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Tyrni Fallen
Registered User
Join date: 20 Mar 2009
Posts: 1
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03-22-2009 11:48
Hi all,
I'm a newbie with a love of texturing but inept at modeling. What is the best way of finding modelers I can work with who will provide a template for their model and allow me to make marketable textures for it?
I'm used to the Renderosity and DAZ type system where it is OK to sell textures for someone else's mesh without direct compensation to the modeler; what is the protocol here?
Can SL models be exported for mapping in other software?
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spinster Voom
Registered User
Join date: 14 Jun 2007
Posts: 1,069
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03-22-2009 11:50
Hi Tyrni, you might get more expert help for this in the texturing forum.
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Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
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03-22-2009 11:54
In Second Life, this post would make more sense if you were talking about sculpty meshes.
Avatar models are very different here. Also have a look in the downloads section for clothing Templates. I am sure someone will come along and explain further
*Edit*
Okay now that I am actually on a computer I can type on... I`m going to expand on my comment.
Correct me if I`m wrong... I believe when one is working with Daz the way an avatar model is made is MUCH more difficult then with Second Life. Also, from my understanding, the clothing is actually "sculpted" onto the model, and you need that mesh to make the clothing.
With Second Life creating a "model"..what we call "shapes," is done by moving sliders around. Anyone can do it. Its easy. As far as putting clothing on them, you need to visit the download section and download the upper and lower body templates.. This is how you make clothing. Its a "one size fits all" sort of thing. If you log into Sl you will find countless clothing stores, the clothing is compatible with any avatar shape. There are also shape stores which cater to people who I guess can not seem to move the sliders around themselves and get the look they want. The way a shape looks is also highly dependent on the "skin".. The skin is also made using the upper/lower body templates and can be used on ANY shape.
In the post below someone mentions textures on houses..Yes people sell textures but that wouldn`t be classified as making textures for someone eleses housing model. If you want to make a good house, you need to make custom textures for your house that fit the prim dimensions, and have shadowing and lighting to give the home a more realistic feel. Personally, if I spent hours building a nice house, and someone came along and bought it, made custom textures for it, and began selling a texture pack marketed as use for my home, I wouldn`t be too happy about that one, infact, I would probably ask them to pull the items. Things are different here.
Basically, everything is done in the second life client in terms of building and shape making. You make clothing and textures in a photo editing program like photoshop, import it into SL for $10L, and apply it to your object, whether its a prim object or a new clothing piece. You can open a shop and sell the items you`ve made.
Hope that helps if I understood you correctly.
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a i t u i // Tattoo & Fashion House
http://slurl.com/secondlife/Aitui/127/128/41
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Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
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03-22-2009 12:12
In essence, people do sell textures for other people's creations. If I buy a house with modify permissions, no one would blink if I trotted down to the texture store and bought a wallpaper design for the interior.
And yet, no one does this for sculpties, at least to my knowledge. I suspect the market would just be small. I don't think that there are too many sculpts out there that are so widespread that lots of people would be looking for alternative textures for them. And unlike a texture designed for use on a regular prim, sculpt textures need to be fairly specific for the sculpt.
As for how someone would feel about you making a texture for their sculpt, I can only speak for myself and say my reaction would be "Well, they have to buy my sculpt to use your texture, so I'm happy". But again, I can only speak for myself.
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Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers. http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/
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