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Hikaru Yamamoto
Oldbie
Join date: 10 Mar 2003
Posts: 895
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09-09-2009 01:13
Hey guys, I'd really like to take any kind of mesh i have and just convert that to a sculpty shape. Preferable .obj 1st. I just want it to become the right vertices ect so i can skip trying to make the shape from scratch all the time. I've seen several sculpties in SL that were unlikely made from scratch. If i could just have a way of doing this, it would really make my day, well ok not just my day like my year at least lol. 
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http://slurl.com/secondlife/Europa/152/33/69/
Its hippos all the way down...
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Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
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09-09-2009 01:15
*points to "Building Tips" forum* /8/1.html.
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Hikaru Yamamoto
Oldbie
Join date: 10 Mar 2003
Posts: 895
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09-09-2009 07:52
i don't get it, why the big deal if its moved to another forum? i still don't have an answer yet 
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http://slurl.com/secondlife/Europa/152/33/69/
Its hippos all the way down...
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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09-09-2009 08:00
The big deal is that the experts--especially some of the sculpty experts--will see your question sooner there than here.
As you probably know, purely mathematically, what you want is possible, although not necessarily one-sculpty-per-mesh, depending on the vertex count. Whether it's already been done or not... those experts may be able to say. (If it hasn't, they may also be able to hazard a more educated guess about whether a mesh conversion and partitioning tool could be completed before SL will support native mesh imports.)
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