zooming in on avatar, some prims disappear
|
|
Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
|
10-09-2008 10:59
ARGH I am at a loss on this one, noticed it once before, but now it seems to be doing it more if anyone has or knows of a JIRA for this, I will vote on it I am currently fiddling with prims, making some earrings, now, I stand on a posing stand, ready to adjust the earrings... zoom in on avatar... whoa.. where did the earrings and my hair go? I am not so close as to be inside the avatar, the earrings and hair just... disappear... anyone have this happen to them, and if so how did you fix it makes adjusting prims rather difficult when I can't see them to edit them... (and too small to edit from a distance) and even if I do edit then zoom, they still disappear, just left with what looks like invisible prims in edit mode  edited to add I tried sitting on a simple box prim, and zooming and they did not disappear, I tried just standing there, no pose stand, they did not disappear, I tried going into appearance mode they did not disappear just seems to be the posing stand thing... very very strange (going to try digging out another pose stand and see what happens just tried different pose stand, again prims disappear... both stands (I think all basic stands) use this animation in the script turn_180 I am 800 meters up, brought it to ground level and it still causes hair and earrings to disappear when zooming in on the avatar 
_____________________
From: someone Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar.  They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
|
|
Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
|
10-09-2008 11:24
_____________________
From: someone Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar.  They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
|
|
Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
|
10-09-2008 11:34
Does it to me too, Rha, and it doesn't require that the avvie be on a pose stand.
_____________________
It's still My World and My Imagination! So there. Lindal Kidd
|
|
Maya Remblai
The one with pink hair.
Join date: 25 Mar 2006
Posts: 434
|
10-09-2008 11:47
That's been happening to me too for a while now. For me it usually doesn't happen if I'm not sitting on something, but sometimes it still does. It only happens with the two most recent RC viewers (which also freeze for about a minute when I click the texture pane, ugh). I've just been sticking with the current release viewer for editing.
|
|
Nimue Jewell
Unabashedly Leggy
Join date: 20 Mar 2007
Posts: 1,745
|
10-09-2008 11:49
I've seen this bug too, prims disappearing on myself and other avatars from certain camera angles and distances. (No pose stands in my case either, and it is not all prims, just some, usually the hair.)
I'll go have a look at the jira you found.
*edit: voted
|
|
Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
|
10-09-2008 12:06
From: Maya Remblai That's been happening to me too for a while now. For me it usually doesn't happen if I'm not sitting on something, but sometimes it still does. It only happens with the two most recent RC viewers (which also freeze for about a minute when I click the texture pane, ugh). I've just been sticking with the current release viewer for editing. UGH is right, I been having this issue too, I thought it was just me, the selecting a texture freeze thing THAT is annoying, having to wait each time to add a texture, blech also get that freeze when trying to add someone to a group, the name picker thing when opening it, to search out the name, it freezes up thanks for the vote Nimue
_____________________
From: someone Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar.  They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
|
|
Belle Loll
Registered User
Join date: 7 Dec 2006
Posts: 260
|
10-09-2008 12:14
Voted on http://jira.secondlife.com/browse/VWR-8920 From: someone It only happens with the two most recent RC viewers (which also freeze for about a minute when I click the texture pane, ugh). I've just been sticking with the current release viewer for editing Maya...here is the jira for the texture pane freeze. http://jira.secondlife.com/browse/VWR-8818
|
|
Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
|
10-09-2008 12:27
voted for the texture pane freeze, ty for the link
_____________________
From: someone Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar.  They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
|
|
Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
|
10-10-2008 23:06
bumping to see if anyone has found a work around for this disappearing prim issue
I don't want to use an older client (even if I could) and not open to 3rd party clients either
just hoping that maybe there is a way around this
I have noticed that on my model pose stands it doesn't seem to happen, but happens with the stand that has the script for the turn_180 animation in it
does anyone have an animation that stands you like the turn_180 does (basic editing appearance stance)
_____________________
From: someone Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar.  They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
|
|
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
|
10-11-2008 00:42
Buried in the comments of the jira, there's a hint that seems to work for me: if all the sides of the thing I'm sitting on are completely non-alpha, the prim attachments don't disappear. The effect seems to happen with both alpha textures and to regular textures that have llSetAlpha() applied. YMMV.
|
|
Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
|
10-11-2008 03:11
Sounds like either LOD or alpha sorting issue. What's your 'object details' setting in prefs? Does it matter if you crank it up to max?
|
|
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
|
10-11-2008 03:26
It's more like LOD than alpha-sorting. If one highlights transparent, one sees that the missing attached prims are simply not drawn at all. But I don't think it's LOD exactly, because the problem only arises when the cam is *near* the affected prims. According to the jira comments, the refactored rendering code of the 1.22 viewer doesn't exhibit the problem, but it seems they have no intention of figuring out why, and will go ahead with 1.21 as an official release without fixing this bug.
(Dunno 'bout anybody else, but "refactored rendering code" sounds pretty damned scary to me.)
|
|
Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
|
10-11-2008 03:52
If it's a rendering cone issue. (Imagine a cone going from your camera out into the world. Everyting inside the cone is rendered (your view) everything outside is not). If you're close to an object, you're at the beginning of the 'cone' and stuff will fall outside of it a lot earlier)
You can change the cone by using the zoom controls (ctrl-8,ctrl-9,ctrl-0). So maybe moving camera a little further away, then zooming in using ctrl-8 will allow you to still see it. (Or the other way around... go REAL close with cam, then actually zoom out using ctrl-9)
To go closer with cam to an avatar: Rez an object BEHIND the posestand, and cam in on that, instead of the avie itself.
|
|
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
|
10-11-2008 05:16
Just tried that. Zooming (with Control-8, -9, -0) has no effect on it at all. Neither does moving the cam closer (with alt-drag), but pulling it back causes the attached prims to draw normally. Oh, and the setting of Object Details seems to have no effect.
|
|
Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
|
10-11-2008 11:15
yeah all those tips were suggested to me as well and I tried them, and nope, they do not work
the strange part is that this happens only in some situations and not others
for example I can zoom really close when using a modeling stand, but if I use any of the basic stands that people hand out for free, the one with the turn_180 animation in it (done via script) it causes the prims to disappear, and on some stands all prims disappear, other stands only some
there seems to be no exact rhyme or reason
frustrating to say the least
and it is not the LOD if it were the LOD it would happen to all prims, not just attached to avatar prims
the one thing I have not tried though is having solid objects completly around me (such as basic default textured walls or something
for me the sky is my backdrop as I am 800 meters up, but this also happens when on the ground too (with of course random trees buildings etc behind me
so I will try the solid walls thing when I log in again
_____________________
From: someone Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar.  They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
|
|
Tarina Sewell
Just Browsing Thank you
Join date: 20 Jul 2007
Posts: 2,180
|
10-11-2008 16:53
From: Rhaorth Antonelli ARGH I am at a loss on this one, noticed it once before, but now it seems to be doing it more if anyone has or knows of a JIRA for this, I will vote on it I am currently fiddling with prims, making some earrings, now, I stand on a posing stand, ready to adjust the earrings... zoom in on avatar... whoa.. where did the earrings and my hair go? I am not so close as to be inside the avatar, the earrings and hair just... disappear... anyone have this happen to them, and if so how did you fix it makes adjusting prims rather difficult when I can't see them to edit them... (and too small to edit from a distance) and even if I do edit then zoom, they still disappear, just left with what looks like invisible prims in edit mode  edited to add I tried sitting on a simple box prim, and zooming and they did not disappear, I tried just standing there, no pose stand, they did not disappear, I tried going into appearance mode they did not disappear just seems to be the posing stand thing... very very strange (going to try digging out another pose stand and see what happens just tried different pose stand, again prims disappear... both stands (I think all basic stands) use this animation in the script turn_180 I am 800 meters up, brought it to ground level and it still causes hair and earrings to disappear when zooming in on the avatar  whew I thought I was going nuts! Happens here on pose stands as well.... I use 3 different ones for editing and it happens to all.
|
|
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
|
10-12-2008 03:28
From: Rhaorth Antonelli yeah all those tips were suggested to me as well and I tried them, and nope, they do not work Gee, I wonder if we're experiencing different problems. I was all set to write up my own simple turn_180 animated posing stand to test this out, when I realized I had plenty of these things in my Inventory. So I rezzed every single one of them, and only one exhibited the behavior--and it was the one that had a texture that included an alpha channel. As soon as I replaced that texture with the blank texture, the problem disappeared on that posing stand, too -- and when I added a little transparency to the ones with no alpha channeled textures, they generated the problem as well. And I can always make the missing attached prims reappear if I pull my cam back far enough (using alt-drag), but as soon as I <escape> back to default view, they disappear again. So, if that's not the behavior you're seeing, then perhaps we have two different bugs at work here.
|
|
Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
|
10-12-2008 13:03
From: Qie Niangao Gee, I wonder if we're experiencing different problems. I was all set to write up my own simple turn_180 animated posing stand to test this out, when I realized I had plenty of these things in my Inventory. So I rezzed every single one of them, and only one exhibited the behavior--and it was the one that had a texture that included an alpha channel. As soon as I replaced that texture with the blank texture, the problem disappeared on that posing stand, too -- and when I added a little transparency to the ones with no alpha channeled textures, they generated the problem as well. And I can always make the missing attached prims reappear if I pull my cam back far enough (using alt-drag), but as soon as I <escape> back to default view, they disappear again. So, if that's not the behavior you're seeing, then perhaps we have two different bugs at work here. I never tried it on a stand I made myself to ensure no transparency in the stand (I misunderstood what you meant, I thought you meant the items around you being transparent) when I log in I will give that a try, and if it works for me as well, then I will go to the jira post on this issue and update with that info, but need to test it first
_____________________
From: someone Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar.  They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
|
|
Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
|
10-21-2008 14:15
From: Qie Niangao Gee, I wonder if we're experiencing different problems. I was all set to write up my own simple turn_180 animated posing stand to test this out, when I realized I had plenty of these things in my Inventory. So I rezzed every single one of them, and only one exhibited the behavior--and it was the one that had a texture that included an alpha channel. As soon as I replaced that texture with the blank texture, the problem disappeared on that posing stand, too -- and when I added a little transparency to the ones with no alpha channeled textures, they generated the problem as well. And I can always make the missing attached prims reappear if I pull my cam back far enough (using alt-drag), but as soon as I <escape> back to default view, they disappear again. So, if that's not the behavior you're seeing, then perhaps we have two different bugs at work here. sorry took so long to come back to this thread I finally had a chance to test this out, and sure enough, a stand with no alpha textures at all, causes the hair and such to remain when zoomed in on so my basic plywood stand, works great (so far) I am going to check the jira see if this was posted, if not I will post it as a temp work around/fix
_____________________
From: someone Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar.  They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life...
|