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Is there a thing that will pack up items..

tasty Foxtrot
Registered User
Join date: 12 Nov 2008
Posts: 18
11-12-2009 08:27
I would like to know if there a thing i can place on my land and will pack up my items i have on the island and then i can rezz it out on the new land and it will be in the same stop as before?
If so whats the name HOW can i find it
Taylor Lubezki
Bratty - Neko
Join date: 12 Aug 2007
Posts: 498
11-12-2009 08:48
Your Avie can do this with Practice.. you can select everything and take it into your inventory as a coleased object.. (With-in Reason of course)
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Ephraim Kappler
Reprobate
Join date: 9 Jul 2007
Posts: 1,946
11-12-2009 08:53
Check out The Builder's Buddy Tool in the Script library . Otherwise there are some commercial tools such as Rez Foo that are highly recommended. One of these may be useful.
Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
11-12-2009 09:27
Hi Tasty. I don't know of anything that will automatically find and pack up everything on your land, all such things require you to specify WHICH things you want to pack up. Personally, if I were you I would do that manually, as I describe below.

(I use Builder's Buddy, but it requires you to insert a script in every linkset you want to take. Rez-Foo, Rez-Faux, etc. will help you do that easier, but have the same requirement.)

The easiest way to do what you want is to simultaneously select everything and take them all at once as a 'coalesced object'. You must either own all the object or they must be trans. Make sure "Select by Surround" is checked in your Tools menu (I think; if not, it's in the Advanced menu), then hover your camera above the land looking down on it and drag a rectangle over all your land. Everything selected will be highlighted. If something is missing, you can use shift-click to add it to the existing selection. Then right-click anywhere in the selection and choose "Take". The entire set of stuff will appear in your inventory as a single item with an icon that looks like a stack of boxes, named the same as the last thing selected (I usually make a simple plywood box with the name of whatever I want the whole thing to be, and make sure I select that last).

When you rez the coalesced object, everything will be in the same place relative to each other that they were when you took them. It is wise to have an edit window up (ctrl-3 to start a new one) before you rez it; then everything will be automatically selected when rezzed, and you will be able to move them all at once.

I would try this on a small set of stuff until you have the technique down.

Good luck!
:)
Beowulf Blackburn
Registered User
Join date: 29 Oct 2008
Posts: 48
11-12-2009 13:25
more curious to know if that would work, but couldn't he just return all his stuff, wouldn't that return all his stuff in one pile?
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
11-12-2009 13:43
From: Beowulf Blackburn
more curious to know if that would work, but couldn't he just return all his stuff, wouldn't that return all his stuff in one pile?

Oh, GODS NO! Do not ever do that. You're quite likely to get lumps that contain no-copy objects or plants, making that coallesced object impossible or dangerous to re-rez.

Best practice:

First, manually take back into inventory ALL no-copy objects, one at a time. This is the only way to safely move them. If you rez a coallesced lump that contains a no-copy object, and anything at all prevents the whole thing from rezzing, you can lose the whole coalllesced mass of stuff, permenantly!

Second, tricks like using Builder's Buddy or Rez Foo to make a rez box only work on modifyable and copyable objects. You need to be able to put a script into every linkset to pack them into a rezzer. No-copy objects can only be rezzed once from the rez box if you try to pack them into one, so it is a VERY bad idea to try to include them. (See first caution, above).

Generally, you can shift-click to select 1000 to 2000 prims at a time of your own stuff, and can take that into inventory as a single coallesced object. It *should* take the name of the last prim or linkset added to the selection, so it is useful to leave a specially named prim for last, like "House and swimming pool", so the coallesced thing has a readable name.

DO NOT include Linden one-prim plants in any coallesced selections. If you do, that lump can ONLY be rezzed on land that you have the "Create Plants" group role for. Which means you're incapable of rezzing the lump in most sandmoxes to verify what is in it, or to collect specific sub-parts out of it.
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Beowulf Blackburn
Registered User
Join date: 29 Oct 2008
Posts: 48
11-12-2009 14:11
From: Ceera Murakami
Oh, GODS NO! Do not ever do that. You're quite likely to get lumps that contain no-copy objects or plants, making that coallesced object impossible or dangerous to re-rez.

Best practice:

First, manually take back into inventory ALL no-copy objects, one at a time. This is the only way to safely move them. If you rez a coallesced lump that contains a no-copy object, and anything at all prevents the whole thing from rezzing, you can lose the whole coalllesced mass of stuff, permenantly!

Second, tricks like using Builder's Buddy or Rez Foo to make a rez box only work on modifyable and copyable objects. You need to be able to put a script into every linkset to pack them into a rezzer. No-copy objects can only be rezzed once from the rez box if you try to pack them into one, so it is a VERY bad idea to try to include them. (See first caution, above).

Generally, you can shift-click to select 1000 to 2000 prims at a time of your own stuff, and can take that into inventory as a single coallesced object. It *should* take the name of the last prim or linkset added to the selection, so it is useful to leave a specially named prim for last, like "House and swimming pool", so the coallesced thing has a readable name.

DO NOT include Linden one-prim plants in any coallesced selections. If you do, that lump can ONLY be rezzed on land that you have the "Create Plants" group role for. Which means you're incapable of rezzing the lump in most sandmoxes to verify what is in it, or to collect specific sub-parts out of it.


thanks for the info! didn't know, never tried that :D