Useful feature!! ...but missing.
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Vittorio Beerbaum
Sexy.Builder Hot.Scripter
Join date: 16 May 2007
Posts: 516
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10-20-2007 00:08
Again about griefers.. you know the most lame (but annoying) practice used by griefiers is the particle spam. Deactivate the particles temporary is a client solution but it sure not for all those newbies that doesn't know anything about it... the result is a mass-teleport and your "event" is definitively screwed up. Then the ban (estate) solution must be used instead... and here's where the problem comes up. While in the majority of cases you may identify immediatly who's the attacker and ban him (eg: wearing megaprims... playing looped sounds.. etc.), there's no way (or not way that i doesn't know) to identify where the particles comes from (or who's the particles "owner"  . Turning on beacons (particle sources) is not a solution, because most of the time the griefer is sitting with other ppl wearing any sort of particle sources (most of them are blinking generators), and most of the time the particles are generated within an area where the "generator" isn't exactly in the middle... so actually you have to kick random (poor) people until you identify the griefer. It means kicking tenth of "innocent" people (and then give em a reason...) because of a single griefer. The question is: how it is possible that doesn't exists (or i didn't found) a debug function to read who's the particle owner? Is it so hard to implement it via the client menu, since we have any sort of debug infos there? PS: if im totally wrong, and that information is already somewhere.. plz tell me where, before i get crazy. 
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Vittorio Beerbaum
Sexy.Builder Hot.Scripter
Join date: 16 May 2007
Posts: 516
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10-20-2007 00:22
I'm gonna reply myself.. ive' did some test. It is possible to "mute" the users instead kicking em, but ofcoz this doesn't solve the main problem: i've to mute user by user watching when the particles stops ..and if the griefer stops the paticles while i do that "checking" (it would requires time if you have 60 user to check...) i may ban the wrong person believing it is the attacker. Sounds no good.
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Alicia Sautereau
if (!social) hide;
Join date: 20 Feb 2007
Posts: 3,125
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10-20-2007 00:53
just set ur particle count to like max 50, no spam then but u`ll be able to follow the trail more easilly
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Vittorio Beerbaum
Sexy.Builder Hot.Scripter
Join date: 16 May 2007
Posts: 516
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10-20-2007 10:08
Good tip... maybe that "50" would be a variable value adjusted according of situations (if i've some other generators around it may reach that value pretty soon and i'll not see the spammer particle anymore...), but tnx. 
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Oryx Tempel
Registered User
Join date: 8 Nov 2006
Posts: 7,663
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10-20-2007 10:14
You can also go into the View menu and turn Beacons>Particles Sources on; this will show you exactly where the particles are coming from. And Alicia's right; I'd turn your particles way down (Edit Preferences/Adv Graphics) in order to be able to actually see.
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Day Oh
Registered User
Join date: 3 Feb 2007
Posts: 1,257
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10-20-2007 11:08
Great question... can't wait to hear more answers. Here's mine: If you know a bit about particle systems, Client > Rendering > Info Displays > Particles might provide a clue as to which particle source you're looking for.
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Jessica Elytis
Goddess
Join date: 7 Oct 2005
Posts: 1,783
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10-20-2007 12:30
1)Turn off Particles with CTRL+SHIFT+ALT+=. Be ready to switch back and forth as you 'home in' on the source.
2)Turn on Beacons for Particles. Yes, this does all partcile sources, but with flipping back and forth on particle On/Off, it should be fairly easy to locate the one you want.
3) Highlight Transparents. Griefers are, by a majority, lazy. They will not make complex items to "hide" particle prims. 90% of the time, the offending prim being used as a "griefing weapon" is simply a .500 meter cube attached to their right hand. Any such cube on any avatar should be concidered with suspicion by anyone dealing with griefers.
4) Turn off BUILD if you have the options (ie, it's your land or land in your group of which you have the ability to do so). A good lot of these "particle weapons" are now using TempOnRez and Self-Replicating Prims to get around prim counts on land, as well as to confound those trying to get rid of them.
~Jessy
P.S. I think I really should start classes in-world on how to deal with griefers *grins*
_____________________
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Vittorio Beerbaum
Sexy.Builder Hot.Scripter
Join date: 16 May 2007
Posts: 516
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10-20-2007 13:01
From: Oryx Tempel You can also go into the View menu and turn Beacons>Particles Sources on Herm.. did you read my entiere message? I know it was long and my english isn't perfect, but.... 
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Vittorio Beerbaum
Sexy.Builder Hot.Scripter
Join date: 16 May 2007
Posts: 516
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10-20-2007 13:07
From: Day Oh Great question... can't wait to hear more answers. unfortunately this is the second time that i try to receiv a concrete answer... i only received "tips", but not the solution of the problem... really i wanted that some lindes (if they care) will look into this... in the end the solution is REALLY easy (for em). From: someone Here's mine: If you know a bit about particle systems, Client > Rendering > Info Displays > Particles might provide a clue as to which particle source you're looking for. Unfortunately you may find any sort of information there (mainly oriented to developers)... but not a such important info like where those particles are coming from. 
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Vittorio Beerbaum
Sexy.Builder Hot.Scripter
Join date: 16 May 2007
Posts: 516
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10-20-2007 13:18
From: Jessica Elytis 1)Turn off Particles with CTRL+SHIFT+ALT+=. Be ready to switch back and forth as you 'home in' on the source.
2)Turn on Beacons for Particles. Yes, this does all partcile sources, but with flipping back and forth on particle On/Off, it should be fairly easy to locate the one you want. Not necessary.. we own a land that is mainly a "square".. as i said the particles doesn't come from the griefer, they may be generated away from him... then i may have something like 10 or 20 people to "analyze" to discover who's the spammer.. and if the spammer is moving the things gets more complicated.. and if the smapper is wearing and unwearing the device it will be a pain in the *ass. Highlight transparent things isn't a solution.. sometime they have the generator within a prim shoe, or a blinking jewel with fake script names... to not talk about the fact that i have to "edit" all these objects to look at the script names inside.. argh. Without kicking a/o muting the offender you will find the stooopid/noobs griefer.. but not the smart ones. But again: all of this is turning around the problem.. while the point is: THERE IS A PROBLEM.. and the solution to this problem (i assume the information i've asked does not exists.. since none know about it) *MUST* comes from Linden Labs.
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Sally Silvera
live music maniac
Join date: 17 Feb 2007
Posts: 2,325
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10-20-2007 13:31
Vittorio, if you want LL to come up with a solution you might consider posting an issue in the jira : jira.secondlife.com or search same to check whether anyone else has already. Lindens very very rarely visit these forums, so you are unlikely to get a Linden to post a solution here. On the other hand, if you want helpful tips and advice from other residents such as you have been getting in the above posts, you've come to the right place 
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Vittorio Beerbaum
Sexy.Builder Hot.Scripter
Join date: 16 May 2007
Posts: 516
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10-20-2007 14:42
Yuppo.. i've posted here because i wanted to be sure if i were missing something (eg: the solution is alredy there..) before postig on jira... now i'm almost sure that this "feature" is missing. :/ Thanks. 
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