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Question about Blender 2.48a and Domino's scripts

Layla Honi
Registered User
Join date: 1 Nov 2007
Posts: 171
01-19-2009 14:17
I haven't used Blender in a little while, but I updated to version 2.48a before taking some time off. Now that I want to get back at it, I'm finding when I create a mesh from Domino's scripts..there are alot more options and the mesh that is created is not a 1024 vertice mesh. A cylinder for example now only has 16 faces and ghost shapes underneath. I played with Apply Multirez and added levels, but I'm not absolutely sure they have 1024 vertices. I can see what I call ghosts under the lines the lines. When I closed the last ring of vertices on the cylinder, I see a ghost curved cylinder end.

What is happening and what do I do about it?

Ok.. I just deselected and found out the ghost image is the actual solid mesh. Before the update, closing (scale 0) the ends of a cylinder resulted in 90° ends, but now they are rounded.
Carbon Philter
Registered User
Join date: 4 Apr 2008
Posts: 165
01-19-2009 14:39
Suggest you take this to the building forum, Layla.
Domino now gives the option of using subsurf modifier which is what gives you the 'ghost' faces. Once you apply the subsurf modifier in Object mode you'll get back to the 1024 face object.
Layla Honi
Registered User
Join date: 1 Nov 2007
Posts: 171
01-19-2009 15:10
Oh you're right.. I wasn't paying attention to where I posted it

Thanks :)