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Vasanti Romano
Registered User
Join date: 31 Oct 2007
Posts: 8
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09-24-2008 11:24
Hello everyone!
I'm hoping someone here can help me with this issue/question that I have. I am being challenged to building an underground city and would love to get rid of the Linden water completely on this sim. I've seen someone remove Linden water before using a script of some sort. Can someone please tell me how this is done and where I can find this script? Thank you kindly in advance!
~Vasanti~
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Tali Rosca
Plywood Whisperer
Join date: 6 Feb 2007
Posts: 767
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09-24-2008 12:03
You need estate management rights to adjust the water level. (In which case it's an option in the UI for estate terrain). You cannot change it from LSL.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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09-24-2008 12:33
The sim owner or the estate managers for the sim can, in the estate controls, set the water height for the entire sim to zero. This will eliminate Linden water from edge to edge in the entire sim, and at the edges if you don't have land right to the edge of the sim, you'll see the normal 20-meter height water in the void or neighboring sims just cut off at the edge of your sim, which looks extremely wierd.
There is no way to eliminate Linden Water in only PART of a sim. It's the same height, as a flat, level plane, throughout the sim.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
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09-24-2008 18:21
From: Vasanti Romano Hello everyone! I'm hoping someone here can help me with this issue/question that I have. I am being challenged to building an underground city and would love to get rid of the Linden water completely on this sim. I've seen someone remove Linden water before using a script of some sort. Can someone please tell me how this is done and where I can find this script? Thank you kindly in advance! ~Vasanti~ Why not just raise the entire land mass up higher and carve your city area out of that, then use prims to cover it up and make it go underground. Thats what I would do.
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