Do you use Creative Commons licensing?
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Princess Ivory
SL is my First Life
Join date: 17 Jan 2007
Posts: 720
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02-07-2008 09:50
Do you put the Creative Commons licensing logos, etc on your works, to indicate what use you legally license them for, and what rights you as creator retain? And it's one thing to put it on your web page or a text document, but do you put it on your photograhic artwork as part of your signature? It can deface the artwork, I feel. Do you put a signature on the artwork at all? Here's more info for those of you who aren't very familiar with this yet: http://creativecommons.org/about/Thanks for your input.
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Princess Ivory
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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02-07-2008 12:07
Considering only a tiny segment of the world's population would even know what it means, and even a smaller segment would care, or respect it, the answer is a clear no, don't use it. 
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Princess Ivory
SL is my First Life
Join date: 17 Jan 2007
Posts: 720
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02-07-2008 12:18
From: Darien Caldwell Considering only a tiny segment of the world's population would even know what it means, and even a smaller segment would care, or respect it, the answer is a clear no, don't use it.  Yes, but isn't there some legal saying along the lines of "ignorance of the law is no excuse for breaking the law?" Using CC licensing would protect you, the content artist, in the event that someone ripped off your work. If you have clearly indicated the licensing on your work (just like in RL there are copyrights and trademarks), you would have a leg to stand on. Otherwise, you would not. And CC licensing generally is very liberal, allowing others the use of your work under rather broad terms, as long as they credit you as the original artist. There are several variations you can choose to license the work under, depending on how restrictive you want to be. It's a real challenge for us all, determining how copyright law applies to electronically created content!
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Princess Ivory
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Farallon Greyskin
Cranky Seal
Join date: 22 Jan 2006
Posts: 491
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02-07-2008 12:52
Simple, you hand out your code, you've given it away. Don't want people to use it, don't hand it out.
Handing out code then trying to put any number of arbitrary usage restrictions on it is a waste of everyone's time and in the end almost totally innefective.
Either you are being generous or you arent. There is no "half way", that's just politics and religeon.
But.. I'm from an era where code sharing was common, if you could see the source you could use it any way you wanted, it was a wonderful world once upon a time.
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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02-07-2008 13:22
From: Princess Ivory Yes, but isn't there some legal saying along the lines of "ignorance of the law is no excuse for breaking the law?"
Using CC licensing would protect you, the content artist, in the event that someone ripped off your work. If you have clearly indicated the licensing on your work (just like in RL there are copyrights and trademarks), you would have a leg to stand on. Otherwise, you would not. And CC licensing generally is very liberal, allowing others the use of your work under rather broad terms, as long as they credit you as the original artist. There are several variations you can choose to license the work under, depending on how restrictive you want to be.
It's a real challenge for us all, determining how copyright law applies to electronically created content! Well the second I create something, it's copyrighted by me, no action needed. And SL's permission system makes it pretty clear what you want and don't want to allow. Don't want people copying it, make it no copy. Don't want it modified, make it no mod. Of course, the Permissions system is very limited and doesn't cover the myriad of other possible combinations of rights and restrictions one might desire to apply. However We have what we have. I'm not saying it shouldn't be used, I just don't see any value in it. I disagree with your assessment that without CC you have no leg to stand on. Maybe in some countries, but in the USA, you have the copyright on anything you make at inception.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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02-07-2008 13:43
From: Farallon Greyskin Either you are being generous or you arent. There is no "half way", that's just politics and religeon.
But.. I'm from an era where code sharing was common, if you could see the source you could use it any way you wanted, it was a wonderful world once upon a time. Yeah, but even with Public Domain code posted for all to see in Scripting Tips, we see shops all over selling the exact same code to the unsuspecting. Generosity does not go unpunished here, I'm afraid. I've been releasing some source under CC licenses. If one picks a reasonable license, reuse is vastly less restrictive than with the viral GPL, so there's at least a chance that for a few generations of copying I might retain attribution and restrict commercial distribution without precluding derivative works--and all without having to invoke the specter of Richard Stallman. 
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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
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02-07-2008 14:23
I sign my artwork and often somewhere put something indentifiable to just me or obvious but some have suggested I not and its like a habit and will probably continue to do so. I think in one persons case he wanted something without my name on it for reasons I won't say here because I am not sure but if he just had straight out asked me if he could use plank for such and such purposes I would most likely says yes. I have thought about this a lot as Artist who likes make textures, uses sometimes mixture of hand drawing, colorizing and other art effects from PS and collage. Sometimes this means I find things I want I want bits and pieces for collage work which means sometimes I find myself inspired by Public domain, not always Public domain images. Majority of time though I am working hard to make unique images I can latter on use for collage work but heck in my sig I did use a Avatar that was created in Second Life and someone else's skin, prims who made the hat. Oh then parts of that like wood or font design I didn't do either. So yeah part of me needs other peoples fonts, sometimes textures, code, heck I don't grow my own food in real life either so I got to depend on others for that. Let face it not everything we use though we pay for. I couldn't possibly pay for everything and always do it by scratch. I don't sell my work even if someone could buy not because I don't need the money because I do irl I live on under 7k us because I don't have means to deal with business end of content. Which basically means anyone who sees my artwork can pretty much steal it if they like it and what the most I can do file a dcma then what is stopping them from doing the same in another account? If it I borrow pieces even if you can't see the original image technically I still can't really upload or share with public because of copyright laws. Yet most people it seems in the internet or even in SL don't care about these things. Only few enforce their copyright usually big record companies who became rich by under paying lot of the first musicians they work with who now often hire singers, musicians who rarely create their own work or borrow musical pieces of other artist. Even fewer here in SL can afford to enforce their copyright, how do they enforce CC licenses? If I had for example put somewhere all my work is such and such creative license non-commercially who is going to be there to tell Joe Blow he can't resell it and be able to enforce it? I want to create, I don't have the energy nor the money to hire attorney or legal team to protect my copyrights. Yet we don't create in isolation at least I don't I am always being influenced by nature or something or someone else. It would really hard to keep track and give credit to every idea I had at all times especially if I see something from someone else's work years down the road find myself painting it but didn't remember where the idea had come from because I was doing it automatically not thinking of anything else.
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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02-07-2008 15:19
I license most of what I script under CC-By or LGPL. Sometimes if I'm feeling ornery I go for GPL. Occasionally I release things with the condition that they send me a free copy of the finished product.
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Drifting Offcourse
Condfidently deluded
Join date: 7 Feb 2008
Posts: 5
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02-07-2008 15:57
A long time ago (jeeze, at least a year or more) someone on the SecondCitizen forums posted a how-to on converting your name into a color coded "signature" to add to any textures or other items you import into SL.
It was wonderfully written, and made sense - it consisted of converting your name into hexidecimal code, then using the hexidecimal values to generate colors.
The resulting pattern/design could be blended into textures, etc - and then, if anyone had issue, they could simply demonstrate the signature on the texture by reconverting the hexidemal into binary or something, and then into text.
Which was a cool way to watermark your work.
I really wish I had copied and saved it - sadly, it's gone with SC.
If anyone knows how to do this, could you re-post the instructions?
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Princess Ivory
SL is my First Life
Join date: 17 Jan 2007
Posts: 720
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02-07-2008 18:05
From: Farallon Greyskin Simple, you hand out your code, you've given it away. Don't want people to use it, don't hand it out.
Handing out code then trying to put any number of arbitrary usage restrictions on it is a waste of everyone's time and in the end almost totally innefective.
Either you are being generous or you arent. There is no "half way", that's just politics and religeon.
But.. I'm from an era where code sharing was common, if you could see the source you could use it any way you wanted, it was a wonderful world once upon a time. I wasn't speaking of code as much as I was of textures and works of art.
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Princess Ivory
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