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optimizing upload images... bitmap issues

Wynter Llewellyn
Registered User
Join date: 31 Jul 2007
Posts: 28
12-13-2007 15:05
Hi all,

Just wondering if there is a correct way to optimize images to upload into SL that won't be bitmapped or fuzzy. It seems if I take a snapshot, resize and drop it in a frame it look really jagged. Any suggestions?
THanks!
Slack Zapedzki
secondBiTS.com
Join date: 13 Feb 2007
Posts: 360
12-13-2007 15:47
check the sticky thread in texture tips for dimensions you can use:

/109/e6/150360/1.html

you'll need to scroll way down for a breakdown of all texture sizes SL allows.
Wynter Llewellyn
Registered User
Join date: 31 Jul 2007
Posts: 28
12-13-2007 16:34
great thanks
Amity Slade
Registered User
Join date: 14 Feb 2007
Posts: 2,183
12-13-2007 17:49
Though you can upload images in several different formats, usually your best results are with .tga format.
Lolita Pro
www.PhotosByLolita.com
Join date: 30 Oct 2006
Posts: 273
12-14-2007 17:39
Yup ... the .TGA format is your best bet. 24-bit for anything WITHOUT an alpha channel. If you have an alpha channel, you MUST use 32-bit.

Personally, I typically bring in 512 x 512 @ 72 DPI and SL has no problem scaling and rendering. I will bring in oddball sizes for specific builds or oblong shaped textures, but usuall, 512 x 512 @ 72 DPI
Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
12-15-2007 10:55
From: Wynter Llewellyn
Hi all,

Just wondering if there is a correct way to optimize images to upload into SL that won't be bitmapped or fuzzy. It seems if I take a snapshot, resize and drop it in a frame it look really jagged. Any suggestions?
THanks!

What exactly are you doing that looks fuzzy? Where is the snspshot coming from originally?
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