Is there a problem with permissions again?
|
|
Lion Ewry
Registered User
Join date: 30 Nov 2006
Posts: 88
|
01-01-2008 11:04
Hi.
I have hundreds of items for sale where the object is set to copy (and some mod too) but all are no Transfer. But scripts in them are set to no copy, no mod. I have been selling these for six months with no problems at all.
All of a sudden-because the scripts are no copy, the items themselves are comming up as no copy when someone buys them. In world the settings are what I want them to be and those settings match the ones in inventory too because I went through every item, set the permissions correctly in world and then saved them.
What I want is copy for the object and sometimes mod--But with no mod, no copy scripts in them. What I can't understand is why everything changed when I have always done it this way!
Is anyboyd else having this trouble?
|
|
Atashi Toshihiko
Frequently Befuddled
Join date: 7 Dec 2006
Posts: 1,423
|
01-01-2008 12:10
My understanding of the permissions system tells me that the next owner would receive the object with no permissions. A no-trans object containing a no-mod no-copy script can neither be copied or transfered. I'm not sure how it would work exactly, i.e. if the folded permissions are changed when they rez it compared to how it appears in their inventory.
Most of my products are set as copy and no-trans, and I always set the scripts inside as copyable. If the scripts aren't copyable then they can't copy the object itself.
You could also use an alt to test permissions -- I created an alt for just this purpose. Give the object to the alt and then see what you can / can't do with it.
-Atashi
_____________________
Visit Atashi's Art and Oddities Store and the Waikiti Motor Works at beautiful Waikiti.
|
|
Hunter Stern
Web Weaver
Join date: 7 Oct 2004
Posts: 377
|
01-01-2008 13:24
Also with scripts, when setting them to no mod/copy/no transfer, deeding the object to group has been know to break perms. So if you have any scripted objects requiring a deed to group double check it's scripts permissions ( preferably with an alternate account).
|
|
Lion Ewry
Registered User
Join date: 30 Nov 2006
Posts: 88
|
Ok Thanks guys.
01-01-2008 14:53
I am almost sure something has changed. I have been selling objects that are copyable with no copy, no mod scripts in them forever--probably a thousand of them this last year--but now the objects themselves are not copyable after someone buys them.
Oh boy here comes a lot of work again. Sighs.
Thanks!
|
|
Karen Palen
That pushy American Broad
Join date: 26 Feb 2007
Posts: 140
|
01-01-2008 15:42
There has been a long standing inventory bug which randomly messes up permissions.
|
|
Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
|
01-01-2008 16:18
Have you checked with the one reporting what they meant by 'not copyable'.
In the setup you described the sold object will be copyable in inventory, and when rezzed, a copy is rezzed. But all rezzed items can not be (drag) copied.
I've often seen confusion where people assumed, because they couldn't copy a rezzed version in world, that the item itself was non-copyable.
|
|
Lion Ewry
Registered User
Join date: 30 Nov 2006
Posts: 88
|
Nope--the complaints are legit.
01-01-2008 17:39
Peoples complaints are true. Things that they could once copy--they now cannot. I tried it myself. One thing that might have happend is that a bug was FIXED in SL because the Wiki states that no copy contents make the whole thing no copy. I just don't think it was that way before--that is, it did not work that way whether it was supposed to or not.
I have sold hundreds and hundreds of these items without complaint until just this last week, and I am sure I would have heard about it before now.
I feel bad. I want the people to be able to only have to buy one time and use them a lot if they want to. It feels like false advertizing and I don't want to do that at all.
The trouble is-these things are in vendors and boxes. It will take days, if not weeks to fix it.
|
|
Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
|
01-01-2008 18:17
Honestly I've never heard of what you were doing before. It's been my experience (and sometimes the bane of my existence) that if you want something to be copyable, every single script/texture/notecard/object in its inventory MUST be copyable too. No ifs ands or buts, no exceptions. Oh, and no easy way to find that single errant script in a huge multi-prim project either, but that's a different story  I'm sorry about all the work it's gonna take to fix things - but if I'm understanding correctly, the way you were used to doing it should never have worked at all. I have no idea how it did work.
|
|
Karen Palen
That pushy American Broad
Join date: 26 Feb 2007
Posts: 140
|
01-01-2008 18:40
From: Damanios Thetan Have you checked with the one reporting what they meant by 'not copyable'.
In the setup you described the sold object will be copyable in inventory, and when rezzed, a copy is rezzed. But all rezzed items can not be (drag) copied.
I've often seen confusion where people assumed, because they couldn't copy a rezzed version in world, that the item itself was non-copyable. No, what *I* am referring to is objects that were purchased as "no transfer" or "no copy" that I now have in inventory as "full perms" due to an LL inventory bug! Since I respect the author or the items it makes no difference to what I will do with the items, but that is hardly the point! LL has quite a few bugs in their inventory system, this is just one of the nastier ones!
|
|
Django Yifu
Beat Island Gaffer
Join date: 7 May 2007
Posts: 189
|
03-07-2008 07:08
I think this sort of bug has happened before. There was a time when suddenly no-mod scripts became moddable. A lot of people lost a lot of business on that day.
I think the only thing you can hold as true with regards to perms is that at some point theres a good chance things will break.
In my experience if you want copyable objects ALL contents of the object need to be copyable.
In inventory the object shows with the least permissions of all the contents of the object. So if just 1 script is no-mod/no-copy/no-trans the object will show up as no-mod/no-copy/no-trans even if the object perms are set differently.
Just the way it is and the reason so many people use an alt before selling stuff.
As far as I know this is how things have always been.
_____________________
Tread softly upon the Earth for you walk on my face.
|