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Getting rid of small prim disappearance?

Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
03-09-2009 22:17
I know that small prims (I can't remember the size, 1m seems right though) disappear if you move too far away, and don't reappear even if you cam closer. This setting is, apparently, purely avatar location based, rather than camera, like LOD.

My question is, is there any debug setting or parameter I can change anywhere to keep small prims from disappearing at large distances? My computer can handle it, and I often want to manipulate small objects from across a sim, so it gets a bit annoying to have to fly closer every time.

I've done a quick scan of the debug settings, and didn't find anything, but perhaps I missed it. Also, if there is no debug setting, but there is a JIRA, would anyone happen to have that link handy?

(Note that I'm not talking about RenderVolumeLODFactor - this only affects LOD, and not the small prim disappearance)
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
03-09-2009 22:35
Alright, found (Actually, someone in the Builders Exchange group did, not me) a few JIRA's, so apparently no debug setting to change this.

JIRAs:

https://jira.secondlife.com/browse/VWR-5588 <-- Most voted on

https://jira.secondlife.com/browse/SVC-1926

https://jira.secondlife.com/browse/VWR-1367
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Tutorials for Sculpties using Blender!
Http://www.youtube.com/user/BlenderSL
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
03-10-2009 04:07
This isn't due to client-side LOD, but due to the sim's "interest list" for your avie.

For every avie that can see anything located on a sim, that sim will maintain a list of objects that avie will get object updates for, which is primarily dependant on distance and size of the linkset (if the avie isn't on the sim then you run into "child agents";).

Killing small objects once you're a certain distance away from them, or not telling the viewer about objects you're not close enough to yet keeps the load down on the sim and is less about client-side lag (the distance a small linkset will turn "invisible" for is larger with something your viewer already knows about than something your viewer doesn't know exists yet).

(Additional note: an active selection will - temporarily - tell your viewer about the object even if you're deemed to be to far away for as long as the selection lasts at which point the viewer gets told it no longer exists again)