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mega prim question |
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Elspeth Guyot
Registered User
Join date: 13 Feb 2007
Posts: 15
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03-31-2008 05:30
I've been told mega prims are flawed\bugged and cause server crashes - they are such a great building tool I am reluctant to give up on them. Are there any "better" ones? or is this a myth anyway?
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Marcel Flatley
Sampireun Design
Join date: 29 Jul 2007
Posts: 2,032
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03-31-2008 06:05
As long as you do not use the real big ones I would not worry too much. Still I dont use them ever in a building for sale, just to be on the safe side. There are words going around that upto 256 m would be supported, yet I never used anything that big though
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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03-31-2008 06:16
Not surprisingly, I guess, the amount that a megaprim confuses the physics engine is a function of its size, so the ones over 256 are extra prone to making lag. From what I can gather of the latest Havoc 4 release notes, though, they're trying to support megaprims even larger than the 256m variety, and there are reports that some of the sizes actually work properly for a change when cut and hollowed.
There are lots of tricks for making megaprims less of a problem. Generally speaking, if they're phantom, they just don't cause a problem. When non-phantom, it seems to be best if any void space from dimpling is not subject to collisions. And never rez them on a full SL moon. ![]() |
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Elspeth Guyot
Registered User
Join date: 13 Feb 2007
Posts: 15
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03-31-2008 09:55
Thanks... I never did use the really big ones, as I never had enough land to keep them in and rezzing them to run over someone else's place has never felt right to me.
And actually I usually have used them phantom.... |
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
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03-31-2008 09:57
Thanks... I never did use the really big ones, as I never had enough land to keep them in and rezzing them to run over someone else's place has never felt right to me. And actually I usually have used them phantom.... Good thing with that 'never felt right' bit. It's against the rules! _____________________
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Beezle Warburton
=o.O=
Join date: 10 Nov 2006
Posts: 1,169
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03-31-2008 09:57
Not surprisingly, I guess, the amount that a megaprim confuses the physics engine is a function of its size, so the ones over 256 are extra prone to making lag. From what I can gather of the latest Havoc 4 release notes, though, they're trying to support megaprims even larger than the 256m variety, and there are reports that some of the sizes actually work properly for a change when cut and hollowed. Oh, hell -- I just realized something. That'd be great -- if the camera didn't go all screwy inside hollows. :/ I had to redesign my skybox without hollows so I could work at home. |