Is there a way to do this?
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Elora Dumpling
Registered User
Join date: 9 Sep 2008
Posts: 51
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10-22-2008 20:49
Is there a way to hide whats in a prim? I like doing hunts around the sim and I put stuff from my store in them GOOD stuff not junk! I price them for 10Ls which is way low for whats in them and I know most people look whats inside before they decide to waste 10Ls. Is there a way to keep people from seeing whats inside? I'm not asking if I should make it free or lower the price so please dont bother telling me that. Thanks 
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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
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10-22-2008 20:51
Change titles of objects in content to "Surprise"?
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Skell Dagger
Smitten
Join date: 26 Jun 2007
Posts: 1,885
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10-22-2008 20:57
Box up the contents and call that whatever you like before you put it into whatever prim your hunters are looking for, so when the hunter clicks and edits to look, they'll see something like: "Hunt prize #1". They'll just have to open the box when they've bought it.
You *might* find you sell less hunt items that way, unless the people looking are fans of your work and will take on trust that the items they're buying are worth the 10L$ per hunt prize (if there are a lot of prizes, that can soon mount up). Those fans will probably buy, regardless of content description, but random passers-by that might otherwise have joined in for fun may consider a lucky dip not worth the L$
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Peggy Paperdoll
A Brat
Join date: 15 Apr 2006
Posts: 4,383
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10-22-2008 21:36
If someone "hides" the contents in a boxed prim for sale I simply won't buy it. That goes for any retail boxed item for sale. If you are not willing to tell me what it is then I'm not willing to pay for it..............I won't even take it as a freebie.
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Ponsonby Low
Unregistered User
Join date: 21 May 2008
Posts: 1,893
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10-22-2008 21:50
From: Peggy Paperdoll If someone "hides" the contents in a boxed prim for sale I simply won't buy it. That goes for any retail boxed item for sale. If you are not willing to tell me what it is then I'm not willing to pay for it..............I won't even take it as a freebie. Same here. I remember the last time I was at YadNi's, there were boxes marked 'extreme caution' (or words to that effect) because there were some scripts in there that could muck up stuff pretty badly. So I'd think about that possibility, when faced with a box with hidden contents. If it's just good friends who trust you and love being surprised, of course, that's different.
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Elora Dumpling
Registered User
Join date: 9 Sep 2008
Posts: 51
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10-22-2008 22:06
Hmm..ok I might as well just leave it as is. They can choose to buy it or not its up to them  Thank you all for your replies.
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Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
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10-22-2008 22:57
I don't know, it sounds fun, actually. I've played games like that. I would set it up so that the item is set for sale, and when it is rezzed, it offers inventory. So....set an Easter Egg for sale. Put all the gift items and this script in inventory. The script would then offer inventory when the egg is rezzed by the person who bought it. default { on_rez(integer bunny) { integer x; integer length=llGetInventoryNumber(INVENTORY_OBJECT); for (x = 0; x < length; x++) { llGiveInventory(llGetOwner(0),llGetInventoryName(INVENTORY_OBJECT, x)); } llDie();///only if you only want them to get one copy of the item }
}
Sorry, scripting at night after a long day, so any corrections will be taken in good grace, honest! Edit: NO idea why there is a space in "INVENTORY" but it shouldn't be there
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eku Zhong
Apocalips = low prims
Join date: 27 May 2008
Posts: 752
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10-23-2008 00:16
put a box in the box.,,,, call the box whatever you like
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Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
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10-23-2008 00:16
From: Peggy Paperdoll If someone "hides" the contents in a boxed prim for sale I simply won't buy it. That goes for any retail boxed item for sale. If you are not willing to tell me what it is then I'm not willing to pay for it..............I won't even take it as a freebie. I box mine up because of the type of system I use (I guess the meta card would work with non boxed items but I think it turns off the gift system) I wonder how many folks would rather see what is inside the box, and if by redoing my sales boxes it would change the amount of sales I get I think I will test the metacard on a non boxed sales box (if that makes sense) I know that vendors require things to be boxed and folks still buy from vendors
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Tali Rosca
Plywood Whisperer
Join date: 6 Feb 2007
Posts: 767
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10-23-2008 04:27
When shopping, I like to check the contents to, say, see what clothes layers are included. On the other hand, it doesn't stop me from buying boxed contents from vendors, but in those cases, I still have a pretty good idea of what I'll get.
I'm not too fond of the "pay for a total surprise" idea, unless I have at least *some* knowledge of the *category*. Various "avatar enhancements", for example, are entirely useless to me, since I already have a fixed (furred, though not prim-furry) look, and, say, clothes are so much a matter of taste that it is rather likely to be something I'll never wear.
So to the makers of treasure hunts, I'd suggest announcing some theme or hints of what it is about. I think that would enhance the overall experience, really, making it focused rather than giving off a "I boxed up various random items I found laying around in my inventory"-vibe.
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Ordella Halley
~HERETIC~ Fashion&Design
Join date: 19 Mar 2007
Posts: 53
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10-23-2008 04:33
From: Peggy Paperdoll If someone "hides" the contents in a boxed prim for sale I simply won't buy it. That goes for any retail boxed item for sale. If you are not willing to tell me what it is then I'm not willing to pay for it..............I won't even take it as a freebie. With the asset servers glithcing so much, it's reasonable for merchants to sell boxed items because that reduces the risk of loosing one item from the list.
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Tali Rosca
Plywood Whisperer
Join date: 6 Feb 2007
Posts: 767
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10-23-2008 04:38
I have never, ever seen or heard of a partial failure when using the "buy contents" option. Does that actually happen?
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Skell Dagger
Smitten
Join date: 26 Jun 2007
Posts: 1,885
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10-23-2008 07:08
From: Rhaorth Antonelli I box mine up because of the type of system I use (I guess the meta card would work with non boxed items but I think it turns off the gift system)
I wonder how many folks would rather see what is inside the box, and if by redoing my sales boxes it would change the amount of sales I get I think I will test the metacard on a non boxed sales box (if that makes sense)
I know that vendors require things to be boxed and folks still buy from vendors I don't think if matters with items that are being sold by a creator, Rha. The potential purchaser can see from the vendor ad roughly what they're getting in that situation. The objections in this thread come primarily from people not willing to pay 10L$ (or anything!) for a 'mystery prize' that could be something they have no use for.
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Store blog - http://primflints.wordpress.com/ Inworld - http://slurl.com/secondlife/Jindalrae/21/25/442 XStreet - http://tinyurl.com/primflints Photos - http://www.flickr.com/photos/skelldagger/
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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10-23-2008 07:13
From: Ordella Halley With the asset servers glithcing so much, it's reasonable for merchants to sell boxed items because that reduces the risk of loosing one item from the list. That doesn't really seem to make much sense?  While things dissapearing from inventory certainly does happen, it more often than not simply happens due to a bad inventory fetch and a clear cache/relog onto a healthy sim/refetch dance just takes care of it. More importantly "failure to rez and *poof*" errors are far more common and just require a sim acting up rather the whole grid going up in flames. I can't count how many times I've seen C/NT items inside of a NC/T so even if what is inside is copy if you rez the box and it fails you'll loose everything. So not only did you increase the risk (the items can still go missing but now so can the box and instead of 10 things having to dissapear now only one has to) you add an additional risk of having a rez failure that didn't exist before. Putting things in boxes is never a good idea.
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Tali Rosca
Plywood Whisperer
Join date: 6 Feb 2007
Posts: 767
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10-23-2008 07:36
From: Kitty Barnett That doesn't really seem to make much sense?  I think the logic is that it's less items which can fail in the transaction between seller and buyer, and from there, it's the buyer's problem if it glitches, and something which must be taken up with LL, not the seller. It increases the overall risk by introducing an extra step, but supposedly decreases the number of times the seller will have to deal with it. Apart from being a fairly hostile attitude towards your customers, I also - as mentioned before - question whether it's even true, never having heard of partial failures in such transactions; you either get the contents of a box, or you don't.
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Ordella Halley
~HERETIC~ Fashion&Design
Join date: 19 Mar 2007
Posts: 53
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10-25-2008 03:17
From: Kitty Barnett That doesn't really seem to make much sense?  Smiley for confused? Yea, I think you are  From: Kitty Barnett So not only did you increase the risk (the items can still go missing but now so can the box and instead of 10 things having to dissapear now only one has to) you add an additional risk of having a rez failure that didn't exist before.
Some of my designs have 12-18 objects, and wichever fails going trough, can make my customer unhappy. I think it's a thousand times better if the item doesn't gets trough at all and I just send it afterwards advising the customer to unpack in a low lag sim, than handing over an incomplete outfit. Many times if the outfit is not complete, the customer will not observe until it's a bit late... for example when she wants to use a tattoo, but can't find the proper layer. That can be months later. Also that means she payed for something she didn't received and used, or payed the same price for less items. I have a special folder in my e-mails where I store the "nondelivered" item complains. Guess what? I have 6 e-mails in 2 years. That means the nondelivered boxed items percentage compared to total sales is less than 1 to 10.000 or less than 0.01% failures. I would assume that is a pretty safe ratio. In the same folder I store the "partials" wich are before I boxed my stuff, and I have 3 e-mails for 63 sold items for the first 22 days when I started. That, extrapolated to above numbers would mean 189 failures to 10.000, or 1.89% failures . You can draw the conclusions yourself.
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Clarissa Lowell
Gone. G'bye.
Join date: 10 Apr 2006
Posts: 3,020
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10-25-2008 03:29
It's only $10L, why risk ticking off a potential future customer? Isn't the point of freebies/dollarbies to get people to enjoy your shop? To get them to tell their friends list to come in too?
I already have tons of things I can't use, or that is low quality, that I picked up just because it was free or cheap at some point. If a box doesnt tell me what's in it, I wont pick it up any more. It could be men's things, things I already have (some places SAY it's good new freebies but then it's the same old things I have seen 100 times), etc.
$10L isn't even a penny in real money, right? But it could cost you a lot more than that in potential sales, if the person pays it and then is ticked they can't use any of it...just a thought.
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Oh, and as for incomplete rezzes from box to folder.
Twice in the past week I had things not rez at all, other than the image texture OF the item. So I could see what I was supposed to get but never got what I had paid for. Later attempts to open the box failed; it thought it had already opened. Also trying to open these boxes crashed my SL. I was tired, so I went to bed; it wasn't until it was too late I thought of trying to figure out where I'd bought them by looking on the purchase history. Since there was really nothing in the folder, no LM or anything, I couldn't remember. And by then, the payment history would've been gone anyway.
Sometimes I shop a lot and also other times I may not open things until the next time I log which might be days. By then, the history is not on the site any more. (Right?)
Earlier tonight, I was on a sim that was fine opening other boxes, but when I tried to open one particular box that had a lot of items in it (but less than 10 items) I could tell it was stalling. Also I thought it was supposed to contain a couple things (going by the pic in the store) which were not rezzing into the folder. I won't know for sure til I contact the creator (which is a crapshoot, some reply and others direct you to a website to fill out a form).
Here is my point on that incident: The first time I opened the box fewer items rezzed into the folder than the 2nd time I opened the same box. So obviously, it isn't always creator error in boxing things sometimes it just does not rez for whatever reason.
I don't think the buyer should be penalised either. Assuming the items are no transfer anyway, what is the harm in shooting the customer (heh, not finished w/the sentence yet) another box or folder? I certainly would if it were my shop.
As for the items I didn't receive (rez) at all...I'm out of luck I guess. All in all it is SO much nicer not to have to open things at all. And what about newbies, who have nowhere to go TO open things. Sigh...for their sakes.
I do want to add that the BEST and most successful creators always seem to be the ones that do not require a lot of hoop jumping if there is a problem. They simply work it out quickly and cheerfully. Those whose items are lower quality (usually something I bought by accident or in a pinch), or whose shops seem usually empty tend to be the ones who have a horrible attitude. Just something I have observed.
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