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See who's looking at you? |
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Jaycatt Nico
Musical Cat
Join date: 1 Jun 2005
Posts: 169
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05-20-2009 11:29
Last year, I remember hearing there was some setting in the SL client that allowed you to see who was looking at you, or had a camera-lock, or whatever. Are they talking about the beacons, where you can see that there's a yellow crosshair where people are looking, but can't tell which crosshair belongs to who? Or is this something different?
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Jack42 Meredith
Registered User
Join date: 18 Dec 2007
Posts: 418
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05-20-2009 11:47
its under the advanced tab. and its called "show look at" and "show point at" but it doesnt tell u who it is looking at u. it just lets u know someone is
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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05-20-2009 12:03
All it does is let you see where everyone else's camera is pointed at. Like being in a room where everyone has a laser sighting system, like a military sniper. But it's just crosshairs at the focus point. No vector back to the peeper.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Vance Adder
Registered User
Join date: 29 Jan 2009
Posts: 402
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05-20-2009 12:09
Still, it does come in handy. If you are in the sim with one other person, and you are changing inside your house, you know your neighbor is watching if another crosshair shows up on the wall in front of you.
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Skell Dagger
Smitten
Join date: 26 Jun 2007
Posts: 1,885
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05-20-2009 12:15
Still, it does come in handy. If you are in the sim with one other person, and you are changing inside your house, you know your neighbor is watching if another crosshair shows up on the wall in front of you. ![]() (But in seriousness, I agree: someone would only do that if they knew the crosshairs would give away their snooping.)It's possible to discount some of the avatars around you through a process of elimination, because unless they're alt-cammed (and thus fixed) the crosshairs follow the avatar's eye movement. So someone who is dancing will have crosshairs bouncing in time with their dancing, someone who is walking will have similar, and you can tell roughly who is doing what, *as long as they're moving*. But if everyone's standing still, then no. _____________________
It always ends in chickens...
Store blog - http://primflints.wordpress.com/ Inworld - http://slurl.com/secondlife/Jindalrae/21/25/442 XStreet - http://tinyurl.com/primflints Photos - http://www.flickr.com/photos/skelldagger/ |
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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05-20-2009 12:20
It's possible to discount some of the avatars around you through a process of elimination, because unless they're alt-cammed (and thus fixed) the crosshairs follow the avatar's eye movement. So someone who is dancing will have crosshairs bouncing in time with their dancing, someone who is walking will have similar, and you can tell roughly who is doing what, *as long as they're moving*. But if everyone's standing still, then no. _____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Skell Dagger
Smitten
Join date: 26 Jun 2007
Posts: 1,885
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05-20-2009 12:30
*Shrugs* I'm always alt-cammed when dancing, so I can enjoy watching the dance. I never stay in Mouselook while in a club. _____________________
It always ends in chickens...
Store blog - http://primflints.wordpress.com/ Inworld - http://slurl.com/secondlife/Jindalrae/21/25/442 XStreet - http://tinyurl.com/primflints Photos - http://www.flickr.com/photos/skelldagger/ |
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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05-20-2009 12:32
So now more people know that they should focus outside the room before the pulling their camera back inside it.
But hmmmmmmm There is some illegal way of hiding your name floater?? So.. With an avatar that looks like a crosshair, and staying close to the walls, you could spy on people *and* make them fight with their neighbours... _____________________
Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used.
http://www.ace-exchange.com/home/story/BDVR/589 |
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
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05-20-2009 12:41
It's also completely circumventable. The indicator is where the camera is anchored. Now how far the camera is away from the anchor. I personally do my best cam work with the thing anchored to my own head. I can still see a whole sim over. (^_^)y
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Somewhere in this world; there is someone having some good clean fun doing the one thing you hate the most. (^_^)y
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Jaycatt Nico
Musical Cat
Join date: 1 Jun 2005
Posts: 169
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05-20-2009 12:49
Okay, thanks everyone! I had known about the "Show Looking At" thing, figured it was just that, but wondered if it was something more.
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