Before I start retexturing almost everything in my store...
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Pamela Galli
Registered User
Join date: 1 Dec 2007
Posts: 47
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04-09-2008 20:17
A lot of my things with the new viewer look terrible. My beautiful shiney vases all look like they are made with gunmetal. The others are dull. Everything that is not full bright looks dark gray.
Is this just a function of the upgrade -- it makes some things ugly? Or is something wrong with my settings or graphics card or iMac or what??/
Thanks!
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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04-09-2008 20:51
Probably it's the upgrade. At least "shiny" is very different from what it was before (generally, very much darker). I've turned off shiny many places where I used it, and often retextured to get the effect I was trying to kinda fake with the way shiny used to work. (But, to be honest, I was turning off shiny even before WindLight changed its look. Maybe I was just using it in the wrong places, but it started to really annoy and disappoint, even before the look changed so dramatically.)
Not sure about the "dull" thing, but if by any chance you used colors on top of textures, I've noticed that they're somehow not quite the same as before. If that's the case, then maybe just tweak up the brightness of those colors a bit. But if what you're seeing is the texture itself (white colored), then... I guess I'd advise holding off a week or so and seeing if you still feel the same about it. Windlight has changed a lot during testing, but I think my perceptions have changed, too, such that some things that used to look really strange to me now appear at least as normal as their non-Windlight renderings. Maybe the same will happen to you.
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Gordon Wendt
404 - User not found
Join date: 10 May 2006
Posts: 1,024
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04-09-2008 20:56
Incidentally at least on low graphics (which is what recommended graphics seems to be for my card, even though it can support better) shiny is entirely disabled so unless you go customize it in preferences most players who just use the recommended settings and have older computers won't see any of you're shiny stuff as shiny. I've stopped making shiny a major design element in my work because of this.
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Pamela Galli
Registered User
Join date: 1 Dec 2007
Posts: 47
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04-09-2008 20:56
Yes, I used a combination of texture, color, light, and brightness to get just the right artistic effect. So I guess I will just have to develop a new palette for the new viewer. I just think of all my customers who bought my vases and planters and don't know how to fix them.
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Gordon Wendt
404 - User not found
Join date: 10 May 2006
Posts: 1,024
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04-09-2008 20:59
From: Pamela Galli Yes, I used a combination of texture, color, light, and brightness to get just the right artistic effect. So I guess I will just have to develop a new palette for the new viewer. I just think of all my customers who bought my vases and planters and don't know how to fix them. I'm hoping for you're sake you don't hard texture in shading. Supposedly a lot of people use that as a technique and from what I've read Windlight has caused many problems with pre-shaded textures.
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Danielle Harrop
Jus' lil ole me
Join date: 2 Mar 2007
Posts: 410
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04-09-2008 21:30
unless I have world set to midday, I have nothing but a very black screen. To photograph my models for promo shots, I have to put on more lights than the local power company can afford. I feel like a bad rendition of a bad 60's song........................
(I want to paint it black...but someone already did)
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Dementia Obviate
Registered User
Join date: 29 Nov 2006
Posts: 218
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04-09-2008 21:52
Right after I started using windlight (just before they included it in the main viewer), I had to go around and change alot of textures to full bright. It seemed that anything light colored ranged from washed out to glaringly hideous. Also, some things that I had added light to to achieve a certain look had to have the light removed.
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Fiona Branagh
... or her equivalent.
Join date: 1 Feb 2007
Posts: 156
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04-16-2008 08:43
Just today, I had an opposite effect.
Things that WEREN'T fullbright were glowing, so I clicked the fullbright 'on', and they dimmed again. I am not sure if it's just me or if other people looking at it will see the opposite effect, so I'm a bit concerned.
If it's not my viewer, then the effect is as if the fullbright readings are reversed.
Don't know if anyone else has mentioned something like this next issue, but also, if I stretch an object now, the texture does not automatically stretch with it and I have to resize the texture.
Yeah. Whee.
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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04-16-2008 09:50
Dark gray, blood orange. It's the popular color combo these days.
coco
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
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04-16-2008 10:43
From: Fiona Branagh Don't know if anyone else has mentioned something like this next issue, but also, if I stretch an object now, the texture does not automatically stretch with it and I have to resize the texture.
Even with the correct box ticked?
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