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Prim Transparency - 100% ?????

Everett Streeter
Registered User
Join date: 28 Apr 2007
Posts: 20
03-05-2008 16:34
I have seen prims set at 100% transparency (under the tab textures), but when I try I can't get past 90%. Any ideas on how one does this? Many thanks in advance.

Everett
Alicia Sautereau
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03-05-2008 16:36
alpha texture


allready sent 1
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FD Spark
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Join date: 30 Oct 2006
Posts: 4,697
03-05-2008 16:36
You can use a clear transparent texture that is at 100 percent.
I think you can make one or if you don't have ability let me know and I will send you one when I log in tomorrow.
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Madhu Maruti
aka Carter Denja
Join date: 6 Dec 2007
Posts: 749
03-05-2008 16:37
As far as I know, you cannot set the transparency property of a prim higher than 90%. To make a completely transparent (invisible) prim, you need to apply a completely transparent texture, rather than using the transparency property.

I may not be in world until much later tonight ( > 8:00 PM SLT), but if you send me an IM in world I will send you a transparent texture when I get in. Someone else helpful may beat me to it. :)
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Qie Niangao
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Join date: 24 May 2006
Posts: 7,138
03-05-2008 16:39
Has to be done by script. Here's one that does it for all faces of a prim and then removes itself:

CODE

default
{
state_entry()
{
llSetAlpha(0.0, ALL_SIDES);
llRemoveInventory(llGetScriptName());
}
}


(The script is between the php tags. If you hit the Quote button on the post as if to reply, it will format properly.)
FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
03-05-2008 16:40
Oh I didn't know it wasn't texture related I have using textures...hmm cool we can use scripts for that too.
Thanks
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Madhu Maruti
aka Carter Denja
Join date: 6 Dec 2007
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03-05-2008 16:41
/me slaps forehead

Qie, that's so simple and yet I didn't know about it or think of it. Thanks! :)
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Cristalle Karami
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Join date: 4 Dec 2006
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03-05-2008 16:53
A reminder that this is why we have a Texturing Tips forum. This is not Resident Textures. The content creation forums are rich with all kinds of info, and should be used.
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Rhaorth Antonelli
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Join date: 15 Apr 2006
Posts: 7,425
03-05-2008 17:09
well since so many other off topic threads are allowed, why not this one too?
(if you are gonna complain about one, complain about them all)

I give up trying to remind folks, just gonna go with the flow

and yep people do get responses a lot faster in this area


as for the totally transparent

there are 2 options, one is a totally clear texture, handy for those who do not want to fiddle with a script to texture one side

then there is a script (not sure if it is the one posted) that will make something transparent, which also renders any tga (alpha) type textures behind it transparent to (I have a feeling this might be a different script)

used a lot in avatar creation and shoe making :)
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Dytska Vieria
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Join date: 13 Dec 2006
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03-05-2008 17:16
There is a 3rd option as well but you have to edit float_tools.xml and it is not recommended.
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Joseph Abel
Leaves no pawprints...
Join date: 20 Aug 2006
Posts: 781
03-05-2008 17:17
Qui - you probably already know this, but here's a version of that script that can render an entire linkset to 100% alpha:


default
{
state_entry()
{
llSetLinkAlpha(LINK_SET, 0.0, ALL_SIDES);
llRemoveInventory(llGetScriptName());
}
}


(I ignored the php code since the BB code is turned off anyway)

...and Rhaorth, this script is not an invisiprim script - it sets the prim(s) to 100% alpha...so, no loading of texture needed, as it's simply a property of the prim.
(invisiprims scripts are what you're referring to)
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Alicia Sautereau
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03-05-2008 17:17
From: Cristalle Karami
A reminder that this is why we have a Texturing Tips forum. This is not Resident Textures. The content creation forums are rich with all kinds of info, and should be used.

like the event forums? :rolleyes:
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Rhaorth Antonelli
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Join date: 15 Apr 2006
Posts: 7,425
03-05-2008 17:20
From: Joseph Abel
Qui - you probably already know this, but here's a version of that script that can render an entire linkset to 100% alpha:


default
{
state_entry()
{
llSetLinkAlpha(LINK_SET, 0.0, ALL_SIDES);
llRemoveInventory(llGetScriptName());
}
}


(I ignored the php code since the BB code is turned off anyway)

...and Rhaorth, this script is not an invisiprim script - it sets the prim(s) to 100% alpha...so, no loading of texture needed, as it's simply a property of the prim.
(invisiprims scripts are what you're referring to)


ah I thought it might be different

I tend to just use the texture it's self then I can do it on individual sides by drag and drop hehe
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Lana Tomba
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03-05-2008 17:24
Yes they got it Everett :)

~Lana
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Beezle Warburton
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03-05-2008 17:35
From: Madhu Maruti
As far as I know, you cannot set the transparency property of a prim higher than 90%


llSetAlpha or llSetPrimitiveParams allow you to set to 100% transparent.
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03-05-2008 19:47
heh, I'm just happy to see a question, I'm surely not gonna mention it shoulda been asked in one of the content forums (oddly it fits in textures, building and scripting).... oops I did mention it... still gotta be better than questions about flikr.............
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Czari Zenovka
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03-05-2008 20:15
From: Alicia Sautereau
like the event forums? :rolleyes:


Chuckles :p
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Rhaorth Antonelli
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Join date: 15 Apr 2006
Posts: 7,425
03-05-2008 20:20
From: Void Singer
heh, I'm just happy to see a question, I'm surely not gonna mention it shoulda been asked in one of the content forums (oddly it fits in textures, building and scripting).... oops I did mention it... still gotta be better than questions about flikr.............



I second that
nice to see a question AND one I knew how to answer (even though I was a bit late LOL)

getting bored of the general chat, and surveys and thinly veiled ads
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Nina Stepford
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Join date: 26 Mar 2007
Posts: 3,373
03-05-2008 20:23
it does not HAVE to be set with a script.
i know this is your preferred method, its not the first time youve suggested it.
but to claim it HAS to be set this way is both wrong and insulting to everyone that has offered an alpha texture.
From: Qie Niangao
Has to be done by script. Here's one that does it for all faces of a prim and then removes itself:

CODE

default
{
state_entry()
{
llSetAlpha(0.0, ALL_SIDES);
llRemoveInventory(llGetScriptName());
}
}


(The script is between the php tags. If you hit the Quote button on the post as if to reply, it will format properly.)
Beezle Warburton
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Join date: 10 Nov 2006
Posts: 1,169
03-05-2008 22:29
From: Rhaorth Antonelli
I second that
nice to see a question AND one I knew how to answer (even though I was a bit late LOL)

getting bored of the general chat, and surveys and thinly veiled ads


We could turn it into another train-wreck thread about age play if you like. :D
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03-05-2008 22:33
From: Nina Stepford
it does not HAVE to be set with a script.
i know this is your preferred method, its not the first time youve suggested it.
but to claim it HAS to be set this way is both wrong and insulting to everyone that has offered an alpha texture.


The original question was how to set alpha at 100%, not how to generally make something clear. The "proper" answer to how it was asked was "via script."
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Rhaorth Antonelli
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Join date: 15 Apr 2006
Posts: 7,425
03-05-2008 23:26
From: Beezle Warburton
We could turn it into another train-wreck thread about age play if you like. :D



lol

we so need new material
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They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...