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Avion Raymaker
Palacio del Emperador!
Join date: 18 Jun 2007
Posts: 980
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09-09-2007 00:22
I don't understand this at all. I hope someone can tell me why this happens, and how to fix it:
I made some tiki torches and put them in a shop. The flame is two 2-D animated textures perpendicular to each other. I noticed you could see the edges, so I went in and put a clear texture in place of the flame texture that was on the edges. Fixed it. Put the torches for sale, no copy.
If I copy them, the flames are messed up again, and I can see the edges. If I send money to my alt, and have him buy them, they are fine! If he sends them back to me, they are still fine. But any copy that I try to make (as the original creator) puts the texture back on the edge of the animated texture, and ruins them again. So these are fine for anyone who buys them, but for me to use them myself is a huge pain in the butt. What the hell!?
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Jessica Elytis
Goddess
Join date: 7 Oct 2005
Posts: 1,783
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09-09-2007 04:37
From: Avion Raymaker I don't understand this at all. I hope someone can tell me why this happens, and how to fix it: I made some tiki torches and put them in a shop. The flame is two 2-D animated textures perpendicular to each other. I noticed you could see the edges, so I went in and put a clear texture in place of the flame texture that was on the edges. Fixed it. Put the torches for sale, no copy. If I copy them, the flames are messed up again, and I can see the edges. If I send money to my alt, and have him buy them, they are fine! If he sends them back to me, they are still fine. But any copy that I try to make (as the original creator) puts the texture back on the edge of the animated texture, and ruins them again. So these are fine for anyone who buys them, but for me to use them myself is a huge pain in the butt. What the hell!? I take it you are using the "flame" from the Library Inventory (also found in a lot of freebie packs) that was created by a Linden. If that is the case, then the problem is the scripting that controls the flame "flicker". All the flicker is, is a shifting of textures over and over and over. However, the script is written to change the textures on all sides of the prim (ie all six sides, since the flame is on a cube prim). You can rescript so this only effects the two displayed sides, but will require playing with the LSL coding. I've done such before, but I'm not a coder so am unsure how to explain it. I recommend jsut playing with it, or asking on the script forum. The reason it stays when transfered, but reverts with a Copy is that when you Copy it, the system resets the script to start all over again. I believe you will have the same effect if you "Reset all Scripts in Selection" on a torch you changed. (command for this is in the TOOLS menu). On a side note: Outy makes a MUCH better flame out of particles. Buying the system is a bit expensive, but the effect is sooooooo much better, and a LOT less laggy. ~Jessy
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When your friend does somethign stupid: From: Aldo Stern Dude, you are a true and good friend, and I love you like the brother that my mom claims she never had, but you are in fact acting like a flaming douche on white toast with a side order of dickknob salsa..maybe you should reconsider this course of action and we go find something else to do.
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Avion Raymaker
Palacio del Emperador!
Join date: 18 Jun 2007
Posts: 980
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09-09-2007 07:53
From: Jessica Elytis I take it you are using the "flame" from the Library Inventory (also found in a lot of freebie packs) that was created by a Linden.
If that is the case, then the problem is the scripting that controls the flame "flicker". All the flicker is, is a shifting of textures over and over and over. However, the script is written to change the textures on all sides of the prim (ie all six sides, since the flame is on a cube prim). You can rescript so this only effects the two displayed sides, but will require playing with the LSL coding. I've done such before, but I'm not a coder so am unsure how to explain it. I recommend jsut playing with it, or asking on the script forum.
The reason it stays when transfered, but reverts with a Copy is that when you Copy it, the system resets the script to start all over again. I believe you will have the same effect if you "Reset all Scripts in Selection" on a torch you changed. (command for this is in the TOOLS menu).
On a side note: Outy makes a MUCH better flame out of particles. Buying the system is a bit expensive, but the effect is sooooooo much better, and a LOT less laggy.
~Jessy Jessy, Thanks -- you are a goddess, just like the tag says. And I tried it, and it does reapply the script to all the surfaces when I "reset scripts in selection."
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
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09-09-2007 08:14
if your prepared to play with particle scripts, go to the Particles Lab, there is a script there for free, with a little tinkering, you can make it the size you want.
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Zen Zeddmore
3dprinter Enthusiast
Join date: 31 Jul 2006
Posts: 604
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09-09-2007 08:23
My solution was to change the prim's types to sphere and torus. Being spead out over an area , it looked much more realistic that way too.
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A kilogram of programmable nanobots can lower the certainty of both death AND taxes.
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Dnali Anabuki
Still Crazy
Join date: 17 Oct 2006
Posts: 1,633
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09-09-2007 11:32
From: Zen Zeddmore My solution was to change the prim's types to sphere and torus. Being spead out over an area , it looked much more realistic that way too. Brilliant Zen, thanks for this. Rushes off to try it.
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