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Warp Zones in Havok4?

Dante Quan
Registered User
Join date: 29 May 2008
Posts: 5
07-06-2008 07:56
Hi there, under different engines, it is possible for 'Warp-Zones' to exist;

Warp Zones are basically a live video feed plus a seamless teleport; this could give the illusion of an onject being bigger on the inside then on the outside (IE, I could walk around a small shack, but if I step into it, it's actually bigger then the outside would have you believe.

The inside is placed somewhere else, and is not actually 'inside' the object in question.
Now, is that possible in SL, I wonder?
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
07-06-2008 08:08
Is it technically possible? Well, maybe, I couldn't say - teleport infrastructure is a bit ropey it seems, though that might be implementation rather than something intrinsic to backend design. It might also be a bit of a drain on client resources - I assume it would require basically two cameras, and it's hard enough running one.

Will it happen? No. We don't even have a llTeleportAvatar scripting function.
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
07-06-2008 08:49
Considering all the Dr. Who fans I meet... If it were possible, a fully functional Tardis exterior/interior would have been made by now. (^_^)y
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Sarkany Munz
Dragon in disguise
Join date: 27 Mar 2008
Posts: 15
07-06-2008 09:45
I saw something like this, but not with a teleport. It was done with landscaping to hide the bulk of the building and a very well done texture on a phantom prim in the doorway.

The end effect was that once you passed through the doorway, what you were seeing didn't match what you saw when you looked through the door from outside. Wish I had LM'd it.
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Dana Hickman
Leather & Laceā„¢
Join date: 10 Oct 2006
Posts: 1,515
07-06-2008 10:22
I've used warp zones before in developing levels for the Unreal engine, and I can say right off the bat that the difference is those other engines use precompiled environments.
SL has to handle environment computing live.. on the fly, along with a bunch of other stuff all at the same time. I doubt very seriously SL could handle it really.

Technically, It IS possible. All it would be is a fixed remote camera object whose output goes to a matching media texture, and some sort of "OnCollide ObjectA -->MoveTo ObjectB" teleport system, but without sit requirements or request permissions.
I tend to think the zone cameras being POV dependant though would probably choke the viewer with everything else going on.
Dante Quan
Registered User
Join date: 29 May 2008
Posts: 5
07-07-2008 03:48
Heh, thank you, everyone, for your answers.

It's a shame, really (must make a note to hire a programmer to mess around with the client)

Perhaps i'll explore other possibilities, like using sculpties to produce a 3D effect...
Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
07-07-2008 05:41
one easy way to do this, which may or may not look right, is to make a TP that works on touching the door of the smaller object, instead of it saying TP in the pie chart, it merely says open, clicking open then Tp's you into the larger area.
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Markubis Brentano
Hi...YAH!!
Join date: 15 Apr 2006
Posts: 836
07-07-2008 07:50
From: Dekka Raymaker
one easy way to do this, which may or may not look right, is to make a TP that works on touching the door of the smaller object, instead of it saying TP in the pie chart, it merely says open, clicking open then Tp's you into the larger area.



yeah, and the only tell tale signs that you have TPed to the new area is that your hair is stuck to your butt.
Dante Quan
Registered User
Join date: 29 May 2008
Posts: 5
07-07-2008 12:20
Yes, Dekka; but i'm not looking to craft some sort of trickery, it would be quite beautiful for an avatar to open a door, walk in to the larger area, and wave at any observers...