger
Virtual Ability
Join date: 31 Dec 2007
Posts: 2,745
04-27-2009 10:41
From: Briana Dawson
Rez-Foo, For The Win, Always.


speaking strictly as a customer...: *Nod nod* /me hugs rez foo.......