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Roleplaying Game Hud?

Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
04-12-2007 22:01
Hi,

I'm currently started making a RPG HUD based on actual roleplaying game principle, it will comprise of mostly combat skills initally, turn based initiative and using skill dice roles to designate success/failure, it is then up to the players to describe or emulate the intentions & results, maybe using speech, teamspeak or ventrillo. Weapons will be drawn for combat but no actuall firing or mousemode required as all of this will be based on the characters skill & dice roles not mouselook aiming. So any weapon in SL would be useable, perhaps some sound effect only could be fired too. The damage and accuracy, clipsize etc would have to beloaded via the players char sheet or a weaopn notcard supplied by the GM, chars could actually loot notecards from each other perhaps if freebie weapons were used.
Skills would also level based on the number of successes, but only when the GM HUD was in play. I am also hoping that GM's with good connections & PC could run alts simultaneosly as NPC's under this system being turnbased.

Just wondering on how many would actually be interested in such a product, my scripting skills are in a learning stage at this point but I'm fumbling through LSL. I may not even have enough script memory to do this. Not that I'm doing this to make money but if it only has demand for me and a few friends so be it.

Or is there something similar on the market suitable for a Cyberpunk Campaign I haven't found?
Morwen Bunin
Everybody needs a hero!
Join date: 8 Dec 2005
Posts: 1,743
04-13-2007 00:50
Very intresting...

I haven't seen anything like that SL yet. So go ahead I would say...

I am very intrested in roleplaying. When I was 18 (and believe me, that is long ago ^^) I played my first D&D session... there a young elvin called Morwen was born. It is still the name I prefer most in online worlds... sadly it is often already used (many MMORPs demand an unique first name).

I never considered the use of dices and alike in SL... but in the right environment (a RP sim for instance) it is an aluring idea...

Morwen.
FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
04-13-2007 01:49
That would be cool device.
I have been thinking of lower tech ways to do alternative to what currently is available for rpg but I am not much into shooting games these days. Yet they are easier to do leveling for that. I have seen some pretty interesting huds but I have been to gaming. or rpg sim yet except once a Gorean Sim and Casinos.
I have heard that heavily scripted items cause major lag. Would hud cause lag issues?
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
04-13-2007 02:48
Well the dice rolls will be virtual and probably very close to the Cyberpunk d10 system which is really simple Stat plus skill level vs target number or stat plus defense rather than the current 3rd ed AD&D which seems to be a book selling fest.
But will try & set up for swords, sheilds, bows, & unarmed combat and eventually some basic spells & superpowers.
Egil Milner
Registered User
Join date: 5 Jan 2007
Posts: 103
04-13-2007 04:08
The first thing you need to be able to do to role play in SL is to have decent chat/text tools. The second thing you need to do is to have some sort of managable fine control of your avatar's gesture and expression. The third thing is some sort of auto "look at last chatter" feature so that you can actually interact with other avatars without a lot of gyrations on the keyboard and mouse.

Why keep reinventing the wheel when there's no ground smooth enough to ride on? SL is a terrible platform for role playing, and yet another simulated combat device is hardly likely to make it any better.
Morwen Bunin
Everybody needs a hero!
Join date: 8 Dec 2005
Posts: 1,743
04-13-2007 04:13
From: Egil Milner
Why keep reinventing the wheel when there's no ground smooth enough to ride on? SL is a terrible platform for role playing, and yet another simulated combat device is hardly likely to make it any better.


SL is a great platform for roleplaying.... because roleplaying is bit more then combat. To be more exact, combat is only a very small part of roleplaying.
Beki Smashcan
Registered User
Join date: 23 Oct 2006
Posts: 18
04-13-2007 06:12
From: Morwen Bunin
SL is a great platform for roleplaying.... because roleplaying is bit more then combat. To be more exact, combat is only a very small part of roleplaying.


I agree. Roleplaying is much more than combat. Whilst my RPG group used to enjoy the odd "hack-and-slay" scenario where everything was killed on sight, scenarios which tested the ability to think and roleplay were always more enjoyable.

Go for it Tegg. I would be interested in the finished product, and if it's okay with you would like to contact you in-world to find out more?

Best of luck.
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
04-13-2007 08:29
From: Egil Milner
The first thing you need to be able to do to role play in SL is to have decent chat/text tools. The second thing you need to do is to have some sort of managable fine control of your avatar's gesture and expression. The third thing is some sort of auto "look at last chatter" feature so that you can actually interact with other avatars without a lot of gyrations on the keyboard and mouse.

Why keep reinventing the wheel when there's no ground smooth enough to ride on? SL is a terrible platform for role playing, and yet another simulated combat device is hardly likely to make it any better.


Hmm I actually have seen some really good roleplay happening here but seem to be limited to either combat dependant on your reflexes & mouselook skill or non combat RP, we have great costume and setting options here and well if the chars don't move it's no worse than using painted lead figures on gridpaper to represent gameplay in a normal RPG, better because chars can actually see each other as the player really thinks of them. I'm undecided I suppose whether would be better using text or voicechat, but that is not part of this system anyways other than each player will wait till the HUD indicates it's their turn to describe their actions so depends on the GM/group choice really.
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
04-13-2007 08:45
From: Beki Smashcan
I agree. Roleplaying is much more than combat. Whilst my RPG group used to enjoy the odd "hack-and-slay" scenario where everything was killed on sight, scenarios which tested the ability to think and roleplay were always more enjoyable.

Go for it Tegg. I would be interested in the finished product, and if it's okay with you would like to contact you in-world to find out more?

Best of luck.


No preoblems, though there's isn't even a a working prototype yet, I have built the HUD and am now working out how it works and bes ways to code it, before starting more serious coding.
Crystal Falcon
Registered Silly User
Join date: 9 Aug 2006
Posts: 631
04-13-2007 10:35
From: someone
The second thing you need to do is to have some sort of managable fine control of your avatar's gesture and expression.

/me shrugs while looking at you quizzically

From: someone
The third thing is some sort of auto "look at last chatter" feature so that you can actually interact with other avatars without a lot of gyrations on the keyboard and mouse.

ctrl-\ isn't it? ;)
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Miss Wright
Registered User
Join date: 10 Sep 2006
Posts: 18
The DCS2 does all of that and more
04-22-2007 16:18
It can be configured to fit any setting, even Cyberpunk

Check it out

/165/a1/178780/1.html
Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
04-22-2007 18:30
Check out "The Wastelands" sim, there's something like what you are describing already there.

I don't think it's for sale though - it's part of their sim experience.
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
04-23-2007 00:55
From: Miss Wright
It can be configured to fit any setting, even Cyberpunk

Check it out

/165/a1/178780/1.html


Yes used DSC before and although it is good it still relies on mouselook and how good the player is at aiming rather than the character, unless it has changed recently.
And it seems you need to own a sim to use it I want a system I can use anywhere I want to GM in SL, and because we wouldn't actually fire weapons I hope that that would fit in with many people ok, abiet with some warnings of that nature for bystanders. Not that we would start a firefight in the welcome area or a busy mall.
Dimentox Travanti
DCS Coder
Join date: 10 Sep 2006
Posts: 228
05-01-2007 13:52
Actually DCS relies on both. Stats and The players abilities.
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
05-02-2007 02:42
From: Dimentox Travanti
Actually DCS relies on both. Stats and The players abilities.


And that's why characters in traditional Roleplay Games are only limited by their character stats, dice rolls and luck, players slow characters down epecially those now in their 40's :)
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