Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Been trying Havoc4 Beta.....

Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
10-01-2007 11:06
I know there's a separate Beta Grid thread but I thought this was significant enough in general interest terms to post here as well.

I managed to rez my skyclub at 950m - the new build altitude limit there is 1024m.

AND BETTER STILL.........

Then I heard that driveable vehicles have a higher prim limit than 31, despite the LL blog saying otherwise. I took one of my Yosu Mk2 cars (30 prims) down to Beta and made a test object out of 30 small steel balls and linked it to the car. It still drove as well as normal despite being 60 prims total. This will make a huge difference to vehicle and aircraft builders when it gets on main grid......woooo----oot!
_____________________
Felix Oxide
Registered User
Join date: 6 Oct 2006
Posts: 655
10-01-2007 11:16
A lot of us have been waiting for this upgrade. I'm glad it is finally here. :)
Chas Connolly
Registered User
Join date: 24 Jan 2007
Posts: 1,433
10-01-2007 11:36
Sounds cool. Have you tried linking objects more than 32m apart yet?
Tiberious Neruda
Furry 'On File'
Join date: 1 Nov 2005
Posts: 261
10-01-2007 13:40
One thing I noticed is that spheres seem to have either alot of inertia, or have very VERY little friction. Those suckers'll roll almost infinitely.

Though it is nice to have seen a sandbox sim take at least 20 of the sim-crashers and laugh right in the testers' face....
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
10-01-2007 14:40
Having no such "weapons" of my own to test, I'm curious if Havoc 4 fixes the glitch that enables the "orbital" exploit.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
10-01-2007 17:33
Glad to hear that the build limit is 1024 in the beta. I do hope they will increase the banline heights for explicit bans accordingly, so we can actually use that upper area for skyboxes. Might be the ideal place to implement the "Privacy in a pocket" proposal - between 768 and 1024 M altitude.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
10-01-2007 19:24
From: Ceera Murakami
Might be the ideal place to implement the "Privacy in a pocket" proposal - between 768 and 1024 M altitude.
Oh my, that would be wonderful. (Which is why I doubt it'll happen :( )
Tiberious Neruda
Furry 'On File'
Join date: 1 Nov 2005
Posts: 261
10-01-2007 20:28
From: Qie Niangao
Having no such "weapons" of my own to test, I'm curious if Havoc 4 fixes the glitch that enables the "orbital" exploit.


If you mean the funky sphere torturing that launches avs over 2 billion meters up, then yes.

It's a Havoc 1 bug, and does NOT work with Havoc 4
Jaye Jeffries
Jaye Jeffries
Join date: 21 Oct 2006
Posts: 23
10-01-2007 22:13
From: Ceera Murakami
Glad to hear that the build limit is 1024 in the beta. I do hope they will increase the banline heights for explicit bans accordingly, so we can actually use that upper area for skyboxes. Might be the ideal place to implement the "Privacy in a pocket" proposal - between 768 and 1024 M altitude.


That would be awful, might as well say goodbye to any aircraft in my inventory!
I believe it should be as in RL, you can't own the air above your house (I'm happy with the current height limit).
Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
10-02-2007 03:20
I don't use ban lines but I'm not against the concept. But maybe they should only go up to, say, 512m.
_____________________
Atashi Toshihiko
Frequently Befuddled
Join date: 7 Dec 2006
Posts: 1,423
10-02-2007 05:48
From: Chas Connolly
Sounds cool. Have you tried linking objects more than 32m apart yet?


I tried linking some stuff that was too far, I have a large boat I've built in the regular grid that's 4 separate objects because they're too far apart to link. I rezzed it in the beta grid and linked all the parts. It worked, everything linked into one object.

Unfortunately, when it linked the parts, it scrambled a lot of the positions and rotations of individual prims. So even though I got one big linked object, it wasn't so much a boat anymore but a deconstructed pile of boat-related parts.

Amusing and visually very interesting, but not fully useful yet. :)

-Atashi
_____________________
Visit Atashi's Art and Oddities Store and the Waikiti Motor Works at beautiful Waikiti.
Manstan Beaumont
Registered User
Join date: 30 May 2007
Posts: 247
10-02-2007 06:09
I checked the beta grid.
My car wouldn't drive.
My boat, well read the above post.
My car would still hover so flew it around, passed over an area with too many prims and my car was returned to me, while I was still in it. This sent me on a quick spin around Barcelona, through buildings, the ground, people and so on. Ended up burned in the asphalt.
Had someone pop into my car while driving, and just before it was returned to me
I couldn't float when flying, just slowly sink to the ground.
Got stuck above 220m and couldn't drop any further.
Yup, lots O fun.
I expect LL to intro this to the main sim soon enough, we need more bugs, we just don't have enough now.
_____________________
Manstan Enterprises on the SLX

"The story of my life. I always get the fuzzy end of the lollipop."
Chas Connolly
Registered User
Join date: 24 Jan 2007
Posts: 1,433
10-02-2007 06:13
From: Manstan Beaumont
I checked the beta grid.
My car wouldn't drive.
My boat, well read the above post.
My car would still hover so flew it around, passed over an area with too many prims and my car was returned to me, while I was still in it. This sent me on a quick spin around Barcelona, through buildings, the ground, people and so on. Ended up burned in the asphalt.
Had someone pop into my car while driving, and just before it was returned to me
I couldn't float when flying, just slowly sink to the ground.
Got stuck above 220m and couldn't drop any further.
Yup, lots O fun.
I expect LL to intro this to the main sim soon enough, we need more bugs, we just don't have enough now.


The Lindens don't think of these as bugs. They're new features! When will you learn?
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
10-02-2007 06:59
From: Jaye Jeffries
That would be awful, might as well say goodbye to any aircraft in my inventory!
I believe it should be as in RL, you can't own the air above your house (I'm happy with the current height limit).
The thing is, if they do 'Privacy in a Pocket', you wouldn't need to have ban lines blocking the shaft of space above or below that altitude, so flight below 768 and above 1024 could remain unhindered.

But if a land owner can't control access between 768 and 1024 meters, then what is the use of building there? If any griefer or squatter can do as they please? Unlike reality, we can build in the sky in SL. So it's similar to owning a chunk of mountainside. You can build at the base of the cliff, or on the cliff face, or at the peak. But it's all your land. A stranger has to fly above the maximum height that you're allowed to build at.

In RL, in most civilized countries, there ARE restrictions on how low a commercial or private aircraft is permitted to fly over anyone's land. And except for the designated flight paths into and out of urban airports, it's illegal to buzz the roof of someone's home. Most of the commercial flight paths for inter-city travel are WAY above 1024 meters up. So are most of the allowed altitudes for civil aviation flight plans over urban areas.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.