Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

How much of your processor's time is spend calculating the wind?

SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
04-24-2008 19:57
I read that the secondlife.exe spends a large part of it's time performing the calculationis needed to generate the wind sound. Far more than would be needed to play some strung together audio files of whoosh noises. Supposedly this is because it's generating the values rathering than using prestored values, or something to that effect.

It was said that turning the sound off doesn't reduce the load the audio system puts on the processor, that the calculations are still made but just not sent to the computers's audio system.

Anyone know how much of secondlife's slice of processor time is devoted to wind sound generatiion?
_____________________
-

So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

-

http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

-
Djamila Marikh
(shrugs)
Join date: 9 Nov 2006
Posts: 158
04-24-2008 20:41
From: SuezanneC Baskerville
I read that the secondlife.exe spends a large part of it's time performing the calculationis needed to generate the sound. Far more than would be needed to play some strung together audio files of whoosh noises. Supposedly this is because it's generating the values rathering than using prestored values, or something to that effect.

It was said that turning the sound off doesn't reduce the load the audio system puts on the processor, that the calculations are still made but just not sent to the computers's audio system.

Anyone know how much of secondlife's slice of processor time is devoted to wind sound generatiion?


You know I laughed when I read this. And then it was not really so funny.

I really have no idea but I am so desperately hoping someone who knows better than I do posts to tell you it cannot possibly be so.
Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
04-24-2008 20:47
I can't imagine it taking all that much processor work, compared to graphics, corresponding with the servers, physics, scripts, flexy, shiny..everything.
_____________________
Tutorials for Sculpties using Blender!
Http://www.youtube.com/user/BlenderSL
2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
04-24-2008 21:02
You're trying to say that SL has bad wind?
Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
04-24-2008 21:26
From: SuezanneC Baskerville
It was said that turning the sound off doesn't reduce the load the audio system puts on the processor, that the calculations are still made but just not sent to the computers's audio system.


Given that the wind generation also affects other items in world (sailing comes to mind), I would suspect some of those caculations continuing regardless of sound.
_____________________


"There's nothing objectionable nor illegal in having a child-like avatar in itself and we must assume innocence until proof of the contrary." - Lewis PR Linden
"If you find children offensive, you're gonna have trouble in this world :)" - Prospero Linden
Phoenix Psaltery
Ninja Wizard
Join date: 25 Feb 2005
Posts: 2,599
04-24-2008 22:26


P2
_____________________
:cool:
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
04-24-2008 22:49
Current wind noise generation is CPU intensive.

https://jira.secondlife.com/browse/VWR-5308

That is not the thing I read. I can't find the thing I read. What I read made it sound a lot worse than that.
_____________________
-

So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

-

http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

-
Raymond Figtree
Gone, avi, gone
Join date: 17 May 2006
Posts: 6,256
04-24-2008 22:49
Best thread title ever. Even better than "Jiggling Boobs", "Thigh Stretching" and "Just created my first character, accidentally chose Furry".

Also a damn good question.
_____________________
Read or listen to some Eckhart Tolle. You won't regret it.
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
04-24-2008 23:31
From: Raymond Figtree
Best thread title ever.
It would be better if I had typed "spent" instead of "spend", or noticed it fast enough to change it.

I hate it when I make a typo in a thread title. I'd pay to have them corrected.
_____________________
-

So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

-

http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

-
Raymond Figtree
Gone, avi, gone
Join date: 17 May 2006
Posts: 6,256
04-24-2008 23:49
From: SuezanneC Baskerville
It would be better if I had typed "spent" instead of "spend", or noticed it fast enough to change it.

I hate it when I make a typo in a thread title. I'd pay to have them corrected.
No one would have noticed that. That was one of those one's where the brian corrects the typo.
_____________________
Read or listen to some Eckhart Tolle. You won't regret it.
2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
04-25-2008 00:18
From: Raymond Figtree
No one would have noticed that. That was one of those one's where the brian corrects the typo.


You spelt brain 'brian', ferret face!
Raymond Figtree
Gone, avi, gone
Join date: 17 May 2006
Posts: 6,256
04-25-2008 00:26
From: 2k Suisei
You spelt brain 'brian', ferret face!
that was on porpoise, 5k.
_____________________
Read or listen to some Eckhart Tolle. You won't regret it.
2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
04-25-2008 00:40
From: Raymond Figtree
that was on porpoise, 5k.


i know!. i was just showing you that i have a special brian

he tells me EVERYTHING!
Raymond Figtree
Gone, avi, gone
Join date: 17 May 2006
Posts: 6,256
04-25-2008 00:43
From: 2k Suisei
i know!. i was just showing you that i have a special brian

he tells me EVERYTHING!
You should try listening sometime. :D
_____________________
Read or listen to some Eckhart Tolle. You won't regret it.
2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
04-25-2008 00:46
From: Raymond Figtree
You should try listening sometime. :D


he just told me to kill you
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
04-25-2008 03:11
From: Marianne McCann
Given that the wind generation also affects other items in world (sailing comes to mind), I would suspect some of those caculations continuing regardless of sound.
Right, so there are kinda two sets of calculations going on, I think.

On the server, there's a wind simulation (it actually crosses sim boundaries, so a "gust" on one side of the border affects the wind on the other side); the wind velocity (speed and direction) is available to scripts, so that's how sailboats (and wind chimes, and weather vanes, and windmills...) can respond to wind.

I guess there must be a steady stream of output from this simulation sent to the client. In the viewer, not only do we hear the wind, but it can affect pure client-side stuff like particles and flexi prims.
_____________________
Archived for Your Protection