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Normal script time for synced dance balls

Nimue Jewell
Unabashedly Leggy
Join date: 20 Mar 2007
Posts: 1,745
03-11-2009 19:59
My sim usually runs incredibly well, but it has been a little off lately so I've been watching my script times and sim's stats a little more closely lately.

Tonight I noticed things were slowing down so I popped open the estate tools and found that a set of Bits and Bob's synced danceballs were running at +.8ms while in use. The couple finished dancing and TP'd out and the script time for that item dropped back to normal. A few minutes later the same thing happened with a different set of dance balls, their script time jumping to over .8ms when in use.

Is that a normal script time for synced poseballs? Can someone else check in their sim? These are normal Bits and Bobs slow dances.
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Prim Pincher: Low Prim Furniture for Home, Garden, & Skybox
http://slurl.com/secondlife/Nimue%20Isle/173/155/27
Talon Brown
Slacker Punk
Join date: 17 May 2006
Posts: 352
03-11-2009 20:05
When someone is sitting on a scripted prim the displayed script time in use for that object represents its scripts and all scripted attachments the sitter is wearing, due to the fact that sitting is actually linking the person to the object. So yes, this is normal.
Nimue Jewell
Unabashedly Leggy
Join date: 20 Mar 2007
Posts: 1,745
03-11-2009 20:09
Ok, that makes sense. Thanks. :)

It threw me to see it spike to such high numbers that were so similar with different couples, but I didin't even think about the attachments (and I really should have).
_____________________

Prim Pincher: Low Prim Furniture for Home, Garden, & Skybox
http://slurl.com/secondlife/Nimue%20Isle/173/155/27