Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Can one AO override every action?

Stella Luminos
Unregistered User
Join date: 16 Aug 2008
Posts: 68
04-16-2009 08:38
I want to find an AO that overrides:

- ALL dancing animations
- ALL sitting animations
- Walking
- Running
- Flying: up, down, landing, turning, jumping, falling & crashing
- Idle animation
- "Away" animation
- Turning (i.e., pressing the left or right arrow keys)
- Facial expressions
- Gestures
- AND MUCH, MUCH MORE!

So, is there a magical AO out there? Tell me all the juicy details. If it's possible to script this, I will pay SERIOUS cash for an AO that overrides everything -- or (at least) as much as possible.

Thanks,
Stella
Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
04-16-2009 11:01
From: Stella Luminos
I want to find an AO that overrides:

- ALL dancing animations
- ALL sitting animations
- Walking
- Running
- Flying: up, down, landing, turning, jumping, falling & crashing
- Idle animation
- "Away" animation
- Turning (i.e., pressing the left or right arrow keys)
- Facial expressions
- Gestures
- AND MUCH, MUCH MORE!

So, is there a magical AO out there? Tell me all the juicy details. If it's possible to script this, I will pay SERIOUS cash for an AO that overrides everything -- or (at least) as much as possible.

Thanks,
Stella


There's nothing that will do all of that reliably. However, the AOs sold by SEMotion come close, they have high priority animations that override most others.

Their AOs include selectable facial expressions, too.
_____________________
It's still My World and My Imagination! So there.
Lindal Kidd
Dana Hickman
Leather & Lace™
Join date: 10 Oct 2006
Posts: 1,515
04-16-2009 11:14
Yeah what Lindal said... It's the individual animations IN the AO and whatever priority they're made with that determines whether it can override a different animation, not the AO itself. The AO just plays the animations. I have always just made my own AO using the free Zhao II, and hand-picking the individual anims that have the priority I want for that action. Premade AO's like what the OP's asking about can be rather nice, but somethimes you have no way of knowing whether the priority on the anims in it are high enough for what you want.
Stella Luminos
Unregistered User
Join date: 16 Aug 2008
Posts: 68
04-16-2009 12:09
From: Dana Hickman
... The AO just plays the animations. I have always just made my own AO using the free Zhao II, and hand-picking the individual anims that have the priority I want for that action. ...


Can you pick and choose certain animations from any AO, or are you just using the Zhao II as an example for a modifiable AO? I mean, you make it seem so easy to make my own... I might as well...
Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
04-16-2009 12:29
Some possible AOs you can use. All of them can be customized with your own animations.

ZHAO II (and various modified versions thereof)
HUDDLES
ZHAO plugin for MystiTool

I wouldn't say creating your own customized AO from these is "easy", exactly. I approach the job each time with fear, trembling, and a lot of procrastination. But it's quite do-able if you go about it methodically.

Any AO consists of these basic components:
- A script, or scripts. Writing these from scratch is a highly skilled job, which is why most people use a pre-made AO like the ZHAO II. Even modifying them is a job for someone who really understands scripting and LSL.

- A configuration notecard. This is the "data" that the script(s) work from. It tells the scripts what animations to assign to what jobs...walks, stands, fly up, etc. Modifying this is the tricky part, because you have to get the syntax EXACTLY right, or the script will say "huh?" when it tries to read it.

- The animations. You can get these from anywhere. Freebies, or purchased individually, or ripped out of other AOs or poseballs. Or they can be animations that you've made yourself. The "priority" of the animation determines whether or not it will override any other animations trying to act on your avatar. This characteristic is set by the creator of the animation, and is not (generally speaking) editable by the end user
_____________________
It's still My World and My Imagination! So there.
Lindal Kidd
Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
04-16-2009 12:36
From: Stella Luminos
I want to find an AO that overrides:

- ALL dancing animations


There's no built in "Dance" animation that I am aware of.

From: someone
ALL sitting animations


Only chair sit and ground sit are built in, I believe.

From: someone
- Facial expressions


These are not modifiable and are built in. They can be manipulated with some of the emoter huds, mystitool, etc. They themselves are not so much a part of an AO.

From: someone
Gestures


Gestures aren't part of an AO.

From: someone
So, is there a magical AO out there? Tell me all the juicy details. If it's possible to script this, I will pay SERIOUS cash for an AO that overrides everything -- or (at least) as much as possible.


The closest you can get, AFAIK, is to stock an AO with priority 4 animations. Other priority 4s might override, and some things like facial expressions may also override.
_____________________


"There's nothing objectionable nor illegal in having a child-like avatar in itself and we must assume innocence until proof of the contrary." - Lewis PR Linden
"If you find children offensive, you're gonna have trouble in this world :)" - Prospero Linden
Stella Luminos
Unregistered User
Join date: 16 Aug 2008
Posts: 68
04-16-2009 13:14
I think I didn't explain myself very well ... I want to find out how to override all animations, whether they are built into the game or not. And I want to put them in ONE package.

Included would be several menus to control facial expressions -- similar to the Simple Smile HUD by Marcus Gray -- and a load of options for automatically overriding walking, sitting, sitting on the ground, and flying, etc., like in several Vista AOs.

Is this possible?
Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
04-16-2009 14:26
As I said, the SEMotion AO will override most animations, most of the time. Here are some features:

1. Multiple configuration cards, so you can load different sets of animations. For example, one set that features sit animations suitable for when you are wearing a skirt, another more casual set for when you're in pants.

2. Selectable facial expressions. You can also set the time for these to play, like a smiler attachment.

3. Selectable override of the "typing hands" animation (not such a useful feature since LL made this easy to turn off in the latest viewer versions.)

4. Each animation set contains multiple walks, multiple stands (which cycle randomly or sequentially, with adjustable timing), multiple sits, multiple ground sits. Flying, jumping, crouching, swimming animations.

5. The animation portion of most gestures is overriden. However, the audio or chat text portion of the gesture will still play. For example, the "embarrassed" gesture still produces the embarrassed laugh if the AO is active, but the embarrassed animation does not play.

6. Most dance and other poseballs are overriden. You have to turn off the AO to dance on one, or to use the sit poses built into most furniture. (Which you will usually want to do. Using the AO's sit pose will generally move you back and down into the chair or sofa.)

The AO does not contain or control dances. A chimera or a HUDDLES can do that.

The AO is available with between one and four sets of animations, which are also available separately if you want to add a set later. SEMotion also has a few specialty animation sets: Handbag, Pregnant, and Smoking.

As you can tell, I like the product. However, I also still wear an AutoEmote HUD to animate my facial expressions without my having to worry about them. I also think the product is somewhat pricey compared to other solutions (but it does offer a lot of features).
_____________________
It's still My World and My Imagination! So there.
Lindal Kidd
Crighton Johin
Frell Me Dead
Join date: 26 Feb 2007
Posts: 555
Huddles
04-16-2009 14:35
I just copied this from the note card on my Huddles. It can play dances, AO, other animations, and more. I love mine, even though I only use it for dancing right now...i need to migrate my AO over to it eventually. ;) I know others that use theirs religiously for most everything and it works great from what they say.

DANCING

There are a bunch of features designed to help you dance better.
- Load note cards with lists of your dances.
- Invite up to 10 friends to dance in sync with you. (expandable to 50 dancers!)
- Use Dance Mode to play all your dances in sequence or Random Mode to play them in a random mode.
- Wear the Dance Ball so others can click on you to dance.
- Change the time interval between dances (or set them each individually using note cards)

PLAY ANY ANIMATION

It's not just for dances, put in any pose or animation that you want to play.

ANIMATION OVERRIDE

No more walking like a duck! The EZAD comes with a basic walk, stand and sit for both male and female avatars. Use these or load your own favorite walks, stands, sits and other AO animations. Configure it by filling in one of the AO notecards with the names of your animations.

When you use Dance or Random Mode, your AO automatically shuts off, so no more conflicts between your AO and your Dance HUD.

Use the Sit Anywhere button to sit down on the ground whenever and wherever you like.

The AO uses the ZHAO II script which means you can have dozens of stands and play them in sequential or random order.

- Play animations
- Play sounds
- Map landmarks
- Say things (say, shout, whisper, IM, region wide say, private owner only say).
- Rez objects
- Play HUDDLES Poofs
- Load web pages
- Play hug style couples animations
- Send link messages to other scripts in the HUD
- Send objects, note card, landmarks to other avatars
- Make custom dialog menus
- Repeat macros over and over to annoy your friends
- And lots more!

OTHER TOOLS

- Built in flight assist
- SLURL maker
- Get a list of nearby avatars and their keys
- Get a list of the animations, sounds, landmarks or objects inside your EZAD
Dana Hickman
Leather & Lace™
Join date: 10 Oct 2006
Posts: 1,515
04-16-2009 20:47
From: Stella Luminos
Can you pick and choose certain animations from any AO, or are you just using the Zhao II as an example for a modifiable AO? I mean, you make it seem so easy to make my own... I might as well...

If an AO is modifiable and you can drag the animations from its contents tab to an inventory folder, then yes you can reuse it's animations. I am using Zhao II as an example of what I use as a modifiable AO.. you can use any modifiable AO as long as you can edit the notecard within it to change the animation names it looks for. Yes, if you have multiple modifiable AO's that you've bought, you can mix and match the animations and put the ones you like into one, or a completely new AO. Just be aware that swapping animations around, or into different AO's wont change their priority.. so if a certain animation got overridden by something in the past, it will again. There is no way to guarantee one of your animations wont be overridden. You can get all priority 4 (the highest) animations for all the actions in your AO, but theres always going to be *that* chair with a different priority 4 animation that will win out when you sit on it... you dont always win the tie, but usually do IMO.

Making you own AO is not that hard at all...
1. Get an AO you can modify and at least 1 animation for every action you want to override.
2. Rez the AO on the ground and drag the anims into it's contents tab one by one.
3. Edit the notcard in the AO, changing to or adding your anim names under the appropriate section. Remove names of any animations you aren't going to use and save it.
4. Take the AO back into your inventory and wear it.
5. Reload the settings notecard you edited from the AO's reload menu.
6. Done.

Facial animations are different. There's no way to override them, only a way to initiate them. Smilers, emoter HUDs, AO's that have the function, etc.. can play them, play more than one at a time, retrigger them so they appear to not stop, but as far as i know there's no way to prevent one from being played if it's triggered by an object you interact with (like a poseball or chair)... other than not use that object of course.
Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
04-16-2009 20:57
i have a SEmotions myself and when i used to dance i had to make sure it was off because on the next transition of my SEmotion animation it would take over just about any Sinewave dance i have..and those are pretty high priority animations..so the SEmotion is up there for sure on their priority settings when they upload their animations to SL
they cost a lot but are nice AO's ..i love mine..love the updates they have also..
_____________________
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
04-16-2009 22:25
So if you have two AO's stocked with different sets of irresistible animations - the world explodes. A branching point for two parallel universes is created. Smoke comes out of nearby android's ears.
_____________________
-

So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

-

http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

-