Dam it I wish there was an undo button
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Maka Mindes
Registered User
Join date: 26 Jun 2008
Posts: 4
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08-12-2008 09:10
Hi Guys Just done it again. House was starting to look good, done some mods, got furniture etc When to do some more minor mods and delete a small item, ended up deleting half the house. Spent ages trying to put back and re align the front of the house.
Wish there was a delete confirm and an undo option.
Is there a way of taking backups of the house.
ended up collecting up all our items, deleting the house, re rezzed it and started again.
Thanks Mark
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Amaranthim Talon
Voyager, Seeker, Curious
Join date: 14 Nov 2006
Posts: 12,032
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08-12-2008 09:12
After two years- I admit I still from time to time zap unwary pieces of the castle- I swear it cringes when it sees me coming...
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Wicked Picket
Lost in Translation
Join date: 14 Aug 2006
Posts: 126
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08-12-2008 09:24
You should have been able to re-rez what you deleted from your Trash folder, and just drag it back into the correct position. Also, I know you can use Ctrl-Z when modding an object to undo your last movement or edit.
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Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
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08-12-2008 09:27
Maka, for exactly this reason I've decided that the next time I build a house I'm going to have the actual house owned by a different avatar than the one who owns the furnishings.
That way, I'll be able to just do a coalesced "take" of all the furnishings in one "select only my objects" step. I can then delete the house I've damanged, re-rez it, and then IN ONE STEP rez the single coalesced contents and move the whole mass of them into place. .
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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08-12-2008 09:56
Lock is your friend.
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LittleMe Jewell
...........
Join date: 8 Oct 2007
Posts: 11,319
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08-12-2008 10:16
From: Nika Talaj Maka, for exactly this reason I've decided that the next time I build a house I'm going to have the actual house owned by a different avatar than the one who owns the furnishings. That way, I'll be able to just do a coalesced "take" of all the furnishings in one "select only my objects" step. I can then delete the house I've damanged, re-rez it, and then IN ONE STEP rez the single coalesced contents and move the whole mass of them into place. . I love this idea. I actually have a solid backup of my house and take a new one after any major changes. However, I was doing some texture changes and managed to miss getting the 'edit linked parts' checked -- ended up putting a single texture on both sides of a lot of my house. The easiest fix was to just rerez the house, but selecting all the parts of the old house was a pain because of the furnishings. From: Yumi Murakami Lock is your friend. I do use this always now. I have a bad habit of going into edit mode on something and then wanting to change my camera angle so I go to click 'ctrl' and 'alt', but manage to miss 'alt'. The first time I did that is when I first learned what happpens if you are in edit mode and just hold down 'ctrl' while moving your mouse (you move the object) - therefore I now lock everything when I am done messing with it. The problem comes in when you really want to change something, but you change it wrong. Sometimes, re-rezzing is just faster, so house backups should always be made.
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LittleMe Jewell
...........
Join date: 8 Oct 2007
Posts: 11,319
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08-12-2008 10:17
From: Maka Mindes ... Wish there was a delete confirm and an undo option. Is there a way of taking backups of the house. ... I have many times wanted a delete confirmation. You can 'undo' some changes via 'Ctrl-z'. To take a backup - assuming the house is copiable: 1) If you have no other items there yet, click on the Tools menu and select the "select only my objects" option and then get in edit mode and draw a box around your house. It will select everything you own inside the box. Then take a copy of that. 2) If you have furniture and/or other stuff there, then just go into edit mode and individually select all parts of the house and then take a copy. From: Wicked Picket You should have been able to re-rez what you deleted from your Trash folder, and just drag it back into the correct position.... . For some odd reason, it never dawned on me that the Rezzed items that I delete go into my trash folder also. I will have to remember this.
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♥♥♥ -Lil
Why do you sit there looking like an envelope without any address on it? ~Mark Twain~ Optimism is denial, so face the facts and move on. ♥♥♥ Lil's Yard Sale / Inventory Cleanout: http://slurl.com/secondlife/Triggerfish/52/27/22 . http://www.flickr.com/photos/littleme_jewell
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Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
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08-12-2008 10:19
MmmHmmm From: Yumi Murakami Lock is your friend.
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From: Albert Einstein Problems cannot be solved at the same level of awareness that created them.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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08-12-2008 10:34
Here's a tip. Instead of deleting pieces right away, move them up into the sky. Since movement can be undone (ctrl-Z), this procedure is safe. Only after you're 100% sure the changes are actually what you want should you delete the objects in the sky.
If you ever see one of my builds in progress, you'll find it's not uncommon to see the sky directly above each building littered with doors, walls, furniture, and other items, for weeks on end, before I finalize the build. Even though I always design as much as possible in advance before the first prim is ever laid, some degree of in-world experimentation is always necessary. During this experimentation phase, I try not to throw anything away until I'm certain I'm finished. If something seems iffy, it goes up into the sky, where I can easily retrieve it if I change my mind about axing it.
If you've only got a small plot of land to work with, so not a lot of wiggle room for extra prims, you might have to hit that delete key fairly often. But still, the fact that it's a 2-step process, the first step of which can be undone, makes it infinitely safer than just deleting right away.
Note, one caveat to be aware of: the undo history is not permanent, and can disappear at any time after relog, for any given prim (and sometimes even before relog). So it's not perfect. Usually, though, even if the history is gone, it's pretty easy to put stuff back where it came from. Since you didn't move anything on X or Y, only on Z, you've only got one number to figure out. And usually, that's just a matter of finding the height value from other similar objects in the build.
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
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08-12-2008 10:42
From: Chosen Few If you ever see one of my builds in progress, you'll find it's not uncommon to see the sky directly above each building littered with doors, walls, furniture, and other items, for weeks on end, before I finalize the build. I do that too, because a split second's rash deletion can add up to hours of work. There are a million reasons why it can happen - selected an extra bit, got bothered by IMs so I wasn't thinking clearly, mixed up two sections, thought I'd change something but the change was a disaster - but it doesn't mastter why since the outcome is the same. Proceed cautiously and you'll be thankful. And lock your house, especially if you build there.
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HoneyBear Lilliehook
Owner, The Mall at Cherry
Join date: 18 Jun 2007
Posts: 4,500
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08-12-2008 12:44
From: Yumi Murakami Lock is your friend. Hard lesson to learn, but I agree.
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Cee Edman
The Dude Abides
Join date: 2 Oct 2007
Posts: 283
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08-12-2008 14:27
From: Nika Talaj Maka, for exactly this reason I've decided that the next time I build a house I'm going to have the actual house owned by a different avatar than the one who owns the furnishings.
That way, I'll be able to just do a coalesced "take" of all the furnishings in one "select only my objects" step. I can then delete the house I've damanged, re-rez it, and then IN ONE STEP rez the single coalesced contents and move the whole mass of them into place. . LOL - You weren't watching, or you'd have seen our house or skybox disappear on more than one occasion, leaving the furniture and fittings just hanging in midair. Then, without touching a single piece of furniture, be re-rezzed in place with no evidence of the event. You don't need to select, take, and re-rez coalesced contents. They won't move, and constitute neat markers for re-placement of the surrounding structure. I really HAVE learned always to lock builds (except when I make some adjustment and forget to re-lock, which is rather too often). And I have also learned to move things I want to delete away from the background of a part of the build before clicking "delete'. Except I sometimes forget and it still happens. Also that darn pie-menu has things in dangerously adjacent segments!
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Katelicious Xue
Fresh Meat
Join date: 7 Jul 2008
Posts: 202
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08-12-2008 15:04
From: Maka Mindes Spent ages trying to put back and re align the front of the house. OMG, that sucks!
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Porky Gorky
Temperamentalalistical
Join date: 25 May 2004
Posts: 1,414
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08-12-2008 15:17
Once you are happy with an object then just lock it. I do this all the time when building, create a section and lock it then move onto the next. I really hate repeating things I have already done.
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Xerxes Kingstop
supercalifragisomecrap
Join date: 20 Mar 2008
Posts: 416
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08-12-2008 15:18
From: Chosen Few Since you didn't move anything on X or Y, only on Z, you've only got one number to figure out. And usually, that's just a matter of finding the height value from other similar objects in the build. This too is easy to cipher. When I need to move something up out of the way temporarily I usually pick a nice round number for the altitude adjustment and stick with it throughout the project ... often ten meters. By policy, z+10m to get it out of the way and if I need to bring it back there is no guesswork about the original coordinate - no mater which piece, perfect restoration is as easy as z-10m.
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Porky Gorky
Temperamentalalistical
Join date: 25 May 2004
Posts: 1,414
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08-12-2008 15:25
From: Xerxes Kingstop This too is easy to cipher. When I need to move something up out of the way temporarily I usually pick a nice round number for the altitude adjustment and stick with it throughout the project ... often ten meters. By policy, z+10m to get it out of the way and if I need to bring it back there is no guesswork about the original coordinate - no mater which piece, perfect restoration is as easy as z-10m. Or just shove it up in the air randomly and then ctrl z to reposition.
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Porky Gorky
Temperamentalalistical
Join date: 25 May 2004
Posts: 1,414
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08-12-2008 15:30
From: Chosen Few If you ever see one of my builds in progress, you'll find it's not uncommon to see the sky directly above each building littered with doors, walls, furniture, and other items, for weeks on end, before I finalize the build. Even though I always design as much as possible in advance before the first prim is ever laid, some degree of in-world experimentation is always necessary. During this experimentation phase, I try not to throw anything away until I'm certain I'm finished. If something seems iffy, it goes up into the sky, where I can easily retrieve it if I change my mind about axing it.. I build in exactly the same way. Quite often I will spend hours progressing a build only to decide it's not working and revert to previous idea that had been abolished into the sky in the earlier stages. Some builders i know get very aggitated with my building sites as they are far too messy and cluttered in their opinion. It all makes sense to me though so each to their own i suppose.
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
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08-12-2008 19:12
From: Yumi Murakami Lock is your friend. This has saved my builds on many occaisons. It is sound advice.
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Dana Hickman
Leather & Lace™
Join date: 10 Oct 2006
Posts: 1,515
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08-12-2008 19:23
From: Maka Mindes Hi Guys Just done it again. House was starting to look good, done some mods, got furniture etc When to do some more minor mods and delete a small item, ended up deleting half the house. Spent ages trying to put back and re align the front of the house.
Wish there was a delete confirm and an undo option.
Is there a way of taking backups of the house.
ended up collecting up all our items, deleting the house, re rezzed it and started again.
Thanks Mark This is precisely the reason why the floor panels of my house are autorezzed. Because if I miss while working on a project and end up deleting part of my house (it's been done a few times), I only have to wait a minute until it reappears on it's own... no fixing or aligning of anything.
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Ponsonby Low
Unregistered User
Join date: 21 May 2008
Posts: 1,893
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08-12-2008 19:34
From: Cee Edman Also that darn pie-menu has things in dangerously adjacent segments!
Ain't it the truth. For that matter, the 'Abandon Land' button is suspiciously close to, and similar-looking to, the Subdivide Land button. What's up with that!?!? But in re the thread title: yes, an Undo option would be heaven-sent in many SL contexts. Not sure I'd like a Confirm Delete button, though. It would slow things down. Unless we could have the option to Enable Confirm Delete. (No doubt all these ideas would be ruinously complicated to actually program...)
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Maka Mindes
Registered User
Join date: 26 Jun 2008
Posts: 4
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08-12-2008 22:30
Hi Thats what I love about this Forum, everybody is so helpful. Thanks for all the tips and advice guys, I will probably use a combination of them.
Getting things lined up again after was one of the problems, you have now made me realise you dont have to do this with a mouse. You can type in the co ordinates, think this is one of the areas I was going wrong.
Really getting into this building thing now, wont have anything to do when we have fnished it. Wish I could afford to have a whole sim to play with
Thanks again
Mark
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Taimaru Hak
Registered User
Join date: 12 May 2008
Posts: 49
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08-13-2008 09:14
More or less what the others above have said I do the following: 1. If I definitely want to delete something I Ctrl-3 (edit), select the object I want to delete and move it upwards. If I see that it's the correct object I then delete it otherwise I Ctrl-Z. 2. If I am unsure whether I want to delete something or I want to work on a variation I add either 10m or 100m (depending on the size) to the Z co-ordinate before finally deleting it or moving it back (by subtracting the amount). 3. If I want to tidy up and put work in progress out of the way for a while (maybe before inviting friends over) I add 500m to the co-ordinate. Then I can just subtract 500m when I need it again. I love flying  4. I use Lock a lot to reduce accidents from happening. 5. If I am really happy with locations of objects I store the locations in a notecard - time-consuming I know but can be worth it in the end.
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Cee Edman
The Dude Abides
Join date: 2 Oct 2007
Posts: 283
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08-14-2008 15:23
From: Maka Mindes Really getting into this building thing now, wont have anything to do when we have fnished it. Wish I could afford to have a whole sim to play with
Hate to tell you, buy in my experience, you have an oxymoron there. If you are really getting into building, you'll have something to do when you finish that build -- you'll tear it down and build a different one!
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