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What is the Truth about the Modify Option

Lion Ewry
Registered User
Join date: 30 Nov 2006
Posts: 88
10-26-2007 11:52
I sell flowers and trees. I make a lot of my things copy and modify so that people only have to buy one but can change the size. On other things I sell them as copy but
no Modify--and they have scripts in them--which took forever to make. The scripts
are no copy, no modify--and they are in a copy, but no modify and no transfer prim.

Just to be clear, everything I sell is No Tansfer.

Here are my questions:

If they are Copy and Modify, can someone make copies of my items and change the creator name and then sell them as if they created them?

Can someone package these items in a rezzor or a box and sell the PACKAGE of them as if they created the items in the package?

If if my scripts are no copy, no modify--in a copy but no modify, no transfer set of linked prims, can someone still steal the scripts and sell them as if they made them--in other words change the name of them and the creator name too?

Lastly------If I change the property settings on things I have out for sale at my place
They might be different that the settings on the items in inventory. Usually this has to do with whether they are getting an original (which I use if I landscape for someone) or if they are getting a copy which I use if I set it out at my store.

I guess, what I am asking is are the property settings I use when I put something out on
land or box it and sell the box the one that count?--or is it the underlying item property settings in inventory?

I bet there is a lot of confusion about this. I have been in SL for a year--and I am confused
What is the real skinny on this?
Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
10-26-2007 11:54
From: Lion Ewry
I sell flowers and trees. I make a lot of my things copy and modify so that people only have to buy one but can change the size. On other things I sell them as copy but
no Modify--and they have scripts in them--which took forever to make. The scripts
are no copy, no modify--and they are in a copy, but no modify and no transfer prim.

Just to be clear, everything I sell is No Tansfer.

Here are my questions:

If they are Copy and Modify, can someone make copies of my items and change the creator name and then sell them as if they created them?

Can someone package these items in a rezzor or a box and sell the PACKAGE of them as if they created the items in the package?

If if my scripts are no copy, no modify--in a copy but no modify, no transfer set of linked prims, can someone still steal the scripts and sell them as if they made them--in other words change the name of them and the creator name too?

Lastly------If I change the property settings on things I have out for sale at my place
They might be different that the settings on the items in inventory. Usually this has to do with whether they are getting an original (which I use if I landscape for someone) or if they are getting a copy which I use if I set it out at my store.

I guess, what I am asking is are the property settings I use when I put something out on
land or box it and sell the box the one that count?--or is it the underlying item property settings in inventory?

I bet there is a lot of confusion about this. I have been in SL for a year--and I am confused
What is the real skinny on this?


You cant sell no-transfer items, even if you hide them in a box or modify them.
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
10-26-2007 12:19
From: Lion Ewry
If they are Copy and Modify, can someone make copies of my items and change the creator name and then sell them as if they created them?
Yes and no.

No, the asset server won't allow someone to resell a C/M/NT. If they discovered an exploit to gain full permission copies (C/M and T allowing reselling) then you'd still be listed as the original owner. AR in this case since it involves an exploit and to be sure file a DMCA as well.

Yes, they could - manually or automatically - *recreate* prim-by-prim something you built in which case their name would be listed as the creator and they'd have full permissions on it since they built it. They wouldn't be able to copy the script though, short of simply rewriting or taking a freebie scripts that does something similar to what yours does. File a DMCA in this case to get their infringing "copies" taken down.

Mod or no-mod permissions literally only applies to being able to mod the prim, getting the actual prim values to *recreate* something is always possible regardless of permissions or ownership.

For items that consist of prims, always rez the item, set the permissions the way you want them and then take it back into inventory. Don't set the permissions in inventory, they won't necessarily take or do what you think.
Also, it's a good idea to have an alt to buy your own things if you're unsure, that way you're certain what permissions others will get :).

From: someone
I guess, what I am asking is are the property settings I use when I put something out on land or box it and sell the box the one that count?--or is it the underlying item property settings in inventory?
Let's say you made 2 different flowers that you're selling in a box, set to sell "copies".

The flowers are individually set (when you rezzed them and set the permissions on them) to M/C/NT and the box still has the standard NM/NC/T.

What I get when I buy this is a NM/NC/T box, containing two prims flowers that are M/C/NT. The permissions on the box don't affect the permissions of what's inside of the box (the same thing for the flowers. If there's a NC/NM/T script inside of the flowers, that script stays NC/NM/T. If I were to rez one copy of the flower, that rezzed copy would loose it's "copy" permission though, due to the no-copy script inside).
Burnman Bedlam
Business Person
Join date: 28 Jan 2006
Posts: 1,080
10-26-2007 12:30
From: Lion Ewry
If they are Copy and Modify, can someone make copies of my items and change the creator name and then sell them as if they created them?
They can make copies, but the copies retain your name as the creator. They can modify them, however, which means they can remove scripts and put them in their own prims which they can make to look the same. Your scripts should also be set to COPY - NO MOD - NO TRANS or they can indeed steal your work.

From: Lion Ewry
Can someone package these items in a rezzor or a box and sell the PACKAGE of them as if they created the items in the package?
No, the permissions system will not allow someone else to sell your items in such a manner.

From: Lion Ewry
If if my scripts are no copy, no modify--in a copy but no modify, no transfer set of linked prims, can someone still steal the scripts and sell them as if they made them--in other words change the name of them and the creator name too?
If the item the scripts are in is NO MODIFY, they can't take the scripts out of the item. Also, if the scripts are NO MODIFY, then they cannot copy & paste the LSL so you are safe.

From: Lion Ewry
Lastly------If I change the property settings on things I have out for sale at my place
They might be different that the settings on the items in inventory. Usually this has to do with whether they are getting an original (which I use if I landscape for someone) or if they are getting a copy which I use if I set it out at my store.

I guess, what I am asking is are the property settings I use when I put something out on land or box it and sell the box the one that count?--or is it the underlying item property settings in inventory?
The permissions you set on your vendor will not effect the permissions settings of the items inside it. It gets a little confusing here though... lol

You can't effect how the permissions of an object's inventory behaves by changing it's permissions... BUT... the permissions of the object's inventory WILL change the behavior of the object they are in to some degree.

If you have a full-perms box with an item inside that is no-transfer, the box the item is in becomes no-transfer until the item inside it is either removed or made transferable. Same for copy. You can't copy a box that has no-copy items inside it. You CAN, however, modify a prim which has no-mod items inside it.

From: Lion Ewry
I bet there is a lot of confusion about this. I have been in SL for a year--and I am confused What is the real skinny on this?
There sure can be! I hope my answer makes sense... it's a sort of abstract thing to think about... lol
_____________________
Burnman Bedlam
http://theburnman.com


Not happy about Linden Labs purchase of XStreet (formerly SLX) and OnRez. Will this mean LL will ban resident run online shoping outlets in favor of their own?
Abba Thiebaud
PerPetUal NoOb
Join date: 20 Aug 2006
Posts: 563
10-26-2007 12:32
/8/0b/6729/1.html

From the "Building Tips" forum (located here: /8/1.html)

Explains fairly well the permission system.

A
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http://www.ponystars.com/abbathiebaud Pony Up.
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
10-26-2007 12:45
From: Burnman Bedlam
If the item the scripts are in is NO MODIFY, they can't take the scripts out of the item.
You can't delete items inside of a "no mod" prim, but you can copy/move them out of the prim (which has the same effect as deleting if the item is no copy).

If you want to prevent a script/item from being moved out of a prim, the script/item needs to be copy.
Burnman Bedlam
Business Person
Join date: 28 Jan 2006
Posts: 1,080
10-26-2007 12:58
From: Kitty Barnett
You can't delete items inside of a "no mod" prim, but you can copy/move them out of the prim (which has the same effect as deleting if the item is no copy).

If you want to prevent a script/item from being moved out of a prim, the script/item needs to be copy.
Are you sure about that? I always set my scripts to "no-mod" anyway... but it is was my understanding that the quote below applies to removing items:

From: Phoenix Linden
If an inventory item inside of an object is no-modify, the object itself can still be modified. Conversely, if an object is not modifiable, it's contents cannot be modified.
_____________________
Burnman Bedlam
http://theburnman.com


Not happy about Linden Labs purchase of XStreet (formerly SLX) and OnRez. Will this mean LL will ban resident run online shoping outlets in favor of their own?
Lion Ewry
Registered User
Join date: 30 Nov 2006
Posts: 88
Just so I have it for sure-----------
10-26-2007 13:01
The items where the scripts are (which is the most important thing here) are shadows that are made up of two linked prims. There is a different script in each one--both of these scripts are no copy no modify no transfer inside the prims.

The Linked prims themselves are Copy--but no modify, no Transfer.

Soooooooooooo--it sounds like I am safe from piracy. Is that correct?

The Trees are Copy-Modify, but No transfer and do not have scripts at all. I am not
really as worried about these, because the textures in them were taken with a digital
camera around my home. I have the orginal pictures that I used to make the textures and could take you to the RL trees! So if somebody is dumb enough to try to sell these as their own I could prove that they stole it easily.

I really do appreciate your comments everyone. Thank you very much!
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
10-26-2007 13:03
From: Burnman Bedlam
Are you sure about that? I always set my scripts to "no-mod" anyway... but it is was my understanding that the quote below applies to removing items:
Scripts generally should be no-mod :).

Maybe the following is clearer on what I meant:
* rez a prim, go to the contents and click "New Script"
* give it to an alt/have an alt buy it (everything is NM/NC/T now)
* try deleting the script (the item will shout an error message)
* now try moving the script into your inventory (SL will tell you you might break the item since the script is no copy, etc. Click OK and the script is gone from the prim and in your normal inventory)

* do the same thing over but make the script copy on next owner this time
* when you move the script to your inventory again (on your alt), you'll get a copy of it in inventory, but it'll stay behind in the prim this time around as well
Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
10-26-2007 13:07
Make an alt, send him to buy your product then attempt to do what you wish to prevent.
Burnman Bedlam
Business Person
Join date: 28 Jan 2006
Posts: 1,080
10-26-2007 13:10
Wow... you learn something new everyday... lol


I've never tried to take a script out of a no-mod prim before, and just assumed. Guess it's a good thing I've always set my scripts to no-mod then. :D
_____________________
Burnman Bedlam
http://theburnman.com


Not happy about Linden Labs purchase of XStreet (formerly SLX) and OnRez. Will this mean LL will ban resident run online shoping outlets in favor of their own?
Lion Ewry
Registered User
Join date: 30 Nov 2006
Posts: 88
hmm just read things again.
10-26-2007 13:14
My prims where the scripts are are copy--no mod--no transfer.
The scripts have no permissions at all------No copy, no mod, no transfer.

It sounded like some said I should give Copy permissions to keep the scripts safe--but no mod, no transfer. THAT does not make sense to me. If I would give someone the right
to copy the scripts then I could see how somone could just copy and paste them into their own objects--------Which is what I want to avoid at all costs.

Still confused......
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
10-26-2007 13:35
From: Lion Ewry
It sounded like some said I should give Copy permissions to keep the scripts safe--but no mod, no transfer.
If that's referring to me, that was a response to something someone else said. You can just ignore it since it wasn't part of my previous reply to your post.

Sorry for the confusion :o.

From: someone
The scripts have no permissions at all------No copy, no mod, no transfer.
That's not possible though. :confused: They can be copy, or they can be transfer, but it's always one of both. You can't create a script that is no copy *and* no transfer.

From: someone
THAT does not make sense to me. If I would give someone the right
to copy the scripts then I could see how somone could just copy and paste them into their own objects--------Which is what I want to avoid at all costs.
You can't prevent someone from taking a script out of an object you sold them (which breaks the original object when the script is no-copy) and sticking it into something else.

Not really sure why you would even want to prevent that either :confused:.
Lion Ewry
Registered User
Join date: 30 Nov 2006
Posts: 88
Ok I tried to copy or modify a script with an Alt
10-26-2007 13:38
I just bought the scripted Item with an Alt.

I cannot modify it at all which is good
I cannot copy the script either which is good
If I deleted the script from the Item---------It DOES NOT put a copy into my
inventory that I could simply put in my own prim. THAT is what I wanted to know.

Also--it destroyed the orginal shadow so if anyboyd tried this he really screwed himself.

Thanks everybody! I can handle someone building their own versions of things to make
a better mousetrap------If they are willing to spend the time and effort to do it and it is better--more power to them! That is how things advance.

But I CANNOT DEAL WITH OUT AND OUT THEFT. There are people here that have spent
weeks and weeks making something wonderful. To have those things stolen should be a Capital Crime in SL (in my opinion) and should be dealt with accordingly. BANNED for LIFE!

Anyway----You guys helped me a lot and relieved my mind. I am sure you did for many others too.

Thank you all very much!
Trevor Langdon
Second Life Resident
Join date: 20 Oct 2004
Posts: 149
10-26-2007 13:47
Lion--
As Kitty mentioned above, the only way to insure your script remains within an object is to set the script within to allow copying. This won't prevent someone from copying the script to inventory, but it insures that the original script remains in the object.

Where as, if the script were NO MOD, someone could remove the script from the object, thus rendering the object unusable as intended.

Hope that makes sense.

BTW, you cannot set permissions to NO COPY, NO MOD, NO TRANS on it's own; however, with combinations of those settings set on individual components that make up the object, it can give the appearance of all NOs. The true permissions will show, should one dissemble the object by removing the components.

You cannot prevent someone from getting a script out of an object (either a copy or removal based on COPY setting) and using the script in their own object. However, you can prevent someone from viewing your script code or selling/giving the script to someone else.

Setting the script permissions to NO MOD, NO TRANS will accomplish that. They will be able to copy it to their hearts content, but will only be able to use it in their own items for themselves (can't be sold or given away) and they will not be able to see/modify the code.
Day Oh
Registered User
Join date: 3 Feb 2007
Posts: 1,257
10-26-2007 13:52
If the prims are modifiable, they might be copied using an LSL script and the Linden viewer. If they're not modifiable, they could be copied but it'd take special software. It happens :-S
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Trevor Langdon
Second Life Resident
Join date: 20 Oct 2004
Posts: 149
10-26-2007 13:54
Note: My previous response was written while both you and Kitty were responding :)

From: Lion Ewry
I cannot copy the script either which is good
If I deleted the script from the Item---------It DOES NOT put a copy into my
inventory that I could simply put in my own prim. THAT is what I wanted to know.

Lion--
In order to remove a NO COPY item from an object and place it into your inventory, you need to first rez the object in-world (won't work if you are wearing the object). Then you click-drag it to your inventory. You will get a warning prompt (blue pop-up) that the object may break if you continue. If you click the OK button, it will be removed from the object and put in your inventory.
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
10-26-2007 14:00
From: Lion Ewry
If I deleted the script from the Item---------It DOES NOT put a copy into my inventory that I could simply put in my own prim. THAT is what I wanted to know.
* Buy a copy of the item with your alt
* Rez it
* Open your (regular) inventory and keep it open
* Right-click on what you rezzed and pick the "Contents" tab
* Left click on the script and keep the mouse down and drag and drop it on a folder in your inventory
* If you click OK on the warning then the script is gone from the rezzed prim and in your regular inventory instead

I went to peek at your store and I think you're trying to prevent someone from using your falling leaves and casting shadow script?

No matter what you do, you can't keep someone from moving your script in their own items, there's no permission in SL that would stop that.

Either way, what I think you're worried about (someone using your script to sell their own creation) isn't going to happen because it would be far too clumsy to set up.
Lion Ewry
Registered User
Join date: 30 Nov 2006
Posts: 88
I think I understand now.
10-26-2007 14:15
I think I understand better now. I do feel better! Even if someone uses my scripts
it is still not as damaging as them selling it. That is what I was really worried about.


Again--thank you everyone!
Lion Ewry
Registered User
Join date: 30 Nov 2006
Posts: 88
Yep--I tried it again with an alt
10-26-2007 14:37
I Just tried it again and was able to copy it to the alts inventory using what you said Kitty
They can copy it and use it in their own stuff--but not sell it.

Oh well--at least they can't look at it or sell it.

Thanks