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Cherry Took
Mud Wrestling Champeeeen
Join date: 7 Jan 2005
Posts: 160
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10-05-2007 17:04
Currently at the Hummingbird Cafe there is some wonderful rocking but also some really distracting object griefing from some indiscernable person wearing objects that talk. I have already told the crowd they should mute objects, but some are new, and there is more than one object that is spamming.
Now that we no longer have live help, what does one do to discern the owner of an invisible object that is being worn and spamming? Since we can't call a Linden to do anything anymore, what does one do in that event?
Is there any suggestion yet to make it possible to find out who is wearing a chatty object?
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Love is all ya need
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Annabelle Babii
Unholier than thou
Join date: 2 Jun 2007
Posts: 1,797
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10-05-2007 17:09
Highlight invisible.
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Chris Norse
Loud Arrogant Redneck
Join date: 1 Oct 2006
Posts: 5,735
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10-05-2007 17:11
Mystitool has a script that will ID the owner of an object that talks.
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I'm going to pick a fight William Wallace, Braveheart
“Rules are mostly made to be broken and are too often for the lazy to hide behind” Douglas MacArthur
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Steve Mahfouz
Ecstasy Realty
Join date: 1 Oct 2005
Posts: 1,373
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10-05-2007 17:12
From: Cherry Took Currently at the Hummingbird Cafe there is some wonderful rocking but also some really distracting object griefing from some indiscernable person wearing objects that talk. I have already told the crowd they should mute objects, but some are new, and there is more than one object that is spamming. Now that we no longer have live help, what does one do to discern the owner of an invisible object that is being worn and spamming? Since we can't call a Linden to do anything anymore, what does one do in that event? Is there any suggestion yet to make it possible to find out who is wearing a chatty object? There is a somewhat lengthy process that I use to find those objects. Here's what I wrote up: Problem: A scripted object is shouting portions of the Bible on a sim, which is fine if that's what the sim is all about, but none of our sims allow this. So...a cure is needed. It could be obscenities or GET FREE LINDENS, it doesn't matter. Tenants are complaining. You would do the same thing for a sound or particles with obvious changes in this routine. Cure: First, go to your Chat History. On the Near Me window, there is a blue button on the upper right hand corner of that window with two chevrons ( < < ) pointing left. Click that button. That will tell you who said what in chat. If the "chatter" is a number (like it was this morning), the number you can trace now to an avatar. Now, highlight that avatar's name and click on the person looking button at the bottom of that small window. That will give you the person's profile. Now, you have to track down a scripted object owned by this person. Go to your Estate tools by clicking World, then Region/Estate. Click the Debug tab. You will see a button for "Get Top Scripts". Click that button. That will probably pull up about 100 scripts, so you want to organize them by alphabetical order. You do this by clicking the top of the column where the names are. Now you can easily scroll down and find the person's name and the object. You highlight their name and then click "Show Beacon", I think. The object is to make the object shine a beacon up into the sky so you can easily find it. Now, you just fly towards the beacon. If you are lucky, you can easily see the object and just delete it or return it. Of course, you BAN this idiot from all sims for doing this. If you are not lucky (as I was not this morning), then you have to return a wall or some prim to someone to retrieve the offending scripted object. It's really no big deal. Usually people can replace walls very easily, especially if it's in their Lost and Found folder. Try not to return more than one wall, though. <end of excerpt>
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http://slurl.com/secondlife/Ecstasy/128/129/31 Ecstasy: high quality residential living
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Chris Norse
Loud Arrogant Redneck
Join date: 1 Oct 2006
Posts: 5,735
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10-05-2007 17:13
From: Annabelle Babii Highlight invisible. If it is a worn object this may be hard to spot. There are gadgets you can wear that allow you to "put words in another AV's mouth." You can tell what it is because the text color is different.
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I'm going to pick a fight William Wallace, Braveheart
“Rules are mostly made to be broken and are too often for the lazy to hide behind” Douglas MacArthur
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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10-05-2007 17:38
Drop the following script into an object, then wear it. From: someone default { state_entry() { llListen(0,"",NULL_KEY,""  ; } listen(integer channel, string name, key speaker, string message) { key owner = llGetOwnerKey(speaker); if (owner == speaker) return; string owner_name = llKey2Name(owner); llOwnerSay("Speaking object is owned by " + owner_name); } }
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