|
River Fearne
Registered User
Join date: 1 Jan 2008
Posts: 73
|
04-05-2008 14:59
I have been uploading textures, both normal ones and sculpty ones this morning, and now suddenly, no matter what format I use, be it:
TGA 24 bit PNG JPG BMP
The texture is always showing inworld as an alpha. So, if I make a solid texture on a couch, it will act as though it is somewhat alpha.
Does anyone know if this is something I can fix? Or can I make a change in the way I am uploading them? Saving them? Anything.
Thank you.
|
|
Annabelle Babii
Unholier than thou
Join date: 2 Jun 2007
Posts: 1,797
|
04-05-2008 15:00
what's the transparency setting on the prim?
_____________________
Deep inside we're all the same - we're an amorphous fog clouod.
|
|
Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
|
04-05-2008 15:02
i would let things settle down on the grid before you go making changes..anything could be the reason right now..it's so up in the air when grid days like this happen..
|
|
Weston Graves
Werebeagle
Join date: 24 Mar 2007
Posts: 2,059
|
04-05-2008 15:05
The texture is not set to partial transparency on the prim itself is it?
If not, there was a thread somewhere about getting the latest drivers for your video card. Someone had an entire avatar that looked like a ghost - which I thought was cool, but only if it's intentional.
|
|
River Fearne
Registered User
Join date: 1 Jan 2008
Posts: 73
|
04-05-2008 15:13
I did update my drivers. The prims have zero transparency settings.
No more uploading until I figure this out. If anyone has any suggestions or experiences with this, please let's talk about it.
|
|
Viktoria Dovgal
…
Join date: 29 Jul 2007
Posts: 3,593
|
04-05-2008 15:30
one thing you might do to help figure out where the problem is, is to select the texture then press ctrl-alt-shift-t . This will at least tell you if Second Life thinks the texture has alpha (but that doesn't report on prim properties).
|