|
Elmore Philbin
www.philelmore.com
Join date: 12 May 2007
Posts: 73
|
10-16-2007 07:43
I keep hearing there's a thirty-something prim limit on vehicles, and I know that if objects are too far apart you can't link them. So I'm curious -- how is it that there exist vehicles of hundreds of prims or more, and mega-prim starships that are so big you can't rez them in most sims? How are the limits circumvented? I don't need to try to build one myself, I'm just really curious.
_____________________
- Elmore Philbin (US +1.315.391.1626)
|
|
Atashi Toshihiko
Frequently Befuddled
Join date: 7 Dec 2006
Posts: 1,423
|
10-16-2007 07:59
There are a few ways to achieve this.
First, you can make a vehicle base which is within the 31-prim limit, then have a 256-prim attachment that is the vehicle's detail and outward appearance. As an attachment it is phantom and non physical, so you (and passengers) just sit on basicaly a flat board with some seats on it, and you wear the attachment which makes it all look good.
Second, you can use non-physical movement. You can make something with up to 256prims I think and then script it to move non-physically, using llSetPos and llSetRot calls. It can be a bit jerky and non-realistic, but it does work.
Finally, you can use non-physical movement, with more than one object. Make 4 or 5 separate objects, each with a 256-prim limit, each up to 30m in size, and script these separate pieces to all move at the same time, with non-physical movement. There is a script called MultiMove (I think) which does this. It is a bit jerky and the pieces can sometimes move out of sync but this does work and will allow a thousand-prim 100-meter long vehicle to move.
-Atashi
_____________________
Visit Atashi's Art and Oddities Store and the Waikiti Motor Works at beautiful Waikiti.
|