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Anyone have an empty Openspace sim I can run a test on?

Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
09-07-2008 09:58
I would like to rez 3000 prims worth of our scripted furniture on an empty Openspace sim to see if there is a bad performance hit. Right now we are running about 505 scripts totally 2.7ms, on a standard sim. I would like to expand our sims as we out grow our 15,000 prims, and a slow expansion would be much easier and cheaper than having to buy a full sim and then slowly build up another 10,000-12,000 prims worth of furniture, and an Openspace would be great, in theory. But we know how that goes. ;)

If you can help please let me know. It will take all of 10 mins to rez the furniture, bring in some alts, and see if the scripting slows to a crawl like in some Openspaces.

Thank you in advance!
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Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
09-07-2008 10:35
Yeah I can help. It's not entirely empty but quite close to empty. Class 5 openspace.

Crystalshard already has estate rights there. Don't open the island public, just change the group that is allowed access.

Sending you a PM with the name of the island.

Des
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
09-07-2008 10:52
Thanks Desmond! But i got the job done. Matthew Down was quick to IM me.

I rezzed 3,535 prims for around 400 or so scripts. The sim slowed a little bit, I also brought on 5 or 6 full avatar alts to simulate some activity in the sim.

The slowdown was acceptable for scripted menu calling furniture.

This is really cool, because it says to me that a Openspace CAN handle some scripted business and avatars without choking like a cat on a hairball.

It is also a big relief because it means we can expand the store via Openspace sims until we get 4 and then merge them to a full sim. A much better and easier upfront cost solution instead of having to buy a full sim and then working like a mad-woman to build up the furniture in a short enough time to make the monthly tier worth it.

Thanks again Matthew and Desmond for both of your quick replies.

God i love SL....and yes i like kool-aid too!
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George Standish
Your Friend!
Join date: 12 Aug 2006
Posts: 124
09-07-2008 11:40
Thank you for doing the experiment!
Dnali Anabuki
Still Crazy
Join date: 17 Oct 2006
Posts: 1,633
09-07-2008 12:14
From: Briana Dawson
Thanks Desmond! But i got the job done. Matthew Down was quick to IM me.

I rezzed 3,535 prims for around 400 or so scripts. The sim slowed a little bit, I also brought on 5 or 6 full avatar alts to simulate some activity in the sim.

The slowdown was acceptable for scripted menu calling furniture.

This is really cool, because it says to me that a Openspace CAN handle some scripted business and avatars without choking like a cat on a hairball.

It is also a big relief because it means we can expand the store via Openspace sims until we get 4 and then merge them to a full sim. A much better and easier upfront cost solution instead of having to buy a full sim and then working like a mad-woman to build up the furniture in a short enough time to make the monthly tier worth it.

Thanks again Matthew and Desmond for both of your quick replies.

God i love SL....and yes i like kool-aid too!



Wouldn't it matter how busy the other Openspace sims that share your CPU are?
I thought that was where the performance hit could occur.
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
09-07-2008 13:05
From: Dnali Anabuki
Wouldn't it matter how busy the other Openspace sims that share your CPU are?
I thought that was where the performance hit could occur.

That has an effect as well but I cannot account for that variable. Most I can do is load a sim down with the scripts that go in what we sell, add some avatars and then look at the performance.

It could be that what I was running is too much an Openspace, but with a script time of 0.7ms, I am thinking it will be o.k.
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