Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

A crazy way to have underground land?

Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
11-06-2009 20:35
What if you could stack sims and also invert the land mapping so the ground became the roof for the cavern then use a megaprim floor, then you could make a hole in the land between the upper and lower as the entry.

Of course being able to have terrain on the floor too would be even better but the 4096m gap might be a bit big. Can you terrain map that high?

Perhaps just using mega sculpty or land meshes would be the go instead in an existing sim.
_____________________
Level 38 Builder [Roo Clan]

Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107)

Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107)
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
11-07-2009 04:19
Absolute limit for terrain mapping is from zero to 510 Meters.

It's much easier simply to make the caverns in a skybox, and teleport there from their entrance
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.