Continual Script Warning/Errors
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Lawrie Whybrow
Registered User
Join date: 14 Nov 2008
Posts: 2
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01-13-2010 04:13
Hope someone may be able to shed some light for me here please.
When I login, I am at my home in a skybox. Every 5 seconds or so, I am getting a script error reported as follows:
"Male Subs: Script trying to trigger animations but PERMISSION_TRIGGER_ANIMATION permission not set" (I'm getting an equivalent one for Female Subs too).
I've tried relogging and clearing cache - makes no difference.
I've tried going to a sandbox (i.e. - where scripting is allowed) and the problem goes away.
I've tried logging in with an alternative av, and when they are at the same skybox home, they don't get the problem.
So it seems to be just me, and only when I'm at home?
Any help/thoughts anyone has would be much appreciated.
Thanks.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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01-13-2010 04:40
Right: relogging, clearing cache, etc., won't help. It's an in-world scripted item.
Because it doesn't move with you to another sim, it's (probably) not a worn attachment. (You could test this by removing all attachments, but again: that's probably not it. Also, an attachment automatically gets that permission--from the wearer only, and only if it asks for it.)
Because it's triggering so frequently, it's very likely some kind of AO that's rezzed on the ground by accident. Presumably the AO is getting your (and only your) avatar's animation state, then trying to override it, but doesn't have permissions to do so because it's no longer attached.
You might be able to find it by turning on View / Beacons / Scripted Objects (or whatever it's called) and looking around. You can also use a little script that scans around looking for an object with the name that you're seeing in the script error. (Evidently there are two of these things, with different names.)
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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01-13-2010 05:02
Tools / Show Script Warning Window
The tab for the object causing the error will tell you the X/Y (but not Z) coordinates of the object.
An object scanner *may* help, but the warning will show the name of the prim that contains the script so if it's child prim then an object scanner would be of no use.
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Lawrie Whybrow
Registered User
Join date: 14 Nov 2008
Posts: 2
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Problem solved!
01-13-2010 05:49
Qie, Kitty,
Many thanks to you both for your prompt help with this. In the end, and with your support/advice, it turned out to be an object that was hidden - as soon as I took that back into my inventory the problem was solved.
Thanks Qie for coming over to take a look.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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01-13-2010 06:25
From: Kitty Barnett An object scanner *may* help, but the warning will show the name of the prim that contains the script so if it's child prim then an object scanner would be of no use. Good point; that explains why I couldn't find an object with that name. The part I still don't understand, though, is that I never saw the script error messages and flags, even though I was standing right next to where they were happening. (Maybe some magic in the Rainbow viewer? I'm still stumbling with it.)
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
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01-13-2010 06:26
From: Lawrie Whybrow Qie, Kitty,
Many thanks to you both for your prompt help with this. In the end, and with your support/advice, it turned out to be an object that was hidden - as soon as I took that back into my inventory the problem was solved.
Thanks Qie for coming over to take a look. SuperQie strikes again - well done, Qie 
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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01-13-2010 06:57
From: Qie Niangao The part I still don't understand, though, is that I never saw the script error messages and flags, even though I was standing right next to where they were happening. (Maybe some magic in the Rainbow viewer? I'm still stumbling with it.) some of those scripts are set to check for basic errors themselves and report them directly to the owner, rather than hitting an actual fail and dumping to the script warning channel.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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01-13-2010 07:48
From: Void Singer some of those scripts are set to check for basic errors themselves and report them directly to the owner, rather than hitting an actual fail and dumping to the script warning channel. Right, but what was puzzling to me was that the owner reported seeing the little broken script particle-like thing at the location and as a menubar icon, so it must have been the standard permissions error going to DEBUG_CHANNEL (as far as I know, anyway), but it sure wasn't visible to me, and nothing in the script errors/warnings window.
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