How to create your OWN megaprims using ONLY the normal building tools
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Chaos Markstein
Registered User
Join date: 22 Nov 2007
Posts: 235
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05-13-2008 13:14
quite simple really, download this.... http://www.openlifegrid.com/Support/ViewerDownloads/tabid/188/Default.aspx(its like Nicholaz, but works differently) and connect to the normal SL grid. THIS version of the viewer does NOT have a viewer side prim limitation, and u can create megaprims just like normal prims since the Havok4 update, you can create megaprims of any size Unfortunetly it doesn't have Windlight (YET!) but does have a bout of other nice little features i havn't had a chance 2 look at yet (like shadows and stuff) http://www.openlifegrid.com/Support/ViewerDownloads/tabid/188/Default.aspx
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Chaos Markstein
Registered User
Join date: 22 Nov 2007
Posts: 235
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05-13-2008 13:34
this might be usefull 2 some ppl
ReX Viewer Currently Supported* Currently Supported* Note: use esc then ctl+r to use SL norms EDIT Tools EDIT Tools General Tab General Tab Sit on Object Sit on Object Object Tab Object Tab
BOX - phantom, position, size (up to 10m), rotation, types (including sculpted), path cut, hollow (all shapes), twist, taper, shear
TORUS - skew, hole size, profile cut, revolutions Same except - up to 100m Features Tab Features Tab Flexible path, light Same Texture Tab Texture Tab Texture, color, transparency, bright, mapping, shininess, bumpiness, repeats, rotation, offset Same except - no shiny, no bumpiness. Rex handles transparency a bit differently, a clear texture will not be totally transparent, you must set transparency to 90. Content Tab reX Tab Scripts
Extended Properties, Show as Mesh, Is visible, Cast shadows, scale mesh to prim, billboard, Additive Blending, Mesh, Materials, Particles Main Options Content Tab Position, rotate, stretch, select texture, edit linked parts, stretch both sides, stretch textures, use grid, ruler mode Scripts Main Options Same
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
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05-13-2008 13:43
Ooh.. I have that installed already... (O_O) Darn me for not trying it out! (>_<  PLAYTIME! \(^_^)/
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Amaranthim Talon
Voyager, Seeker, Curious
Join date: 14 Nov 2006
Posts: 12,032
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05-13-2008 13:48
So... if you build with the OpenLife viewer in SL... they will continue to exist in SL? Hmmm..
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Chaos Markstein
Registered User
Join date: 22 Nov 2007
Posts: 235
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05-13-2008 13:52
From: Amaranthim Talon So... if you build with the OpenLife viewer in SL... they will continue to exist in SL? Hmmm.. not sure about the extra goodies, but yes normal prims stay put (they use the same system), so u can create your own megaprims (about bloody time to)
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Rose Leckrone
Registered User
Join date: 26 Jan 2007
Posts: 3
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I tried. no luck.
05-13-2008 14:28
ah heck, what is your secret. I tried it and they just resized. 
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
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05-13-2008 15:32
From: Rose Leckrone ah heck, what is your secret. I tried it and they just resized.  Me too... They size up just fine.. I close edit, Poo! (>_< 
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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05-13-2008 16:57
I think it's a bit of a stretch to say "the normal building tools" when you have to use a non-standard client, but it's a clever patch either way! 
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Johnnie Carling
Registered User
Join date: 17 Aug 2007
Posts: 174
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05-13-2008 17:03
From: Chaos Markstein THIS version of the viewer does NOT have a viewer side prim limitation, and u can create megaprims just like normal prims since the Havok4 update, you can create megaprims of any size
They will just go back to normal size when your done editing. Currently the limitation is in the SL servers, to create a megaprim you have to create the prim at the desired size. Making a .5x.5x.5 prim and editing it to more than 10M wont work.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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05-13-2008 17:08
This failed for me using realXtend Second Life 1.18.5 (1) Feb 27 2008 14:18:38 (realXtend). That may not be a current version of RealXtend, I haven't checked.
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Kornscope Komachi
Transitional human
Join date: 30 Aug 2006
Posts: 1,041
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05-13-2008 17:28
It's a dead end folks... Use the Nicolaz viewer.
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
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05-14-2008 05:12
From: Kornscope Komachi It's a dead end folks... Use the Nicolaz viewer. I did that too... Same behavior. (>_< 
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Solomon Devoix
Used Register
Join date: 22 Aug 2006
Posts: 496
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05-14-2008 05:15
From: Imnotgoing Sideways I did that too... Same behavior. (>_<  See the thread in the scripting forum... using the Nicholaz viewer, open the Debug menu, use the first drop-down menu selection, type in the dimensions of the mega, hit Enter, and the next time you use the Create function, a prim of that size will appear.
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Imagin Illyar
Owner, Willowdale Estates
Join date: 6 Feb 2008
Posts: 290
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05-14-2008 05:59
I've been just using a gadget called Megga Rezzer with the standard viewer. It allows me to make custom sized mega prims. Very slick and easy to use.
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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05-14-2008 08:09
By the end of Thursday, Megaprim creation will be off again, it's one of the reasons LL is doing this rolling restart. So make em while you can...
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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05-14-2008 08:12
From: Imagin Illyar I've been just using a gadget called Megga Rezzer with the standard viewer. It allows me to make custom sized mega prims. Very slick and easy to use. Yes, but that likely just cuts the 'standard' few megaprims that were in existence, it's not quite the same as creating an actually correctly sized megaprim. There are issues with cut megaprims, their bounding box remains the same size, and can obscure the mini-map. As well, if the bounding box goes over sim borders, both sims will suffer performance issues. (or so Michael Linden said)
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