|
Milla Alexandre
Milla Alexandre
Join date: 22 Jan 2007
Posts: 1,759
|
04-08-2008 18:06
I just got a new cool building for my land and it comes in a rez box....
It rezzed fine but when I went to reposition it, some of the prims don't move......actually they all rotate....move forward or back.....but some of the outer prims on the deck area stay at the same altitude. They wont raise or lower with the house.
Is there any way to correct that in a rezzer or am I going to have just save it and go around and correct all the maladjusted prims? I'm guessing perhaps this has somehting to do with havok4 and physical interaction and so on. I did try to contact the builder and hopefully I'll hear from him in a few days. Just wondering if there's a way I can fix it now?
|
|
2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
|
04-08-2008 18:12
Say two hail marys and eat this cake:  Seriously though, Havok has caused havoc with quite a few things of mine and so I'm just gonna wait it out.
|
|
Milla Alexandre
Milla Alexandre
Join date: 22 Jan 2007
Posts: 1,759
|
04-08-2008 18:22
Seems so....I just rezzed a building the other day and didn't have this problem...I may be able to solve it with some patience as it is only some of the outer prims and doors. Joy. lol
about that cake......
|
|
Peggy Paperdoll
A Brat
Join date: 15 Apr 2006
Posts: 4,383
|
04-08-2008 18:25
I've seen this happen way before Havok 4 with rezzer rezzed houses. In the couple times I witinessed it it appeared to be related to phantom prims in the build. It's not a good idea to link phantom prims into a regular prim linkset because, often, some other prim takes on the phantom characteristic of the phantom prim (for instance, a floor prim might beocme phantom and there you go down to the ground in grand style when you step on it  ). What I noticed was that the phantom prims did not move when the linkset was moved.......because they were not linked and a few nearby prims that were not phantom became phatom and also did not move with the rest of linkset. Was (or is) there phantom prims in the skybox? The work around my friend found was to temporary make the phantoms physical then link them into the linkset, moved the skybox, then went back and removed the prims that were supposed to be phantom from the linkset and made them phantom once again (do't forget to lock them  ). That allowed him to move the whole skybox together. Just a suggestion.
|
|
Damien1 Thorne
Registered User
Join date: 26 Aug 2007
Posts: 4,877
|
04-08-2008 18:34
When I placed a castle on my parcel, the rezbox had a terraforming function that had to be used to lower it into the ground. Otherwise, one section would unlink and not lower with the rest of the place. You might look for a similar function for your house
|