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Editing hair - deleting linked objects

Jason Burroughs
Idiot savant and flier
Join date: 11 Jul 2008
Posts: 15
02-12-2009 05:54
I'm trying to edit my avi's hair to wear a hat so that the hair doesn't stick out of the hat. I've been able to move the errant follicles out of the way of the hat so they don't stick out of the hat, but now I want to delete these linked objects that I've moved. I haven't found a way to do this - there doesn't seem to be a "delete linked objects" command or whatever. How can I delete individual linked objects from an overall object? Thanks.
HoneyBear Lilliehook
Owner, The Mall at Cherry
Join date: 18 Jun 2007
Posts: 4,500
02-12-2009 05:56
From: Jason Burroughs
I'm trying to edit my avi's hair to wear a hat so that the hair doesn't stick out of the hat. I've been able to move the errant follicles out of the way of the hat so they don't stick out of the hat, but now I want to delete these linked objects that I've moved. I haven't found a way to do this - there doesn't seem to be a "delete linked objects" command or whatever. How can I delete individual linked objects from an overall object? Thanks.


Oooh, you don't want to unlink your hair.

What you *do* want to do it edit the offending prim to the smallest possible shape you can and then bury it in your head. :)

Um, and I sure hope you're making copies of your hair first, and renaming them to hair-hat (or something similar).
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Dante Tucker
Purple
Join date: 8 Aug 2006
Posts: 806
02-12-2009 06:17
Turn on edit linked parts, select the indevidual prims, and do a normal unlink.

Presto, they are seperate.
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
02-12-2009 06:20
There may be some risk in removing individual hair prims if the object is scripted and is somehow obsessive about individual prim names or numbers (which would be stupid, but...). However, if you're working on a copy and want to take a chance, you can unlink just one prim from the linkset. To do that, you need to turn on the "Edit linked parts" checkbox, choose* just the prim(s) you want to remove, unlink them (with Control-Shift-L or Tools / Unlink), then deselect the rest of the linkset and delete the prims you just unlinked from it.

This is mostly likely to cause trouble if the deleted prim was scripted and originally the root prim of the linkset.

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HoneyBear Lilliehook
Owner, The Mall at Cherry
Join date: 18 Jun 2007
Posts: 4,500
02-12-2009 06:23
Just a note too, that I'm seeing more "no-mod" hair these days, as they're coming with resizing scripts. Like that's our *only* issue with hair. :rolleyes:
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
02-12-2009 06:30
Another note: If the hair (or any other prim attachment) is ATTACHED, you can't unlink parts. What you have to do is make the adjustments, pulling ipeces off to one side, then take the hair off, and rez it on the ground. You can then edit linked parts and delete the unwanted strands of hair. Take that back into inventory (after renaming it), and wear the altered attachment.

I do this sort of thing all the time, to adjust hair to fit furry avatars, and to adjust the avatars to accommodate Human-style hair.

Always work with a copy, of course! Easy to screw something up, especially if it is scripted.
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Xbaquiyalo Etchegaray
Registered User
Join date: 25 Jul 2007
Posts: 29
02-12-2009 06:31
You'll also have to rez the hair in-world for deleting prims from it, you can't delete them while you're wearing the hair.
(ETA: Ceera types faster than me ;))
Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
02-12-2009 06:33
From: HoneyBear Lilliehook

What you *do* want to do it edit the offending prim to the smallest possible shape you can and then bury it in your head. :)


Why not? There is nothing wrong with selecting a single prim or several prims and delinking them from any hair no matter how many prims the hair has. It is the same as delinking any prim(s) from any other set of linked prims. No more complex.
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HoneyBear Lilliehook
Owner, The Mall at Cherry
Join date: 18 Jun 2007
Posts: 4,500
02-12-2009 06:38
From: Briana Dawson
Why not? There is nothing wrong with selecting a single prim or several prims and delinking them from any hair no matter how many prims the hair has. It is the same as delinking any prim(s) from any other set of linked prims. No more complex.


Delinking several prims is fine. Unlinking a whole hair set is not. Assumed a less experienced user, which possibly was wrong, but better safe than sorry. This IS RA, and without knowing the OP's skill level, I went low end. k?
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
02-12-2009 06:48
There's nothing intrinsically wrong in unlinking the whole set, although you'll have to re-link the prims later. If you go that route, either on purpose or by mistake, take note of the root prim, highlighted in yellow. With hair, there is often a buried sphere or cube that's used as the root prim. When you re-link the hair, select all the prims, then de-select and re-select just that root prim. This will make sure that it becomes the root prim again when you re-link the hair.

When I edit hair like this, to attach a bang or a hat, I'll stand on a pose stand and wear a copy of the hair. Then I'll rez the copy I'm going to edit, and move it into position to coincide with the copy I am wearing. When that's done, I'll detach the worn copy and proceed to edit the hair. It LOOKS like it's in place, but since it isn't being worn, just sitting there in the air on top of my head, it can be edited.
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Lindal Kidd
HoneyBear Lilliehook
Owner, The Mall at Cherry
Join date: 18 Jun 2007
Posts: 4,500
02-12-2009 06:51
From: Lindal Kidd

When I edit hair like this, to attach a bang or a hat, I'll stand on a pose stand and wear a copy of the hair. Then I'll rez the copy I'm going to edit, and move it into position to coincide with the copy I am wearing. When that's done, I'll detach the worn copy and proceed to edit the hair. It LOOKS like it's in place, but since it isn't being worn, just sitting there in the air on top of my head, it can be edited.


Excellent tip Lin, thanks.
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Amaranthim Talon
Voyager, Seeker, Curious
Join date: 14 Nov 2006
Posts: 12,032
02-12-2009 06:57
From: Xbaquiyalo Etchegaray
You'll also have to rez the hair in-world for deleting prims from it, you can't delete them while you're wearing the hair.
(ETA: Ceera types faster than me ;))

I have nothing to add but am wondering what your friends call you- X? :confused:
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Xbaquiyalo Etchegaray
Registered User
Join date: 25 Jul 2007
Posts: 29
02-12-2009 07:09
From: Amaranthim Talon
I have nothing to add but am wondering what your friends call you- X? :confused:

Qui ;P (Or Catmonster.)
Carter Denja
gentlewoman
Join date: 12 Nov 2008
Posts: 82
02-12-2009 07:13
I have many copies of my standard hairstyle that I have modded to fit under my various caps and hats ... I've never been brave enough to try unlinking them and always just bury any unneeded prims inside my skull. :o Good luck to you!
Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
02-12-2009 07:20
From: HoneyBear Lilliehook
Delinking several prims is fine. Unlinking a whole hair set is not. Assumed a less experienced user, which possibly was wrong, but better safe than sorry. This IS RA, and without knowing the OP's skill level, I went low end. k?


Wow, SL is a learning experience, and most people learn by 'doing' and remembering their mistakes. People ~have~ to be given this information. More and more i see people of the younger SL generation who have no skill or experience manipulating a prim.

I still have 2 friends, 1 from 2006 and 1 from 2007, who have NEVER rezzed a prim, EVER, and they are in SL a few days out of the week. I told one of them he could use Ninbriana to rez whatever he wanted, and he said "Bri you know i don't do that stuff". So yes, keeping it simple is nice but allows people like my 2 friends to go through SL completely ignorant of their abilities.

He asked me "how do i show a pic without giving it to someone"; I said: "You can rez a cube and put it on that", and he replied, "How do i do that?". And this was last year - i posted about it, as i was gob-smacked to be asked such a thing by someone older than 2 years who is in SL often.

I think this is what LL has wanted anyways, pure consumers, but my friend is not that much of a consumer because he dislikes the hassle of rezzing an item to get the contents. He's just a visitor, an observer, an interacting agent, and a friend.

So i understand keeping it simple, but really what we should be doing is maintaining a rite of passage to maturity in SL by overcoming obstacles and learning the tools to make your own SL a little bit easier by being able to do something so simple like remove a few hair prims that are out of place.

When I came to SL i did not learn how to build for a little over 6 weeks - and that was consider outrageous - people looked at me like i was crazy - and i even PAID someone to rez a single cylinder, flatten it, make it about 6m around and put a cut in it and move it into place so i could have a 2nd floor in a place i was living....so I really do understand being lost in SL, but the people i were around at that time literally forced building on me.

People need the obstacles and the simple language to over come the little obstacles (like adjusting some hair prims) so that they learn even the most basic of things here, giving them the dumbed down version only hurts them in the long run.
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HoneyBear Lilliehook
Owner, The Mall at Cherry
Join date: 18 Jun 2007
Posts: 4,500
02-12-2009 07:24
Not gonna quote your answer cuz it's long. To many degrees in it, however, you are absolutely correct. Yet, this being RA and the very nature of this forum is hit and run, I (however inappropriately it may seem to others) will always give the "Reader's Digest" response first. If they come back and get THAT answer and ask for further detail, I'll fill in later.
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
02-12-2009 07:27
I guess i feel so strongly about because of this.

I started SL as a stripper at Club Vogue, the only strip club in SL.

So there i was, a stripper, unable to build, no way to make money except to make alts and use myself as a reference and then pay with the account so i got in return 3k lindens in reference money (which is why so many of us older accounts have a lot of 2003 alts). I really was not what the people of the grid expected to start coming into SL. It would be 4am and only 6 people total logged into the grid, me the stripper, and the others are builders :/ - i was obviously out of place. Learning to build made a difference, it also gave me a feeling of self-worth in SL and let me know i could do more than be a bimbo in SL but yet a honor college student in RL.

I just know if i could do it (and wow did my build skills get ripped in the forums by a few people) then other people today can do it when you have things like the Ivory Tower of Primitives and all kinds of crazy kits to help your building along the way.
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HoneyBear Lilliehook
Owner, The Mall at Cherry
Join date: 18 Jun 2007
Posts: 4,500
02-12-2009 07:38
LOL Briana - I'm agreeing with you here. Our approaches on the initial question are just different. Neither wrong, neither right...just different.

I have a friend who, after 18 months inworld with me (who does a moderate amount of building), still has difficulties building a box...and still doesn't use cam controls. :eek:

I've tried and tried to teach her...she either can't learn it (and she's no dummy!) or just flat out doesn't want to. So...initially, short answers :)
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Aeslyn Dae
over and out
Join date: 12 Jul 2007
Posts: 453
02-12-2009 07:57
Not everyone *wants* to be a builder or earn money from selling their wares in a store. There's a myriad things to do in SL and people come here for their own various reasons. Let's not make anyone feel unwelcome or useless just because they choose to take one path instead of another, or it might put people off asking for advice when they do need it.

I've been in SL two years (can't quite believe it!) and although I found out how to rez prims on Help Island at the beginning, and picked up enough knowledge along the way to tweak hair and clothes etc, I had no real interest in making anything myself until recently.

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foehn Breed
More random than random
Join date: 16 Jan 2006
Posts: 1,142
02-12-2009 08:03
Make copies! Make a New Folder in the Folder and stash an original.

Butcher everything you want,
I do, "oh hummm that didn't work..." or "oo me likey!"
It's all a learning experience.
Not really in love w/ resizers, only some things, but not hair.
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
02-12-2009 08:05
From: Aeslyn Dae
Not everyone *wants* to be a builder or earn money from selling their wares in a store. There's a myriad things to do in SL and people come here for their own various reasons. Let's not make anyone feel unwelcome or useless just because they choose to take one path instead of another, or it might put people off asking for advice when they do need it.

It is not about that.

it is about:
- being able to purchase something and retrieve the contents comfortable and reliably
- adjusting the glasses on your face
- remove unwanted prims from your hair
- resizing your attachments to fit appropriately
- rezzing a prim so you can show someone a picture without giving it to them
- Delinking, moving and relinking pose balls you purchased so they fit your avatar better

It has nothing to do with building for profit. It is not about taking a path of least resistance and pure consumerism.

It is about being able to make your SL easier and more appealing by being able to use the built in tools to adjust your environment to you instead of you adjusting to the misfitted prims on your body or whatever.
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foehn Breed
More random than random
Join date: 16 Jan 2006
Posts: 1,142
02-12-2009 08:11
Briana do you take on students? :)
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
02-12-2009 08:17
From: foehn Breed
Briana do you take on students? :)


That is hilarious! :D
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foehn Breed
More random than random
Join date: 16 Jan 2006
Posts: 1,142
02-12-2009 08:18
:p
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