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Advice to help counter "unbuilding" and asset / inventory lag...

Atom Burma
Registered User
Join date: 30 May 2006
Posts: 685
01-21-2009 02:40
I seem to be hit harder than my friends in this regard. What I "lovingly" call unbuilding. That fun game where you rez and move a prim into space, and it 'bounces' back to it's original position. Well this has gone from a one time move, to three or even four now. Yes I have to move every prim into place some 4X this past week. And that's just the fun and snappy prim side...wait...there's more.

Asset lag, is this my side, client side, or is this my sim, server, where does this come from. I am working on a few rally to point scripted prims, actually a few hundred but anyway. They all need individual HUD driven scripted set-ups. And I am averaging about 3-4 set-ups an hour. Yes that is I am able to reset and configure about 4 scripts per hour, since this past week anyway.

Almost a 100% guarantee that the script will either time out, grey out, or come back with the standard error message.

So I think this deserves a WTF? What can I do to help this. I am stuck about 600M up in my sim, 'quiet' lil corner. That normally is amazing for lag and building speed. I mean really, we all have deadlines here.
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
01-21-2009 04:26
This just might be network problems, either in your ISP or (more likely) your local network and connection to the ISP. When an edited object "bounces back" it means that the update sent by the viewer when you left the editor didn't register on the sim for some reason. Dropped outbound packets could do that. Same with script updates into the server, because these days the scripts get sent from the client to the server to compile.

Some of it could be asset server problems, too, but because you're getting hit worse than friends... seems like it should be local to your client or connection. I guess I'd first try power-cycling everything up to the ISP's wall jack, and see if it helps. (Might also be sure anti-virus is running and up to date, to make sure your client machine isn't having a "special relationship" with the network that you don't know about.)