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Where did that go? - finding items after edit mishaps?

Pussycat Catnap
Sex Kitten
Join date: 15 Jun 2009
Posts: 1,131
09-03-2009 14:33
If in the edit window I enter a bad number, and my object zips away somewhere to parts unknown, and I have no idea exactly what was entered...

- Are there any tricks to locating that item? Especially if its moved off of my land?

Or is it just going to sit out there somewhere for the next 10 years... :)
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Damien1 Thorne
Registered User
Join date: 26 Aug 2007
Posts: 4,877
09-03-2009 14:36
From: Pussycat Catnap
If in the edit window I enter a bad number, and my object zips away somewhere to parts unknown, and I have no idea exactly what was entered...

- Are there any tricks to locating that item? Especially if its moved off of my land?

Or is it just going to sit out there somewhere for the next 10 years... :)

Sometimes they go to the 0,0 location of the sim. plus the minimap should show your stuff in blue. I have found something that way.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
09-03-2009 14:45
Look straight up, at 4096 Meters. If you accidentally type in an invalid Z-value greater than 4096 M, it stops there.

If you sent it sideways, it almost always ends up "going off world", and returning to your lost and found. But upwards, it stops at 4096 M.

If neither of the above...

Rez two prims at the same aproximate location as the initial lost prim. Sit on one, and try editing its position in 50 M or so increments up and down, to check on that axis. Yeturn to the other prim, and repeat the search going on the X axis. Repeat again on Y axis.

The horizontal searches could, possibly, take you across seversl sims. But realisticly, if you haven't found it before going more than 2 sims away on any one axis (X or Y) it is unlikely you'll ever find it.

Yes, some prims DO vanish without a trace!
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
spinster Voom
Registered User
Join date: 14 Jun 2007
Posts: 1,069
09-03-2009 14:46
From: Damien1 Thorne
Sometimes they go to the 0,0 location of the sim. plus the minimap should show your stuff in blue. I have found something that way.

As well as 0,0,0 you could check 0,256,0; 0,0,256 and all combinations up to 256,256,256. I've had stuff turn up in several of these corners before.
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From: Rioko Bamaisin
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
09-03-2009 17:03
I use a simple scanner script to find the things where the above tactics don't work. IM me ingame if you want one. To use it, I go to the center of the sim, wearing it, and touch it periodically while flying up (with some kind of flight assist or whatever). It's not foolproof, but it's helped.
Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
09-03-2009 17:09
Oh, I've done this. Usually, I cut/paste the coordinate I wanted into the wrong slot.. and off goes the object on it's merry way. So, what I do is rezz a prim, sit on it, then edit it and put the coordinate in the same wrong slot. Off I go right after the other. Take both back and TP back home.

But a few days ago I had an object go on a walkabout without messing with the coordinates. I looked for it, but I'm assume the backend lag monster ate it upon editing size.
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Pussycat Catnap
Sex Kitten
Join date: 15 Jun 2009
Posts: 1,131
09-03-2009 17:17
I think in this specific case it was because I was taking items out of a rezzbox and trying to make them perm items again. I took them - removed the rezzbox script, put them in inventory, got rid of the rezzbox, and rezzed the items.

- Fine. They stayed around for a good long time. But as soon as I edited them... poof.

This theory is now my theory as I tried it with one of the other items, using the edit arrows to do a very fine adjustment, and that item poofed away as well, so then I had to keep testing of course, until I ran out of objects... :)

I'm just guessing that SL had decided their UUIDs were temp prims only, and I couldn't take that decision back.

Fortunately I had a backup of the entire collection of objects from the vendor... Having messed up even my backups from before ever having used the rezzbox as it was one of the first things I ever bought when I got land. :)


But the larger question remains, as this isn't the only time I've lost something from a badly typed in coordinate.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
09-03-2009 19:01
Ah!

Yes, if they were temp-on-rez prims, and you rezzed them without the rezzer there to re-rez, what you need to do is quickly edit all of them change the property for each linkset to uncheck "temporary". A temp-rez prim, when its minute of rezzed existance is up, does not go anywhere. It vanishes entirely from the grid.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.