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Nisa Maverick
Registered User
Join date: 3 Jun 2007
Posts: 224
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02-27-2008 04:21
Is there such a thing that exists whereby I can darken the panes in a window. All the window tint scripts and controls I have come across all make the texture of the window disappear.
I have seen where the texture of the window stays but the pane (transparent part) goes black or clear.
Any ideas anyone.
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Brick Infinity
Registered User
Join date: 1 Sep 2007
Posts: 83
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02-27-2008 04:43
You should buy this house from SLX : http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=42399 Its full mod, and free to buy. The scripts include a window tint that you are looking for. You can also get it from this link in the scripting forum: [ur]http://forums.secondlife.com/showthread.php?t=160510&highlight=window+tint[/url]
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Claari Shepherd
Danri CEO and Designer
Join date: 20 Feb 2007
Posts: 170
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02-27-2008 05:09
The script Brick mentioned changes the alpha of the entire prim which is what you have now where the entire window would be disappear.
The windows you see with panes in them that change from clear to tinted is actually switching between 2 separate textures on the prim... one with clear alpha where the windows are and one with tinting.
There are some window scripts out there that also allow you to do this. Search for Paskis Robinson in-world. He has a script for this and he's very reasonable on price.
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Nisa Maverick
Registered User
Join date: 3 Jun 2007
Posts: 224
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02-27-2008 05:19
[/url] Sorry the federated window system does not do what I want, the texture of the window disappears when clear is selected and the panes in the window do not darken with this system.
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Nisa Maverick
Registered User
Join date: 3 Jun 2007
Posts: 224
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02-27-2008 05:27
From: Claari Shepherd The script Brick mentioned changes the alpha of the entire prim which is what you have now where the entire window would be disappear.
The windows you see with panes in them that change from clear to tinted is actually switching between 2 separate textures on the prim... one with clear alpha where the windows are and one with tinting.
There are some window scripts out there that also allow you to do this. Search for Paskis Robinson in-world. He has a script for this and he's very reasonable on price. Thanks for that, sounds exactly what I need. Just tp'd to his place and damnation the region went down for restarting.
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Brick Infinity
Registered User
Join date: 1 Sep 2007
Posts: 83
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02-27-2008 05:51
From: Nisa Maverick Sorry the federated window system does not do what I want, the texture of the window disappears when clear is selected and the panes in the window do not darken with this system. Sorry, I mis-understood the question. The scripts you are after are texture changing ones. You can try Paskis. NDE Also have similar scripts, these are the ones that I use: http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=110632[url]You need to create 3 different versions of your window texture, one for full closed, one for partly shaded, and another for full open.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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02-27-2008 07:27
If the window frame is part of the texture for the prim, then yes, you need textures that can be swapped out for the window with clear panes, dark panes, and any intermediate steps that you want. A script can change the textures on the inside and on the outside when the window is clicked on, to switch between two states. You can also set the script up to swap in several pairs of textures, to get intermediate levels of tint. But each of those has to be a seperate texture. Multiple states can be toggled through by clicks on the prim, or could be controlled via a controller prim and chat commands on a private channel.
The same trick can also be used to swap between textures of a window that has curtains open and one that has curtains closed. This avoids issues with alpha fighting between the curtain prim and the window prim, by making it a single texture on a single prim.
Simple window tints like the one the original posted mentioned assume the window frame is one prim, and the window glass is a seperate prim. Those simple scripts just adjust the transparency of the whole prim, so making it 'clear' would hide any frame texture applied to that prim, while making it 'dark' still won't change the window panes if the texture used already had clear panes.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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