Two More Emerald Questions
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
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10-14-2009 19:55
1. I have a new pie menu option, "derender". I de-rendered a cube and it disappeared. It's still there, I can stumble over it. But I can't see it or click it (even with Transparent turned on). How can I get rid of this ghost prim I've created?
2. The "Inspect" option seems to be missing from the pie menu
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It's still My World and My Imagination! So there. Lindal Kidd
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Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
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10-14-2009 19:57
did you try to relog to see if it comes back?
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Smith Peel
Smif v2.0
Join date: 10 Jan 2005
Posts: 1,597
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10-14-2009 20:02
I still got the inspect on the pie menu. I haven't tried derender... sounds freaky. What I really wanna know about is this "Jiggle Technology"... will somebody please clue me in??? 
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Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
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10-14-2009 20:04
From: Smith Peel I still got the inspect on the pie menu. I haven't tried derender... sounds freaky. What I really wanna know about is this "Jiggle Technology"... will somebody please clue me in???  yes we can now make realistic jello jigglers now..this can only lead to really amazing movement in prims.. we are on the cusp of great things to come
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
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10-14-2009 20:08
From: Smith Peel I still got the inspect on the pie menu. I haven't tried derender... sounds freaky. What I really wanna know about is this "Jiggle Technology"... will somebody please clue me in???  Download the latest version (if you can, EVERYBODY is downloading it and I couldn't even get on the site tonight). Go to Edit/Preferences/Emerald/Avatar/Page 2/Effects. You'll see some settings for breast bounce. When enabled, everyone's boobies will jiggle in your viewer.
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It's still My World and My Imagination! So there. Lindal Kidd
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Smith Peel
Smif v2.0
Join date: 10 Jan 2005
Posts: 1,597
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10-14-2009 20:16
From: Lindal Kidd Download the latest version (if you can, EVERYBODY is downloading it and I couldn't even get on the site tonight).
Go to Edit/Preferences/Emerald/Avatar/Page 2/Effects. You'll see some settings for breast bounce.
When enabled, everyone's boobies will jiggle in your viewer. ZOMG I LOVE EMERALD  Thanks, Lindal... and Emerald peeps!! 
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
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10-14-2009 20:30
I still don't get Inspect in the pie menu though 
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It's still My World and My Imagination! So there. Lindal Kidd
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Smith Peel
Smif v2.0
Join date: 10 Jan 2005
Posts: 1,597
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10-14-2009 20:35
From: Lindal Kidd I still don't get Inspect in the pie menu though  You are trying to inspect someone's attachment, right? (Just checking!!) I tested and I have the inspect option still.
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Dytska Vieria
+/- .00004™
Join date: 13 Dec 2006
Posts: 768
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10-14-2009 20:35
The inspect option in the pie menu was left out, but will return. There are some fixes to the .xml file involved out there.
For the de-rendered object, you can TP out and back and it should be there visible so you can delete it. If not, the other method is to use an alt with permissions to return the prim.
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+/- 0.00004
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Viktoria Dovgal
…
Join date: 29 Jul 2007
Posts: 3,593
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10-14-2009 20:37
Inspect is in the menu for avatars but yeah, it was accidentally left out for the objects pie menu. For a "quick" fix, go into the application folder and find skins/default/xui/en-us/menu_pie_object.xml. Rename that, create a new menu_pie_object.xml with notepad or something, …and the forum filter isn't letting me post the fix. So, see here for a replacement to paste in (scroll down for the version without line numbers): http://pastebin.com/m4a57ed51I'd have posted that here but brain dead forum filter is brain dead.
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Smith Peel
Smif v2.0
Join date: 10 Jan 2005
Posts: 1,597
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10-14-2009 20:43
From: Lindal Kidd 1. I have a new pie menu option, "derender". I de-rendered a cube and it disappeared. It's still there, I can stumble over it. But I can't see it or click it (even with Transparent turned on). How can I get rid of this ghost prim I've created? I tried this in a sandbox just now (thanks for the warning) and the prim I made is just gone daddy gone lolz... No idea how to get it back... I guess it might be auto-returned to me at some point... Then I derendered the ugly fence at the sandbox... and no idea how to get that to show up again neither lolz (But this gonna be awesome as far as getting rid of unsightly neighbor's craps and stuffs!!)
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Smith Peel
Smif v2.0
Join date: 10 Jan 2005
Posts: 1,597
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10-14-2009 20:45
From: Dytska Vieria For the de-rendered object, you can TP out and back and it should be there visible so you can delete it. If not, the other method is to use an alt with permissions to return the prim. Oh, I just tried that, and both my object and the fence are back in place. (Would be nice to have an option to derender eyesores for longer periods!!)
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Janelle Darkstone
will work for cookies
Join date: 10 Nov 2007
Posts: 38
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10-14-2009 20:56
Not sure if anyone else has seen this yet, but haven't you all noticed Emerald 904 now has double the attachment points? Chest 1 and 2, Skull 1 and 2, Stomach 1 and 2, etc. I tested it a bit today and it's hard to tell if they're working right, but c'mon now! I can finally wear all my usual stuff AND a skirt. EDIT I see it has been mentioned. Never mind. 
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Dana Hickman
Leather & Lace™
Join date: 10 Oct 2006
Posts: 1,515
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10-14-2009 22:02
From: Ceka Cianci yes we can now make realistic jello jigglers now.. Yes, too bad the effect doesn't seem to work for everyone using the Emerald viewer. Seems dependant on the system.. hopefully that's in the "fix real fast or we'll have a riot" list lol. While we're mentioning new features of Emerald... I've just confirmed for myself that you can now export your SL mesh, not the base uncustomized mesh, but the one you see inworld that has your own unique shape applied to it. Advanced -> Character -> Meshes and Morphs... Going to the "Current Mesh -> Save OBJ" option for any mesh part does indeed save a standard format .obj file of that body part in the emerald/character folder that you can use with most 3D applications. Very, very cool of you emerald guys to include that! 
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~Friendship is like peeing your pants... ~ ~Everyone can see it, but only you can feel its true warmth~
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Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
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10-15-2009 00:01
From: Janelle Darkstone Not sure if anyone else has seen this yet, but haven't you all noticed Emerald 904 now has double the attachment points? Chest 1 and 2, Skull 1 and 2, Stomach 1 and 2, etc. I tested it a bit today and it's hard to tell if they're working right, but c'mon now! I can finally wear all my usual stuff AND a skirt. EDIT I see it has been mentioned. Never mind.  yes..it works but the only ones that will see them in the right spots will be people with the emerald viewers.. people without will see them attached but most likely in other spots or just floating around you..
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Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
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10-15-2009 00:07
From: Dana Hickman Yes, too bad the effect doesn't seem to work for everyone using the Emerald viewer. Seems dependant on the system.. hopefully that's in the "fix real fast or we'll have a riot" list lol. While we're mentioning new features of Emerald... I've just confirmed for myself that you can now export your SL mesh, not the base uncustomized mesh, but the one you see inworld that has your own unique shape applied to it. Advanced -> Character -> Meshes and Morphs... Going to the "Current Mesh -> Save OBJ" option for any mesh part does indeed save a standard format .obj file of that body part in the emerald/character folder that you can use with most 3D applications. Very, very cool of you emerald guys to include that!  i'm not sure it is really that dependent on the system more than it is getting the settings in a good spot..i was watching my avatar with my AO off and the breathing it was doing is pretty much doing the same thing..it's really hard to notice at first until you see it in a really short bouncy dance that does quick jerks to the z axis.. i didn't think it was working on me until i really just watched my avatar switch poses with my AO on.. the mesh and morph i hope works for me..i want to toy with that hehehe 
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Dana Hickman
Leather & Lace™
Join date: 10 Oct 2006
Posts: 1,515
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10-15-2009 06:40
From: Ceka Cianci i'm not sure it is really that dependent on the system more than it is getting the settings in a good spot..i was watching my avatar with my AO off and the breathing it was doing is pretty much doing the same thing..it's really hard to notice at first until you see it in a really short bouncy dance that does quick jerks to the z axis.. i didn't think it was working on me until i really just watched my avatar switch poses with my AO on.. the mesh and morph i hope works for me..i want to toy with that hehehe  Well, I questioned whether there's a bug in that because for me there wasn't any combination of slider values that worked at all.. not even a little bit. And make no mistake either, I was watching them bewbs like.. umm.. Smith would! I guess more fiddeling is in order. At least the update log explains why the Z influence value doesn't save.. "Breast Z influence should have been removed from UI". The mesh thing is very cool! I saved out my shape mesh and imported it into PS CS4, then I skinned it, scaled and aligned the pieces. Now all I have to do is stitch the pieces together in a 3D program and I should have a model that shows exactly how things I make will look on me in SL. Could even exactly match a skin to my shape, not the other way around 
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~Friendship is like peeing your pants... ~ ~Everyone can see it, but only you can feel its true warmth~
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Smith Peel
Smif v2.0
Join date: 10 Jan 2005
Posts: 1,597
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10-15-2009 07:38
From: Dana Hickman Well, I questioned whether there's a bug in that because for me there wasn't any combination of slider values that worked at all.. not even a little bit. And make no mistake either, I was watching them bewbs like.. umm.. Smith would! LOLz... I just left at the default. The girl has to move around quite a bit for the jiggle to get goin though... I want to buy my girl a more caffeinated idle anim If it really doesn't work for everyone, that sucks!! Especially considering I built this computer out of tin cans a few years ago and have to use the unoptimized version of Emerald.
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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10-15-2009 08:12
From: Smith Peel I still got the inspect on the pie menu. I haven't tried derender... sounds freaky.
*Derenders Smiths LOTUS*
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Smith Peel
Smif v2.0
Join date: 10 Jan 2005
Posts: 1,597
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10-15-2009 08:43
From: Briana Dawson *Derenders Smiths LOTUS* OUCH!!!! /me teleports out and back in 
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Morgaine Alter
dreamer
Join date: 10 Jan 2008
Posts: 1,204
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10-15-2009 09:21
ok I am on the new version but what the heck is this bridge thing I am wearing it says its #LSL<->Client Bridge v0.01
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https://www.xstreetsl.com/modules.php?name=Marketplace&MerchantID=125705 From: Phil Deakins My zip gun stays right where it belongs - in my pants!
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Morgaine Alter
dreamer
Join date: 10 Jan 2008
Posts: 1,204
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10-15-2009 09:24
From: Dana Hickman Yes, too bad the effect doesn't seem to work for everyone using the Emerald viewer. Seems dependant on the system.. hopefully that's in the "fix real fast or we'll have a riot" list lol. While we're mentioning new features of Emerald... I've just confirmed for myself that you can now export your SL mesh, not the base uncustomized mesh, but the one you see inworld that has your own unique shape applied to it. Advanced -> Character -> Meshes and Morphs... Going to the "Current Mesh -> Save OBJ" option for any mesh part does indeed save a standard format .obj file of that body part in the emerald/character folder that you can use with most 3D applications. Very, very cool of you emerald guys to include that!  I dont get a current mesh I just get them in parts so I save each? never mind I found that spoke too soon.
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https://www.xstreetsl.com/modules.php?name=Marketplace&MerchantID=125705 From: Phil Deakins My zip gun stays right where it belongs - in my pants!
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