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VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
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08-13-2008 15:22
I want to pack up an object with a texture inside, but not give anyone the ability to sell the texture cheap.
So I want to make the prim full perm and make the texture Mod Copy no transfer but For sale as the original .
Does this mean that the texture can be used by the person who buys it and sell it, but only for the price I specified?
how does this "Mark Item" section of a Texture work?
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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08-13-2008 15:42
You have a texture that you want people to buy from you and that person can sell the texture on to someone else but you don't want them to sell it for less than a certain amount... does that more or less cover what you're wanting to do?  If that's the case then that's simply not possible, if something is transfer then people can resell it for whatever price they want, there's no restriction you can place on it. --- As far as "sell original" goes: if I have an apple I'm selling to you then you pay me and I give you the apple which means that after you buy it I no longer have the apple. If you set something for sale as "Original" then upon purchase the owner changes to the person who's buying it, you no longer own it. It's not something you would use in a regular store. As far as permissions go: the most restrictice one (generally) applies. If you're selling a full permission prim with a no transfer texture in inventory then that prim will behave as if it's no transfer as long as the texture is inside of it. The texture can't be resold that way no matter what, the prim could be sold as soon as the texture is deleted from its inventory since its base permission does include transfer.
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VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
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08-13-2008 17:07
From: Kitty Barnett You have a texture that you want people to buy from you and that person can sell the texture on to someone else but you don't want them to sell it for less than a certain amount... does that more or less cover what you're wanting to do?  If that's the case then that's simply not possible, if something is transfer then people can resell it for whatever price they want, there's no restriction you can place on it. --- As far as "sell original" goes: if I have an apple I'm selling to you then you pay me and I give you the apple which means that after you buy it I no longer have the apple. If you set something for sale as "Original" then upon purchase the owner changes to the person who's buying it, you no longer own it. It's not something you would use in a regular store. As far as permissions go: the most restrictice one (generally) applies. If you're selling a full permission prim with a no transfer texture in inventory then that prim will behave as if it's no transfer as long as the texture is inside of it. The texture can't be resold that way no matter what, the prim could be sold as soon as the texture is deleted from its inventory since its base permission does include transfer. thanks .. so in effect the Mark Item for sale is useless? It would be nice to be able to give the new owner full use and a choice of reselling the item, but only once.
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
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08-13-2008 17:17
From: VonGklugelstein Alter thanks .. so in effect the Mark Item for sale is useless?
It would be nice to be able to give the new owner full use and a choice of reselling the item, but only once. permissions no copy, no mod / with transfer would do this.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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08-14-2008 02:02
Just to confuse the issue: Is there some compelling reason why the texture is in the object at all? I mean, what does it do in there? If there's a script that's using it, that script could just as well use the UUID of the texture instead of hunting in the object's Contents for it. (But not sure if that makes the permissions problem any different, really; all kinda depends what this thing is and what it's doing with that texture.)
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VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
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08-14-2008 08:15
From: Qie Niangao Just to confuse the issue: Is there some compelling reason why the texture is in the object at all? I mean, what does it do in there? If there's a script that's using it, that script could just as well use the UUID of the texture instead of hunting in the object's Contents for it. (But not sure if that makes the permissions problem any different, really; all kinda depends what this thing is and what it's doing with that texture.) Good question.. The reason its in there is so that the buyer could use it on a megaprim or to make customizing easier because most of these have to have transparencies on the edges depending on which way they are set up. ( fences ) I am including 4 versions of the prims now so that at least they can make almost any configuration they want. I am just going to include a no Transfer Texture so that at least they can use it for themselfes on huge prims. If they want to sell the things with their builds they will just be stuck using the regular sized prims they can make out of the full perm originals. !!!! SL should create a special perm option for textures only that allows a texture to be used in transfer objects but where the actual texture cannot be transferred. !!!! Same with sounds BTW I have no clue how the UUID perms differ, but I assume that if you have the UUID and a script you pretty much effectively own the texture too.. but I might be wrong.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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08-14-2008 09:02
Okay. Probably I'm just being dense, but I'm still not quite sure how this should work ideally for this application and how that differs from the current situation.
If your buyer gets a no-transfer texture, they can use it (albeit inconveniently) to texture any object, including an object that has transfer permissions. (They can't get it to show in the Texture dialog of the Editor, but they can shift-drag it onto the object, which will paint all sides of the object with it. I don't know of a non-scripted way to paint just one face at a time with a texture that isn't full-perm, but it may be possible.) So they can texture full-perm megaprims with it and sell on those megaprims, if that's the idea.
(This all assumes that the textures in question are surface textures, not intended as sculptmaps. I mention that because I've seen some pretty nice sculpted fences... but they wouldn't need "transparencies on the edges" so that's probably not the situation here.)
I mentioned the UUID thing just because it's a way that scripts can texture all or individual faces of a prim--or set a sculptmap--without having to include a copy of the texture at all. That may make this application more convenient, but I'm really not sure of that. The script can be set no-transfer, so your buyer would have to remove it before selling the prim they've customized--but that's pretty much the same story as the no-transfer texture. In theory, they could copy the script into other objects and merrily texture those, too (or whichever faces of them that the script textures). There are tricks to make the script refuse to do that for objects with unauthorized Creators (for example), if it were desired that the textures only be usable on certain objects--but if the objects are being distributed full-perm, that's not much of a restriction, except in the case of megaprims--and then only until those can be altered in the Editor like normal prims.
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