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Managing Sim

Tarina Sewell
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Join date: 20 Jul 2007
Posts: 2,180
11-28-2008 15:00
Can someone tell me what a sim owner would need to scan for chat bugs and illegal scripts?

Thak you
Juicy Littlething
Registered User
Join date: 13 Mar 2008
Posts: 57
11-28-2008 15:10
If you look at the World tab above your SL client, there is a Region/Estate menu. Click on that and click on the Debug tab -> then click on the "Get Top Scripts" button. This will show you all the scripts that are on your sim and you can sort them by owner, name, lag time, location, etc. It even has a handy "show beacon" feature to identify where the script is located or you can just return the object from the menu without having to track it down on the sim.
Tarina Sewell
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Join date: 20 Jul 2007
Posts: 2,180
11-28-2008 15:37
From: Juicy Littlething
If you look at the World tab above your SL client, there is a Region/Estate menu. Click on that and click on the Debug tab -> then click on the "Get Top Scripts" button. This will show you all the scripts that are on your sim and you can sort them by owner, name, lag time, location, etc. It even has a handy "show beacon" feature to identify where the script is located or you can just return the object from the menu without having to track it down on the sim.


Well thank you for this information. I realise that option is available however earler today I used this option and found no unexpected scripts. However somone on the sim confirmed that is was in fact a chat bug script in some of their "things". This person only had few of their own scripts and each were beds pose balls and chairs couch tv scripts etc. So apparently it was "inside" another script. And That I do not know how to find.

There was no OBJECTS in her name running a script in the options and the specific bug script was in an "object" so named.
Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
11-28-2008 15:57
If i would make a chat bug, i would probably call the script 'poseballanim' too...
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Dilbert Dilweg
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Join date: 27 Jun 2006
Posts: 500
11-28-2008 15:59
What was used to detect the chat bug? A scanner? If so then you need to exclude furniture,poseballs,TVs and any thing else that listens on open channel for chat commands.
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Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
11-28-2008 16:04
Tarina first of all sort by name, anything by names who aren't residents you need to see off. After that, heck a script could be called anything, unfortunately they don't always cry out what they are.
Argos Hawks
Eclectically Esoteric
Join date: 24 Jan 2007
Posts: 1,037
11-28-2008 16:45
Top Scripts actually lists out the scripted objects with the highest script times. It doesn't list the scripts by name and often won't even show all the scripted items. If there are a lot of scripted items and the bug is very efficient, it might not show up on the list. If the bug script is inside an object belonging to the victim, you could only find it by manually checking the objects. If it was in a child prim instead of a root prim, forget about it.
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Tarina Sewell
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Join date: 20 Jul 2007
Posts: 2,180
11-28-2008 17:21
From: Argos Hawks
Top Scripts actually lists out the scripted objects with the highest script times. It doesn't list the scripts by name and often won't even show all the scripted items. If there are a lot of scripted items and the bug is very efficient, it might not show up on the list. If the bug script is inside an object belonging to the victim, you could only find it by manually checking the objects. If it was in a child prim instead of a root prim, forget about it.


I believe this is exactly what happend.... Now, in this vein.. is there anythign I can get that will scann all object child or root?


And thank you to all for your help and assistance.
Tarina Sewell
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Join date: 20 Jul 2007
Posts: 2,180
11-28-2008 17:24
From: Dilbert Dilweg
What was used to detect the chat bug? A scanner? If so then you need to exclude furniture,poseballs,TVs and any thing else that listens on open channel for chat commands.


She checked each itsm manually after I scanned and didn;t really find anything to send a red flag out.. in the land options (for estate)..... But it Iwould think there woudl be an easer way.... ;/
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
11-28-2008 18:16
There's no way to know if a particular script is a chatbug. I suppose, theoretically, it must be listening on channel 0, so if you chatted up a storm near it, it might blip onto top scripts, but generally it's just sitting there doing nothing, so it's very unlikely to ever be detectable that way. So, it would be like looking for a needle in a haystack, but if she wants to see all the hay, she could do View / Beacons / Scripted Objects and View / Beacons Always On (or something like that--it's changed in the RC viewer).

Keep in mind that the majority of "chatbugs" are in attachments, not rezzed on the sim proper. The social engineering of getting somebody to wear an attachment is much easier than convincing a sim owner to turn off autoreturn or invite a spy conveniently into a group with rezzing permissions. So however it was "confirmed that is was in fact a chat bug script in some of their 'things'," it would be tricky to conclude that the thing wasn't being worn.
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Atom Burma
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Join date: 30 May 2006
Posts: 685
11-28-2008 19:02
it is a needle in a haystack, basically you need a chat bug of your own, to find chat bugs. sounds odd I know, most chat listeners bounce on a secure channel. you can get wearables to listen to any chat surrounding you, on any channel. as to where, not a clue. maybe one of those all in one tool type of things. the only thing is you will need to walk the sim, and hope it sends out a call on whatever channel it is on, which may or may not even work. if it just bounces to e-mail then there will be no way.
Stallion Haystack
Registered User
Join date: 3 Aug 2008
Posts: 125
11-28-2008 19:05
From: Atom Burma
it is a needle in a haystack


A Stallion Haystack?
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
11-28-2008 19:28
From: Atom Burma
it is a needle in a haystack, basically you need a chat bug of your own, to find chat bugs. sounds odd I know, most chat listeners bounce on a secure channel. you can get wearables to listen to any chat surrounding you, on any channel. as to where, not a clue. maybe one of those all in one tool type of things. the only thing is you will need to walk the sim, and hope it sends out a call on whatever channel it is on, which may or may not even work. if it just bounces to e-mail then there will be no way.

You do understand that there are 4,294,967,295 possible channels in SL?
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Tarina Sewell
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Join date: 20 Jul 2007
Posts: 2,180
11-28-2008 20:59
I believe its a complicated story over where it came from.. but am certain an Ex was involved... I myself have been lucky I suppose in that all my ex's have ran away fast and far and not bothered harrassing me.. ; )

What I dont get myself.. It can only catch open chat, right? I'm assuming all private conversations are carried on in IM's.. or if a group of people then perhaps in open chat..

And me disabling, say rezzing is not going to help then i suppose if in this instance the item was an attachment?
Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
11-28-2008 22:11
Chat spies are easily identified insofar as they are usually on microscopic, sometimes 'unselectable' prims. Dumb but true.

People generally tend to use them to chatspy on their own areas. Strange but very common from what I've found.

Thing is, once you drive down the dark road of total distrust and spying, you really got to wonder what remains for you in this world...
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Tarina Sewell
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Join date: 20 Jul 2007
Posts: 2,180
11-29-2008 09:17
From: Desmond Shang


Thing is, once you drive down the dark road of total distrust and spying, you really got to wonder what remains for you in this world...


This is so true....