Wearing multiple necklaces and/or nipple rings
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Jaygen Jewell
Registered User
Join date: 25 Jun 2007
Posts: 24
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07-24-2008 13:35
Hi, I was wondering how to configure wearing multiple necklaces. Also when I wear my nipple rings my necklace dissapears, Is there a way to configure this?
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Takahiro Murasaki
Gay Neko Boy
Join date: 30 Jun 2006
Posts: 161
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07-24-2008 13:38
most creators make them attach to the chest .. whether nip rings or necklaces.
i usually keep the nip rings where they are .. but attach the necklaces to my spine. of course, it's position has to be altered.
as for multiple necklaces .. that's tougher. you'd have to rez them all out ... move them into the position you want relative to each other ... LINK them all together (which will make them unable to be separated at a later time) .. then wear the whole shebang. again, position will have to be altered.
edit> the initial spinal attachment might put the necklaces INSIDE you near your butt. if you move around a bit, you might be able to grab/edit them and then move them where you want. i have recently seen some creators make necklaces that are already spine attached. i wish more would.
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Bodhisatva Paperclip
Tip: Savor pie, bald chap
Join date: 12 Jan 2007
Posts: 970
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07-24-2008 13:42
I don't suppose there's some way to remove--not necessarily detach--multiple attachments so they stay rezzed and keep the same relative positions, is there? That would be a really useful function.
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Kenbro Utu
Registered User
Join date: 26 Sep 2006
Posts: 483
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07-24-2008 13:42
Each separate ojbect must be set to an attachment point on the body. After the attachment point is selected then the object can be edited and moved into the position you want to wear it at regardless of the attachment point. However, you will have to experiement with attachment points as not all of them will behave in the same way as your body moves around. As for multiple objects on on attachment, if they are mod you could position them together and link them all, then attach as one object to one attachment point.
The reason your nipple rings and necklace cannot co-exist is because they are both set to attach to the same attachment point.
Find the item in inventory, right click on it and choose Attach to, then you have a list of attachment points available. Once worn you can click on the object and choose edit. You can now move the object into position as you see fit. It is best to be on a pose stand when doing this.
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Jaygen Jewell
Registered User
Join date: 25 Jun 2007
Posts: 24
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07-24-2008 13:48
yea, these are great ideas, i never thought of that, thanks for the fast replys!
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Ann Launay
Neko-licious™
Join date: 8 Aug 2006
Posts: 7,893
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07-24-2008 13:54
Necklaces on spine and chest, nipple rings on pectoral attachment points. The latter will not work if the rings are linked as a single attachment.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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07-24-2008 14:07
Pectoral does NOT work for nipples or nipple rings. They move too much as the arms move. Pectoral is intended as the attachment point for shoulder armor.
Chest is the ONLY reliable atachment point for stuff on or near the nipples, and works well for the neck.
Spine is a secondary choice for neck or chest stuff, but does not work as well.
If the nipple rings and necklace are both copy/mod, make duplicates, merge them into one object, and attach that to the chest.
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Sylvester Dragonash
Just call me Sly =p
Join date: 26 Jan 2008
Posts: 103
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07-24-2008 14:13
Can someone elaborate on this "link" option? Where is this option found and how to do it? Once linked, is it FINAL..meaning you can't "unlink"? From: Takahiro Murasaki as for multiple necklaces .. that's tougher. you'd have to rez them all out ... move them into the position you want relative to each other ... LINK them all together (which will make them unable to be separated at a later time) .. then wear the whole shebang. again, position will have to be altered.
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
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07-24-2008 14:16
You'll have to edit the multiple objects into a single object. For optimum flexibility, this works best if you can make copies of the objects.
1. Stand on a pose stand 2. Rez one of the things in world. Use the edit tools to move it into position. 3. Repeat with the next thing 4. When all your stuff is positioned where you want it, join them into a single object with Tools/Link 5. Take the new object back into inventory 6. Right click and Wear the object on your preferred attach point (chest, most likely). 7. Re-edit position/rotation if required.
If you need to reposition parts, you can check "edit linked parts" and then select just the bits that need fixing.
If you need to unlink the assembly, you can...but it will unlink ALL the prims. You may need to do a lot of fiddling to select those that were a part of, say, one necklace and then re-link just those.
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Melissa Zerbino
Registered User
Join date: 29 Sep 2007
Posts: 212
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07-24-2008 14:16
From: Ceera Murakami Pectoral does NOT work for nipples or nipple rings. They move too much as the arms move. And they don't move with the chest so any breathing animations ruin the looks as well. I really wish there was a neck attachment point ...
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Deira Llanfair
Deira to rhyme with Myra
Join date: 16 Oct 2006
Posts: 2,315
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07-24-2008 14:19
From: Sylvester Dragonash Can someone elaborate on this "link" option? Where is this option found and how to do it? Once linked, is it FINAL..meaning you can't "unlink"? There are various ways of linking prims - can be quite complex depending on what you are making - but you find the link/unlink options under the Tools menu. I think the issue about unlinking the necklaces is that "unlink" wll unlink every prim - so if the necklaces are made of many small prims it could be tricky to get them back together as individual necklaces once they have been linked into a single object.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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07-24-2008 14:23
From: Sylvester Dragonash Can someone elaborate on this "link" option? Where is this option found and how to do it? Once linked, is it FINAL..meaning you can't "unlink"? Well, once linked, any unlinking makes it seperate prims. For example, I have some prim nipples that are 2 prims each, and have a script in them to show or hide the nipples. Let's say I also wanted to wear a necklace that was 4 more prims, and a choker collar that was 20 more. I can do as the earlier poster suggested, making copies of each, and positioning them while on a pose stand, then linking it all. It's now one linkset of 28 prims. If I wanted to unlink just the 4-prim necklace, I would have to select just those 4 prims, unlink them from the rest, and re-link them to each other. I'd then have to readjust the attachment point the next time I wore it. All the parts need the same perms. So, for example, you can't link a copyable, but no transfer, digitigrade leg linkset for a furry avatar to a no-copy but transferrable ankle cuff.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Sylvester Dragonash
Just call me Sly =p
Join date: 26 Jan 2008
Posts: 103
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07-24-2008 14:36
....so many smart ppl in here! XD Thanks!
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Takahiro Murasaki
Gay Neko Boy
Join date: 30 Jun 2006
Posts: 161
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07-24-2008 14:39
From: Melissa Zerbino And they don't move with the chest so any breathing animations ruin the looks as well.
I really wish there was a neck attachment point ... i have seen slave collars that use the CHIN as an attachment point. looks awful when you're dancing or moving around .. but then .. i guess slaves don't do much dancing.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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07-24-2008 15:11
Adding more attachment points is a popular request in the JIRA database. Unfortunately it takes a major re-working of the avatars to do it.
It's stupid that you can't wear a ring or a prim paw, and also hold something in that hand.
It's very limiting that you have only the Chest as an attachment point for anything on the shest or neck, that is stable. At the very least, we need a seperate neck attachment point, and preferably two.
It's frustrating as all get out that prim skirts and belts inevitably require the pelvis and/or stomach attachment points, leaving nothing else that is suitable for tails...
In short, they could double up on all the attachment points, making it possible to place two things at each of the existing points, and it STILL wouldn't be enough!
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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