Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Sculpty Puzzle

Aebleskiver Thibedeau
Sapiosexual
Join date: 6 Feb 2008
Posts: 351
12-28-2008 06:36
I'm trying to replace some regular prim columns in my house with sculpty columns---one on either side of a balcony doorway. But then I place them where they need to go, I can't walk between them out onto the balcony, even though visually there is plenty of space. WTF? Do Sculpties have a secret life I don't know about?

Down the rabbit hole again....

Thanks for your help, clever folk!
_____________________
Life is short and the Art long; the occasion fleeting; experiment dangerous, and judgment difficult. ~Hippocrates
Wulfric Chevalier
Give me a Fish!!!!
Join date: 22 Dec 2006
Posts: 947
12-28-2008 06:40
The collision bounding box (I think thats what its called) of sculpties often extends well beyond their apparent size. In effect the part of the prim you collide with is bigger than the part you see.

The workaround is to make them phantom.
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
12-28-2008 06:40
It sounds like they are poorly made sculpties where the visible part is well inside the prim's bounding box - which you can't walk through unless it's phantom.

[added]
You were too quick for me, Wulfric :)
_____________________
Prim Savers - almost 1000 items of superbly crafted, top quality, very low prim furniture, and all at amazingly low prices.

http://slurl.com/secondlife/Seymour/213/120/251/
Aebleskiver Thibedeau
Sapiosexual
Join date: 6 Feb 2008
Posts: 351
12-28-2008 06:46
From: Wulfric Chevalier
The workaround is to make them phantom.


WooT! Tis as you say! Problem solved. ty!
_____________________
Life is short and the Art long; the occasion fleeting; experiment dangerous, and judgment difficult. ~Hippocrates
Aebleskiver Thibedeau
Sapiosexual
Join date: 6 Feb 2008
Posts: 351
12-28-2008 06:48
From: Phil Deakins
It sounds like they are poorly made sculpties where the visible part is well inside the prim's bounding box - which you can't walk through unless it's phantom.


OK, Phil, what the heck do you mean? As a recent escapee from Sculpty class, this inquiring mind needs to know. How does one avoid doing that?
_____________________
Life is short and the Art long; the occasion fleeting; experiment dangerous, and judgment difficult. ~Hippocrates
eku Zhong
Apocalips = low prims
Join date: 27 May 2008
Posts: 752
12-28-2008 07:12
the easiest way to understand is imagine making an apple from a sphere... it pretty much fits into what it originally was..
then imagine making an apple core from the same sphere... all the eaten parts are still there ... but because a sculpty is basically an optical illusion... you see only the applecore.
the rest of the apple will still be there.. :D
Calveen Kline
In pursuit of Happiness
Join date: 5 Jan 2007
Posts: 682
12-28-2008 07:21
From: Wulfric Chevalier
The collision bounding box (I think thats what its called) of sculpties often extends well beyond their apparent size. In effect the part of the prim you collide with is bigger than the part you see.

The workaround is to make them phantom.

That's correct for poorly made sculpties as Phil said, and by making them phantom, you can't link them to the rest of your build. I had this problem recently with some columns made by the Moles for the Nautilus City theme. I had to remake them with a corrected collision box.
Aebleskiver, I'll send you a copy inworld of the corrected ones.
_____________________
Weston Graves
Werebeagle
Join date: 24 Mar 2007
Posts: 2,059
12-28-2008 08:00
From: eku Zhong
the easiest way to understand is imagine making an apple from a sphere... it pretty much fits into what it originally was..
then imagine making an apple core from the same sphere... all the eaten parts are still there ... but because a sculpty is basically an optical illusion... you see only the applecore.
the rest of the apple will still be there.. :D


So what you are saying is, when making sculpties, say in Wings3D, you should pull faces outward more than pushing inward if possible?

And all this time I've been thinking you had to have an invisible collision prim around them.
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
12-28-2008 08:12
From: Aebleskiver Thibedeau
OK, Phil, what the heck do you mean? As a recent escapee from Sculpty class, this inquiring mind needs to know. How does one avoid doing that?
I'm not a very experienced maker of sculpties but the way I got round it is by making squashed sculpties that fit perfectly inside a cube, with the intention of stretching the prims in SL, so that they became what I wanted. A column would be squashed down to the height of its diameter, for instance.
_____________________
Prim Savers - almost 1000 items of superbly crafted, top quality, very low prim furniture, and all at amazingly low prices.

http://slurl.com/secondlife/Seymour/213/120/251/
Aebleskiver Thibedeau
Sapiosexual
Join date: 6 Feb 2008
Posts: 351
12-28-2008 09:17
From: Calveen Kline
Aebleskiver, I'll send you a copy inworld of the corrected ones.


Thanks, Calveen! That worked a treat, and it actually fits my little rustic villa better than the column I bought. :/

Thanks again! :)
_____________________
Life is short and the Art long; the occasion fleeting; experiment dangerous, and judgment difficult. ~Hippocrates
Aebleskiver Thibedeau
Sapiosexual
Join date: 6 Feb 2008
Posts: 351
12-28-2008 09:19
From: Phil Deakins
...a column would be squashed down to the height of its diameter, for instance.



Gotcha! Thanks! :)
_____________________
Life is short and the Art long; the occasion fleeting; experiment dangerous, and judgment difficult. ~Hippocrates
LittleMe Jewell
...........
Join date: 8 Oct 2007
Posts: 11,319
12-28-2008 09:24
From: Wulfric Chevalier
The collision bounding box (I think thats what its called) of sculpties often extends well beyond their apparent size. In effect the part of the prim you collide with is bigger than the part you see.

The workaround is to make them phantom.
I LOVE RA - I had wondered on this a few times, when I visit places and it looks like I should be able to walk somewhere but I cannot. Since I only sometimes encounter this in my travels, I've just never got around to asking anyone about it.
_____________________
♥♥♥
-Lil

Why do you sit there looking like an envelope without any address on it?
~Mark Twain~

Optimism is denial, so face the facts and move on.
♥♥♥
Lil's Yard Sale / Inventory Cleanout: http://slurl.com/secondlife/Triggerfish/52/27/22
.
http://www.flickr.com/photos/littleme_jewell
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-28-2008 09:59
Note that in Wings 3d you can remap the mesh you're working on so that its bounding box is a unit cube just before you export it. That's the easiest way to get an optimal sculpty.

On the other hand, if you're working on a sculpty you're going to apply to a megaprim, you need to keep the sculpty's bounding box proportional to the portion of the megaprim you're going to fill, since you can't resize a megaprim.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Aebleskiver Thibedeau
Sapiosexual
Join date: 6 Feb 2008
Posts: 351
12-28-2008 11:08
The more I learn, the more I realize how damnably little I really know...
_____________________
Life is short and the Art long; the occasion fleeting; experiment dangerous, and judgment difficult. ~Hippocrates
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-28-2008 11:12
I'm pretty sure Einstein once said something similar to that.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
eku Zhong
Apocalips = low prims
Join date: 27 May 2008
Posts: 752
12-28-2008 14:59
From: Weston Graves
So what you are saying is, when making sculpties, say in Wings3D, you should pull faces outward more than pushing inward if possible?

And all this time I've been thinking you had to have an invisible collision prim around them.

dunno.. i use Zbrush so I usually start with an appropriate shape and pull it out...
the bounding boxes of Zbrush sculpts are always very tight around the sculpt..
Aebleskiver Thibedeau
Sapiosexual
Join date: 6 Feb 2008
Posts: 351
12-28-2008 19:41
From: Argent Stonecutter
I'm pretty sure Einstein once said something similar to that.


He was right too.... :)
_____________________
Life is short and the Art long; the occasion fleeting; experiment dangerous, and judgment difficult. ~Hippocrates