What I was hoping ot do here was get some helpful tips about lab in very low techy speak, so that those of us that may be pretty good builders, but not generally computer nerds might have a chance at actually understanding it.
I don't want to limit this to just answering a few questions I have posed ... throw in whatever you want ... but the point is that if you get ultra-techy speak on me, I will not understand you anyway, so maybe be a dear and keep it simple, for the simple minded (meaning me).

A few questions, etc ...
Does making a megaprim phantom, reduce the lag? This is what I have been told. True?
What about mega prims ... are they also mega-lag? I would like to use mega's to save prims ... sidewalks, floors, walls, etc ... but don't want to cause a lot of lag doing it. If you used a 20m x 50m mega to replace 10x 10m x 10m sections of road, is this a good save, lag wise? People have told me the ten prims will lag you more than the single mega.
Things that move and rotate ... we did this thing where we made five rotating signs, and the lag was pretty noticable. Then we removed them and put out five rotating seaguls, and didn't notice anything at all. WTF ... aren't they both just things that rotate?
The mysterious wall section ... I have these three animals, high dollar, high prims, all sculpted ... they rez really fast and don't seem to bring the speed of the sim down at all ... BUT, I have these two wall sections, 10m x 10m cubes, with the same texture I'm using on a bunch of other wall sections, but these two take forever to load. I've even deleted them and dragged copies of parts that seem to rez fast, but they still rez slow. Clueless (which I guess you could already tell).

Sea spray, waves, flexy plants ... laggy, or not?
Last question (for now, haha) ... if you had to list the top laggy things, and the top things that people say are alggy, but are not, what would they be? ... and, if you have any tips on keeping lag low, I'm all ears, or eyes as it may be.
