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OpenSIM Woes |
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Shivan Zhang
LSL Scripter, Writer
Join date: 30 Jun 2006
Posts: 3
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10-15-2009 16:47
Does anyone know the url for Second Life's inventory servers? I'd love to use my purchased items on my OpenSIM and I know a lot of others would, too. I'd be fine with their entire asset server attached to my sim. Making it easier for users to do this in exchange for control of the OpenSIM's economy would be a good way to solve the transition problem. So anyone have any ideas to get my SL assets through OpenSIM?
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
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10-15-2009 16:50
hmm.. I'm not at all sure that you'd be very popular with the creators who sold you the items in SL
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Prim Savers - almost 1000 items of superbly crafted, top quality, very low prim furniture, and all at amazingly low prices.
http://slurl.com/secondlife/Seymour/213/120/251/ |
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Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
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10-15-2009 17:05
*hmm* Nope.
It stands to reason that LL has no vested interest in connecting their asset system to the OpenSim grid. Heck, they have a much more vested interest in NOT doing it. Keep in mind, they don't own the OpenSim grid, thus make no money off of it. They have enough lawsuits for the content theft on their own grid... _____________________
DiamonX Studios, the place of the Victorian Times series of gowns and dresses - Located at http://slurl.com/secondlife/Fushida/224/176
Want more attachment points for your avatar's wearing pleasure? Then please vote for https://jira.secondlife.com/browse/VWR-1065? |
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Kidd Krasner
Registered User
Join date: 1 Jan 2007
Posts: 1,938
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10-15-2009 17:47
Does anyone know the url for Second Life's inventory servers? I'd love to use my purchased items on my OpenSIM and I know a lot of others would, too. I'd be fine with their entire asset server attached to my sim. Making it easier for users to do this in exchange for control of the OpenSIM's economy would be a good way to solve the transition problem. So anyone have any ideas to get my SL assets through OpenSIM? Even if LL were to do connect the grids, you still wouldn't have the right to use your items on OpenSIM. Try to understand this: You didn't purchase items, they just look like it when rezzed using 3D graphics. You purchased a license to use the objects, scripts, textures, etc. within SL. Worse (from your standpoint), the LL terms of service clearly say that the content creators keep whatever copyrights they may be entitled to, granting to LL only a license to use on LL servers. Thus LL doesn't even have the right to enable you to use stuff on other grids. |
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Rhonda Huntress
Kitteh Herder
Join date: 21 Dec 2008
Posts: 1,823
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10-15-2009 17:48
I'd be fine with their entire asset server attached to my sim. ![]() _____________________
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Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
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10-15-2009 17:50
Content and content creators are the value commodities in virtual worlds.
Inworld prim based rights of distribution belong to the creators and LL has rights to every prim. LL's role so far is primarily to keep its prims in its own world. An owner of a creation has rights to use but not to take out of the world or distribute in any way unless otherwise granted by the creator. But even a creator of prim based items in SL does not have the power to grant a user to take a prim based item out of SL without LL's permission. The fact that it is being done all the time does not change the laws however. If you use one of the available tools to remove items from SL nothing may happen. However legally you will have broken a number of laws. And any of the people who do own actual rights to the creation may choose to sue you at any time. In the case of 2d content or scripts or animations the creator holds all rights of distribution. This still means that the user or purchaser of said items still needs the creator's permission to remove them from SL. _____________________
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Blackberry Jewell
Registered User
Join date: 8 Jan 2008
Posts: 18
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10-15-2009 18:23
even a creator of prim based items in SL does not have the power to grant a user to take a prim based item out of SL without LL's permission. Which bit of the policies are you basing this on? I'm not saying you're wrong -- I don't know -- but I'd like to study the text first-hand. And it seems counter-intuitive, since LL have made the prim-making tech open-source, that they would reserve rights to a particular set of prim configurations that they didn't design. Especially since, if I understand correctly, there is no way to transfer the actual object; all you'd really be transferring is information about how the prims were configured, to be used to build an identical copy on another grid with that grid's prims. Since that information is the intellectual property of the creator, I don't see where LL comes into it. I don't build very often, but eventually I'll get around to releasing a few things, and when I do, I'd let to include a reasonable license-to-transfer. However, I understand that there's no real way to control what would happen to anything on another grid, so I'd be concerned about the textures, scripts, that my builds might contain. I'd probably avoid any scripts that weren't themselves free to use, but I don't think I could avoid textures. |
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Snickers Snook
Odd Princess - Trout 7.3
Join date: 17 Apr 2007
Posts: 746
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10-16-2009 00:00
But even a creator of prim based items in SL does not have the power to grant a user to take a prim based item out of SL without LL's permission. However, that doesn't make 100% sense either since progs like Second Inventory are allowed by LL. Which means that anything you have full perms on or that you are the creator of can be pulled out. |
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Shivan Zhang
LSL Scripter, Writer
Join date: 30 Jun 2006
Posts: 3
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10-16-2009 07:45
*hmm* Nope. It stands to reason that LL has no vested interest in connecting their asset system to the OpenSim grid. Heck, they have a much more vested interest in NOT doing it. Keep in mind, they don't own the OpenSim grid, thus make no money off of it. They have enough lawsuits for the content theft on their own grid... My thinking is that LL is already losing people thanks to overcharging for land. Heck, Furnation's shrunk in a way I don't like. Anyway, if there's an item anywhere on any grid someone wants to buy if Linden Labs has control of the economy there its all the more lindens bought and I'd be fine if they came directly from LL. Any transaction is better than none. They could make a lot of money if my requested features were premium options. As for other grids using SL's asset server, its no different than connecting another computer to an iTunes account. |
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Rhonda Huntress
Kitteh Herder
Join date: 21 Dec 2008
Posts: 1,823
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10-16-2009 08:03
As for other grids using SL's asset server, its no different than connecting another computer to an iTunes account. _____________________
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Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
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10-16-2009 08:24
I think SL does have an interest OpenSim and other open source projects, in a roundabout way. The more of these there are that work reasonably well and produce occasional enhancements, the more chance that LL/SL based systems become established as the standard for virtual worlds on the net. It reduces the likelihood of competitors coming along with completely new systems that, while copying the idea of SL, are not based on it (e.g. Hipihi).
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Shivan Zhang
LSL Scripter, Writer
Join date: 30 Jun 2006
Posts: 3
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10-16-2009 09:04
I see it as more like giving access to the entire iTunes database to an unmonitored source. I'm talking about the way all the Gridnauts are setup. Login through SL and teleport like its just another piece of land. Land Linden Labs doesn't have to worry about overhead for. I've already tried to get OpebnSIM running according to the wiki and it just refuses to work. How do I get that to work in an easier way than the wiki explains? |