Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Anyone know why......

Milla Alexandre
Milla Alexandre
Join date: 22 Jan 2007
Posts: 1,759
03-05-2009 09:18
:confused: A texture for sculpties would not work?

I bought a very cool set of pillows a while back that came with different textures. I was going to work on some furniture ideas. But.....when I apply the sculptie texture to the proper area in edit......I get the rainbow....not the texture it's supposed to be. (yes yes, I'm putting it in the sculptie texture window and I have the object set as a sculpted prim)

I'm so so frustrated because I had some great design ideas and now I can't texture my stuff LOL And....I hunted high and low for good fabric textures to use on a sculpted prim and found nothing, so I'd really like these to work.

And yeah...I looked in the texturing section here and didn't find anything......and noone ever answers very quickly in the other forums LOL :o
Calveen Kline
In pursuit of Happiness
Join date: 5 Jan 2007
Posts: 682
03-05-2009 09:24
The rainbow texture IS the sculpty texture. What are you trying to edit, the sculpty or the surface texture itself. The first one is in the Object tab, the second in the Texture tab.
_____________________
Alisha Matova
Too Old; Do Not Want!
Join date: 8 Mar 2007
Posts: 583
03-05-2009 09:27
Are you sure you picked the scult uv texture from the object tab thingy? The one that pops open when you choose sculpty from the drop down menu.

It's super easy to mix them up if you have the scupty one open at the same time with the regular texture one.
Milla Alexandre
Milla Alexandre
Join date: 22 Jan 2007
Posts: 1,759
03-05-2009 09:31
Um....yeah I know LOL

All sculptie textures look like a rainbow.....until applied to the sculptie prim itself. I knew that already .... and I know how to build/create. I'm not new at this.........my question was more specifically why a sculptie texture, when applied properly, doesn't show as it should.
I have experimented with sclupted prims in the past....and uploaded textures.....they look like funky rainbows until they are put on the object.....then they look like they are supposed to. What I'm saying is these textures do not. They look like rainbows even on the sculptie.

Ok...well.....I've probably answered my own question here in that the creator of these must have goofed in some way. Maybe the weren't uploaded in the right file format. But....I can't seem to get in contact with the creator so I'm stuck with rainbows. LOL :p
Milla Alexandre
Milla Alexandre
Join date: 22 Jan 2007
Posts: 1,759
03-05-2009 09:32
From: Alisha Matova
Are you sure you picked the scult uv texture from the object tab thingy? The one that pops open when you choose sculpty from the drop down menu.

It's super easy to mix them up if you have the scupty one open at the same time with the regular texture one.


yes yes yes......I'm guessing here that the textures themselves are borked. Oh well. :rolleyes:
Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
03-05-2009 09:33
I did not know we could choose "file formats" when uploading...
_____________________
WooT
------------------------------

http://www.secondcitizen.net/Forum/
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
03-05-2009 09:33
Is this different shapes, or different surface textures?

The shape (sculpt texture) is the rainbow. You don't apply it to the surface of the object in the texture tab, you apply it to the shape of the object, in the object tab.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Milla Alexandre
Milla Alexandre
Join date: 22 Jan 2007
Posts: 1,759
03-05-2009 10:36
I give up. LOL


I know how to apply the texture LOL Each pillow came with a group of corresponding textures to be applied to it. When I use the correct texture....in the correct place to put a sculpty texture.....it does not work. Period. I have made some sculpties in the past.....and applied textures (which, yes, I know are actually shapes).....and all went as it should.

What I meant by file format.......as far as I know....sculpted textures have to be saved in a certain file format (I had watched Torley's tutorial and tried the program he used......made a couple funky looking items and created textures, all using this program.) The textures themselves had to be saved in a spacific format.......So my guess is possibly these textures were not done right to begin with. Anotherwords maybe they were saved as bmp or PNG's and that wont work for a sculpted texture.

anywho....I'm not gonna sweat it......I found some other cool normal textures and used them in the standard way.....and it actually looks good. ;)
Calveen Kline
In pursuit of Happiness
Join date: 5 Jan 2007
Posts: 682
03-05-2009 10:45
when creating a sculpty, if you apply a broken sculpty "rainbow" texture, it will look like a crystal with hundreds of sharp points sticking out from the center. We just don't understand what you mean with "shows like a rainbow". The only way a sculpty will look like a rainbow when applied is if you apply it to the object's surface.
Could you shows an image of what you mean? It will help us come up with a better answer. TY.
_____________________
Ghosty Kips
Elora's Llama
Join date: 2 May 2008
Posts: 2,386
03-05-2009 10:51
From: Milla Alexandre
I give up. LOL


Are they copy/trans? Pass me a couple and i'll check em out :)
_____________________
--
Why aren't you doing something more useful, like playing WoW?
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
03-05-2009 10:54
If I've understood you correctly, Milla, the sculptmap is doing as it should. It's supposed to look like a "rainbow" in the Object tab. Are you saying that the prim itself doesn't change shape?

Sculptmaps don't have to be saved in a special format. You can put any old picture or texture in the sculptmap box in the Object tab, and it will be used to determine the shape of the prim.
_____________________
Prim Savers - almost 1000 items of superbly crafted, top quality, very low prim furniture, and all at amazingly low prices.

http://slurl.com/secondlife/Seymour/213/120/251/
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
03-05-2009 11:19
From: Milla Alexandre
I know how to apply the texture LOL Each pillow came with a group of corresponding textures to be applied to it. When I use the correct texture....in the correct place to put a sculpty texture.....it does not work.
What do you mean "it does not work"? It sounded like you were referring to the texture appearing on the surface of the object, if you don't, then what are you referring to?
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Novis Dyrssen
Girl Geek
Join date: 6 May 2007
Posts: 1,452
03-05-2009 11:55
Milla, sculpty textures do not actually define the texturing, they merely represent the form. If you apply them to the object tab, does the object change shape into the one you want? If yes, the "texture" works correctly. If it is the correct shape and it shows up a rainbow surface, you applied the texture a second time to the surface. You need a different texture for that, one that actually defines the look and not the shape.
_____________________
~~ immortal words of Rob Thomas ~~
Hey-yeah, welcome to the Real World
Nobody told you it was gonna be hard
Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
03-05-2009 12:32
We probably need to start saying "sculptmap" or something for the texture defining the shape to distinguish it from "sculpty texture" which adorns the surface, as this is somewhat confusing.

sculptmap = applied to the sculpty window in "object"
sculpty texture = applied in the texture window to a sculpty
Alisha Matova
Too Old; Do Not Want!
Join date: 8 Mar 2007
Posts: 583
03-05-2009 12:34
From: Milla Alexandre
yes yes yes......I'm guessing here that the textures themselves are borked. Oh well. :rolleyes:



Very very odd! What kinda pillow scultpy do you need? I'll whip one into shape if you like.

=)
Amaranthim Talon
Voyager, Seeker, Curious
Join date: 14 Nov 2006
Posts: 12,032
03-05-2009 13:14
The other day in a class I learned you could drag a texture our of inventory and apply it directly to the prim - and directly to the texture box - with out opening the texture picker- OK - maybe everyone knew it, but I did not... So, where I am going with this is- i think it works on sculpt also. Try doing it that way- find the sculpt map in your inventory and drag it onto the prim while in edit mode... Just in case- you know how weird SL can be!
_____________________
"Yield to temptation. It may not pass your way again. "
Robert A. Heinlein




http://talonfaire.blogspot.com/

Visit Talon Faire Main:
http://slurl.com/secondlife/Misto%20Presto/216/21/155- Main Store

XStreets: http://tinyurl.com/6r7ayn
Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
03-05-2009 13:56
From: Amaranthim Talon
The other day in a class I learned you could drag a texture our of inventory and apply it directly to the prim - and directly to the texture box - with out opening the texture picker- OK - maybe everyone knew it, but I did not...



Wow i am surprised someone who has been in SL for so long did not know you could drag and drop textures onto prim faces. :eek:

From: Amaranthim Talon

So, where I am going with this is- i think it works on sculpt also. Try doing it that way- find the sculpt map in your inventory and drag it onto the prim while in edit mode... Just in case- you know how weird SL can be!


No. That cannot be done. You will simply be placing a sculptmap onto a prim and looking at a rainbow hued textured prim.
_____________________
WooT
------------------------------

http://www.secondcitizen.net/Forum/
Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
03-05-2009 13:59
From: Amaranthim Talon
The other day in a class I learned you could drag a texture our of inventory and apply it directly to the prim - and directly to the texture box - with out opening the texture picker- OK - maybe everyone knew it, but I did not... So, where I am going with this is- i think it works on sculpt also. Try doing it that way- find the sculpt map in your inventory and drag it onto the prim while in edit mode... Just in case- you know how weird SL can be!


if you drag the sculpty texture onto the prim, it will just texture the face of the prim

you have to go into the types area and choose sculpty then apply the image in there (which can be dragged from the inventory to the texture window for the sculpty type prim)

not to be confused with the texture window which textures the faces of the prim.

edited to add, when I saw briana's comment all it had was no (and no explanation heh) so sorry if this is just repeating something already there.
_____________________
From: someone
Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar. :)


They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
Amaranthim Talon
Voyager, Seeker, Curious
Join date: 14 Nov 2006
Posts: 12,032
03-05-2009 14:03
Briana- every once in awhile i find something out that totally floors me and I should have known ages ago (dont ask when I found out about ctr-alt mouse to zoom :o )

And OK- didn't kow if it would work or not- SL being the little box of surprises it is :D
_____________________
"Yield to temptation. It may not pass your way again. "
Robert A. Heinlein




http://talonfaire.blogspot.com/

Visit Talon Faire Main:
http://slurl.com/secondlife/Misto%20Presto/216/21/155- Main Store

XStreets: http://tinyurl.com/6r7ayn
Damien1 Thorne
Registered User
Join date: 26 Aug 2007
Posts: 4,877
03-05-2009 14:14
From: Amaranthim Talon
The other day in a class I learned you could drag a texture our of inventory and apply it directly to the prim

Just be careful when doing that to tiny prims like bracelets... the results can be disasterous to the surroundings if you miss. :o
_____________________
As we fade into the darkness...
Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
03-05-2009 14:25
From: Amaranthim Talon
The other day in a class I learned you could drag a texture our of inventory and apply it directly to the prim - and directly to the texture box - with out opening the texture picker- OK - maybe everyone knew it, but I did not... So, where I am going with this is- i think it works on sculpt also. Try doing it that way- find the sculpt map in your inventory and drag it onto the prim while in edit mode... Just in case- you know how weird SL can be!


Don't feel bad. I didn't know either.
_____________________
Don't you ever try to look behind my eyes. You don't want to know what they have seen.

http://brenda-connolly.blogspot.com
Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
03-05-2009 14:48
From: Damien1 Thorne
Just be careful when doing that to tiny prims like bracelets... the results can be disasterous to the surroundings if you miss. :o



ROFL did that before

and retextured half my store in the process

it was then, that I decided to move up into the sky, into a workshop that can handle the accidental texturing hehe
_____________________
From: someone
Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar. :)


They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
03-05-2009 15:15
From: Amaranthim Talon
Briana- every once in awhile i find something out that totally floors me and I should have known ages ago (dont ask when I found out about ctr-alt mouse to zoom :o )

And OK- didn't kow if it would work or not- SL being the little box of surprises it is :D


Well, as soon as you catch up with all the little building techniques you can move onto to all the stuff i avoid - the techno infrastructure related to how SL works :eek: which i still refuse to learn much about if anything at all because i do not want my immersion ruined because i see everything through techno-lenses.
_____________________
WooT
------------------------------

http://www.secondcitizen.net/Forum/
Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
03-05-2009 15:16
From: Brenda Connolly
Don't feel bad. I didn't know either.


Well she should not feel bad..

But you are not a builder nor clothing maker, are you? There is a difference in expectation when it comes to those areas and time in SL.
_____________________
WooT
------------------------------

http://www.secondcitizen.net/Forum/
Amaranthim Talon
Voyager, Seeker, Curious
Join date: 14 Nov 2006
Posts: 12,032
03-05-2009 16:21
Trust me - I don't fell bad at all - I feel great to learn new things, regardless of when it happens. Hell, I met a 2004 not long ago that had never rezzed a new prim. It's just a question of when u need to do something and how u first learned it. So by all means, any little tidbit I might not have encountered, feel free to pass it this way - sort of like that 'skin a cat' question from a few threads ago.
_____________________
"Yield to temptation. It may not pass your way again. "
Robert A. Heinlein




http://talonfaire.blogspot.com/

Visit Talon Faire Main:
http://slurl.com/secondlife/Misto%20Presto/216/21/155- Main Store

XStreets: http://tinyurl.com/6r7ayn