Awkward threshold stumbling hoppity skip
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Weston Graves
Werebeagle
Join date: 24 Mar 2007
Posts: 2,059
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12-27-2008 11:41
I think this question has been asked before, many months ago, but I can't seem to find it now. I am plagued more and more lately by my avatar (any of my human avatars that is) doing a little hop skip animation if I hit the slightest bump or change of level. It looks undignified and I would very much like to get rid of it. I think it was once suggested that this is the beginning of the falling animation and the avatar is trying to choose between the falling priority and the walking priority. Whatever is causing it, it drives me nuts. I don't want to walk aorund looking like I've stubbed my toes every ten meters. The animation goes on until I stop dead in my tracks and then start walking again. Does anyone else have this problem and is there way to solve it? Lowering the falling priority perhaps? Changing the falling animation to the walking one? Avoiding sidewalks and steps of any kind?
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Kathy Morellet
Registered User
Join date: 26 Jul 2006
Posts: 809
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12-27-2008 12:13
I have been getting this ever since they activated Havoc 4 on the main grid. Doesn't even require a change of level. My AV stumbles at almost every prim seam even if both prims are perfectly aligned.
If there is a fix for it I'd like to know as well.
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
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12-27-2008 12:17
I'm still marvelling at the "stumbling hoppity skip" phrase 
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Ralektra Breda
Template Painter
Join date: 7 Apr 2008
Posts: 1,875
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12-27-2008 12:28
sorry that only happens to me IRL 
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Viktoria Dovgal
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Join date: 29 Jul 2007
Posts: 3,593
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12-27-2008 12:46
That one is usually the "Striding" state. Most AOs already alias that to whatever you use for walking, but you'll have to peek at the script because there are lots of variations out there.
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Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
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12-27-2008 12:50
If you can't fix it you should make some giant prim toes to attach to your feet. So when people see you stumbling they'll whisper to each other, "It's his feet...big toes.....poor fellow."
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Czari Zenovka
I've Had it With "PC"!
Join date: 3 May 2007
Posts: 3,688
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12-27-2008 13:01
I'm still irked about doing a hoppity skip when hugging or kissing my partner post-Havoc 4.
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
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12-27-2008 13:03
From: Czari Zenovka I'm still irked about doing a hoppity skip when hugging or kissing my partner post-Havoc 4. That's odd. Mine is more of a skippity hop. Maybe it's different in different sims 
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Weston Graves
Werebeagle
Join date: 24 Mar 2007
Posts: 2,059
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12-27-2008 14:25
From: Viktoria Dovgal That one is usually the "Striding" state. Most AOs already alias that to whatever you use for walking, but you'll have to peek at the script because there are lots of variations out there. Though I'm afraid I didn't understand a word of your post, it did get me thinking. I tried using a different AO (using ZHAO I instead of II) and it seems to be better! But I don't want to give up using the the easiest, most versatile, customizable AO in SL to cure this. I'm going to try editing the note card to use only one walk or try using a different walk first. If that fails, I may have to try finding version 1. Thanks for the hint. I'll try to let everyone know if it works.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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12-27-2008 15:34
I know that when Havok 4 first was in beta, it didn't matter if you had an AO or not - any slight curb would make an avatar stumble, and would trigger the falling animation followed by a sliding action. They fixed most of that glitch before Havok 4 was released. What I find now is that I still tend to stop cold and have to jump a bit when I encounter some steps or curbs.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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12-27-2008 16:54
From: Weston Graves Though I'm afraid I didn't understand a word of your post, it did get me thinking. I tried using a different AO (using ZHAO I instead of II) and it seems to be better! Hmmm. I'd be a bit surprised if it's the AO script (as opposed to the animations, maybe) that makes a difference. There are a lot of ZHAO II users--myself included--who don't seem to be stumbling around. If it actually is the AO script, then it would be worth analyzing what change made the difference. In any case, I'm interested in the "striding" hypothesis. The part about how the stumbling "goes on until I stop dead in my tracks and then start walking again" might be the hint there, but if it really is triggered by a change in surface, then I'm not sure that still makes sense. (Not likely to be related to this case: It's absurdly easy to trip over the slightest thing while the avatar is running.)
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Tygarys Soyinka
Insane Furry Lag Monster
Join date: 17 Sep 2005
Posts: 136
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12-29-2008 16:05
This has been driving me crazy for some time. I have found that this will almost stop if I use the RC viewer or the Cool Viewer. If I use the current SL viewer or any thing older I get this hoppity skip constantly.
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Weston Graves
Werebeagle
Join date: 24 Mar 2007
Posts: 2,059
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12-29-2008 18:15
As an update to this issue, the only difference I can tell between the AO I have that is ZHAO I and the ZHAO II is that version one is an AO I purchased with all the animations already in place. The one I'm using now, version two, I just edited the notecard to use one walk animation and a few stands. The rest are blank so I'm assuming the default avatar animations kick in for those -- running, sitting, falling, flying. For you fellow involuntary hopscotch players, do you have the falling and running missing from your notecard too? ( I almost said "the runs."  ) If so, I will try buying and replacing those animations to see if that works. I'm sort of grabbing at straws here and may just have to put up with it like so many other things. Hey, if in real life I could have the physique of my avatar and could fly and teleport, I wouldn't sweat an occasional dorkiness. Well - yeah, eventually I would. We're never satisfied.
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Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
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12-29-2008 19:17
When I was playing with AO animations I found that lower priority animations caused the default animations to pop up in between transitions in the AO. Making my animations a higher priority seemed to stop them from happening. Maybe try starting the animation info display and see what animations are playing and what priority they are.
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Puppet Shepherd
New Year, New Tricks
Join date: 14 Feb 2007
Posts: 725
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12-29-2008 20:06
I think a better solution would be switching permanently to the dog avatar. But I have a bit of a personal bias in favor of canines. 
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Weston Graves
Werebeagle
Join date: 24 Mar 2007
Posts: 2,059
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12-29-2008 21:03
From: Puppet Shepherd I think a better solution would be switching permanently to the dog avatar. But I have a bit of a personal bias in favor of canines.  Well, there you go. Problem solved. Why didn't I think of that?
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Puppet Shepherd
New Year, New Tricks
Join date: 14 Feb 2007
Posts: 725
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12-29-2008 21:19
From: Weston Graves Well, there you go. Problem solved. Why didn't I think of that? Because you were thinking like a human, not like a dog! Poor humans, always overlooking the most obvious solutions! Now that I have solved your problem, it is time for sweet doggie slumber. Don't fall asleep in the spaghetti!
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Viktoria Dovgal
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Join date: 29 Jul 2007
Posts: 3,593
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12-29-2008 22:19
From: Weston Graves For you fellow involuntary hopscotch players, do you have the falling and running missing from your notecard too? ( I almost said "the runs."  ) If so, I will try buying and replacing those animations to see if that works. As a quick test, you can try plugging the name of your walk into some of this empty spots in the notecard and see if the problem goes away (one at a time i guess so you know what did the trick), then you will have a better idea of what animations you might want to get.
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